30 #ifndef vtkVolumeRayCastFunction_h
31 #define vtkVolumeRayCastFunction_h
50 float TransformedStart[4];
51 float TransformedEnd[4];
52 float TransformedDirection[4];
53 float TransformedIncrement[3];
93 double DataSpacing[3];
157 virtual float GetZeroOpacityThreshold(
vtkVolume *vol )=0;
167 virtual void SpecificFunctionInitialize(
vtkRenderer *ren,
float * RedSpecularShadingTable
represents a volume (data & properties) in a rendered scene
abstract base class for most VTK objects
#define VTKRENDERINGVOLUME_EXPORT
float * RedDiffuseShadingTable
abstract specification for renderers
float * GreenSpecularShadingTable
unsigned char * GradientMagnitudes
virtual void PrintSelf(ostream &os, vtkIndent indent)
float * BlueDiffuseShadingTable
a simple class to control print indentation
a superclass for ray casting functions
A slow but accurate mapper for rendering volumes.
vtkMatrix4x4 * ViewToVoxelsMatrix
float * BlueSpecularShadingTable
~vtkVolumeRayCastFunction()
float * GreenDiffuseShadingTable
unsigned short * EncodedNormals
int NumberOfClippingPlanes
vtkMatrix4x4 * WorldToVoxelsMatrix
vtkVolumeRayCastFunction()
vtkMatrix4x4 * VoxelsToWorldMatrix