VTK
vtkTextureUnitManager.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkTextureUnitManager.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
29 #ifndef vtkTextureUnitManager_h
30 #define vtkTextureUnitManager_h
31 
32 #include "vtkRenderingOpenGL2Module.h" // For export macro
33 #include "vtkObject.h"
34 
36 
38 {
39 public:
41 
42  void PrintSelf(ostream& os, vtkIndent indent);
43 
44  static vtkTextureUnitManager *New();
45 
47 
51  void SetContext(vtkOpenGLRenderWindow *context);
52  vtkGetObjectMacro(Context,vtkOpenGLRenderWindow);
54 
56  int GetNumberOfTextureUnits();
57 
63  virtual int Allocate();
64 
74  virtual int Allocate(int unit);
75 
79  bool IsAllocated(int textureUnitId);
80 
84  virtual void Free(int textureUnitId);
85 
86 protected:
89 
92 
95  void DeleteTable();
96 
97  vtkOpenGLRenderWindow *Context;
98 
99  int NumberOfTextureUnits;
100  bool *TextureUnits;
101 
102 private:
103  vtkTextureUnitManager(const vtkTextureUnitManager&); // Not implemented.
104  void operator=(const vtkTextureUnitManager&); // Not implemented.
105 };
106 
107 #endif
OpenGL rendering window.
abstract base class for most VTK objects
Definition: vtkObject.h:61
#define VTKRENDERINGOPENGL2_EXPORT
virtual void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
Definition: vtkIndent.h:38
allocate/free texture units.
static vtkObject * New()