27 #ifndef vtkOpenGLRenderWindow_h
28 #define vtkOpenGLRenderWindow_h
30 #include "vtkRenderingOpenGLModule.h"
48 static void SetGlobalMaximumNumberOfMultiSamples(
int val);
49 static int GetGlobalMaximumNumberOfMultiSamples();
57 virtual unsigned char *
GetPixelData(
int x,
int y,
int x2,
int y2,
int front);
58 virtual int GetPixelData(
int x,
int y,
int x2,
int y2,
int front,
72 int front,
int blend=0);
74 int front,
int blend=0);
81 unsigned char *
data,
int front,
91 virtual int GetZbufferData(
int x1,
int y1,
int x2,
int y2,
float* z );
94 virtual int SetZbufferData(
int x1,
int y1,
int x2,
int y2,
float *buffer );
100 void RegisterTextureResource (GLuint
id);
110 virtual void OpenGLInit();
113 virtual void OpenGLInitState();
116 virtual void OpenGLInitContext();
123 unsigned int GetBackLeftBuffer();
130 unsigned int GetBackRightBuffer();
137 unsigned int GetFrontLeftBuffer();
144 unsigned int GetFrontRightBuffer();
151 unsigned int GetBackBuffer();
158 unsigned int GetFrontBuffer();
161 virtual unsigned long GetContextCreationTime();
190 int GetPixelData(
int x,
int y,
int x2,
int y2,
int front,
unsigned char*
data);
193 unsigned char*
data);
200 int CreateHardwareOffScreenWindow(
int width,
int height);
205 void DestroyHardwareOffScreenWindow();
213 unsigned int TextureObjects[4];
219 virtual void CreateAWindow() = 0;
222 virtual void DestroyWindow() = 0;
Wrapper around std::string to keep symbols short.
int OffScreenUseFrameBuffer
vtkTimeStamp ContextCreationTime
virtual unsigned char * GetPixelData(int x, int y, int x2, int y2, int front)=0
record modification and/or execution time
dynamic, self-adjusting array of float
virtual int GetColorBufferSizes(int *rgba)=0
vtkTextureUnitManager * TextureUnitManager
unsigned int FrontLeftBuffer
virtual int SetRGBAPixelData(int x, int y, int x2, int y2, float *, int front, int blend=0)=0
virtual unsigned char * GetRGBACharPixelData(int x, int y, int x2, int y2, int front)=0
vtkIdList * TextureResourceIds
a simple class to control print indentation
virtual void ReleaseRGBAPixelData(float *data)=0
unsigned int FrameBufferObject
list of point or cell ids
unsigned int BackLeftBuffer
virtual int GetDepthBufferSize()=0
void PrintSelf(ostream &os, vtkIndent indent)
virtual int SetZbufferData(int x, int y, int x2, int y2, float *z)=0
virtual float * GetRGBAPixelData(int x, int y, int x2, int y2, int front)=0
virtual void StereoUpdate()
Interface class for querying and using OpenGL extensions.
dynamic, self-adjusting array of unsigned char
allocate/free texture units.
unsigned int BackRightBuffer
create a window for renderers to draw into
virtual float * GetZbufferData(int x, int y, int x2, int y2)=0
unsigned int FrontRightBuffer
unsigned int DepthRenderBufferObject
virtual int SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front)=0
virtual int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0)=0
virtual void WaitForCompletion()=0