VTK
vtkWin32OpenGLRenderWindow Member List

This is the complete list of members for vtkWin32OpenGLRenderWindow, including all inherited members.

AAFramesvtkRenderWindowprotected
AbortCheckTimevtkRenderWindowprotected
AbortRendervtkRenderWindowprotected
AccumulationBuffervtkRenderWindowprotected
AccumulationBufferSizevtkRenderWindowprotected
ActivateTexture(vtkTextureObject *)vtkOpenGLRenderWindow
AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddRenderer(vtkRenderer *)vtkRenderWindowvirtual
AlphaBitPlanesvtkRenderWindowprotected
AlphaBitPlanesOff()vtkRenderWindowvirtual
AlphaBitPlanesOn()vtkRenderWindowvirtual
AnaglyphColorMaskvtkRenderWindowprotected
AnaglyphColorSaturationvtkRenderWindowprotected
ApplicationInstancevtkWin32OpenGLRenderWindowprotected
BackBuffervtkOpenGLRenderWindowprotected
BackLeftBuffervtkOpenGLRenderWindowprotected
BackRightBuffervtkOpenGLRenderWindowprotected
BordersvtkRenderWindowprotected
BordersOff()vtkRenderWindowvirtual
BordersOn()vtkRenderWindowvirtual
BreakOnError()vtkObjectstatic
CapabilitiesvtkWin32OpenGLRenderWindowprotected
CaptureGL2PSSpecialProps(vtkCollection *specialProps)vtkRenderWindow
CapturingGL2PSSpecialPropsvtkRenderWindowprotected
CheckAbortStatus()vtkRenderWindowvirtual
CheckInRenderStatus()vtkRenderWindowinlinevirtual
Clean()vtkWin32OpenGLRenderWindow
Clean()vtkWin32OpenGLRenderWindow
CleanUpOffScreenRendering(void)vtkWin32OpenGLRenderWindowprotected
CleanUpOffScreenRendering(void)vtkWin32OpenGLRenderWindowprotected
CleanUpRenderers()vtkWin32OpenGLRenderWindowprotected
CleanUpRenderers()vtkWin32OpenGLRenderWindowprotected
ClearInRenderStatus()vtkRenderWindowinlinevirtual
CollectRevisions(ostream &)vtkObjectBaseinlineprotectedvirtual
ConstantFDOffsetsvtkRenderWindowprotected
ContextCreationTimevtkOpenGLRenderWindowprotected
ContextIdvtkWin32OpenGLRenderWindowprotected
CopyResultFrame()vtkRenderWindowvirtual
CreateAWindow()vtkWin32OpenGLRenderWindowprotectedvirtual
CreateAWindow()vtkWin32OpenGLRenderWindowprotectedvirtual
CreateHardwareOffScreenWindow(int width, int height)vtkOpenGLRenderWindowprotected
CreateHardwareOffScreenWindow(int width, int height)vtkOpenGLRenderWindowprotected
CreateOffScreenDC(int xsize, int ysize, HDC aHdc)vtkWin32OpenGLRenderWindowprotected
CreateOffScreenDC(HBITMAP hbmp, HDC aHdc)vtkWin32OpenGLRenderWindowprotected
CreateOffScreenDC(int xsize, int ysize, HDC aHdc)vtkWin32OpenGLRenderWindowprotected
CreateOffScreenDC(HBITMAP hbmp, HDC aHdc)vtkWin32OpenGLRenderWindowprotected
CreateOffScreenWindow(int width, int height)vtkWin32OpenGLRenderWindowprotected
CreateOffScreenWindow(int width, int height)vtkWin32OpenGLRenderWindowprotected
CreatingOffScreenWindowvtkWin32OpenGLRenderWindowprotected
CurrentCursorvtkRenderWindowprotected
CurrentSubFramevtkRenderWindowprotected
CursorHiddenvtkWin32OpenGLRenderWindowprotected
DeactivateTexture(vtkTextureObject *)vtkOpenGLRenderWindow
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
Delete()vtkObjectBasevirtual
DepthRenderBufferObjectvtkOpenGLRenderWindowprotected
DesiredUpdateRatevtkRenderWindowprotected
DestroyHardwareOffScreenWindow()vtkOpenGLRenderWindowprotected
DestroyHardwareOffScreenWindow()vtkOpenGLRenderWindowprotected
DestroyWindow()vtkWin32OpenGLRenderWindowprotectedvirtual
DestroyWindow()vtkWin32OpenGLRenderWindowprotectedvirtual
DetectDPI()vtkWin32OpenGLRenderWindowvirtual
DetectDPI()vtkWin32OpenGLRenderWindowvirtual
DeviceContextvtkWin32OpenGLRenderWindowprotected
DeviceIndexvtkRenderWindowprotected
DoAARender()vtkRenderWindowprotectedvirtual
DoFDRender()vtkRenderWindowprotectedvirtual
DoStereoRender()vtkRenderWindowprotectedvirtual
DoubleBuffervtkWindowprotected
DoubleBufferOff()vtkWindowvirtual
DoubleBufferOn()vtkWindowvirtual
DPIvtkWindowprotected
DrawPixels(int x1, int y1, int x2, int y2, int numComponents, int dataType, void *data)vtkOpenGLRenderWindowvirtual
DrawPixels(int dstXmin, int dstYmin, int dstXmax, int dstYmax, int srcXmin, int srcYmin, int srcXmax, int srcYmax, int srcWidth, int srcHeight, int numComponents, int dataType, void *data)vtkOpenGLRenderWindowvirtual
DrawPixels(int srcWidth, int srcHeight, int numComponents, int dataType, void *data)vtkOpenGLRenderWindowvirtual
DrawPixelsTextureObjectvtkOpenGLRenderWindowprotected
ErasevtkWindowprotected
EraseOff()vtkWindowvirtual
EraseOn()vtkWindowvirtual
FastDelete()vtkObjectBasevirtual
FDFramesvtkRenderWindowprotected
Finalize(void)vtkWin32OpenGLRenderWindowvirtual
Finalize(void)vtkWin32OpenGLRenderWindowvirtual
ForceMakeCurrentvtkWin32OpenGLRenderWindowprotected
Frame(void)vtkWin32OpenGLRenderWindowvirtual
Frame(void)vtkWin32OpenGLRenderWindowvirtual
FrameBufferObjectvtkOpenGLRenderWindowprotected
FrontBuffervtkOpenGLRenderWindowprotected
FrontLeftBuffervtkOpenGLRenderWindowprotected
FrontRightBuffervtkOpenGLRenderWindowprotected
FullScreenvtkRenderWindowprotected
FullScreenOff()vtkRenderWindowvirtual
FullScreenOn()vtkRenderWindowvirtual
GetAAFrames()vtkRenderWindowvirtual
GetAbortRender()vtkRenderWindowvirtual
GetActualSize()vtkWindow
GetAlphaBitPlanes()vtkRenderWindowvirtual
GetAnaglyphColorMask()vtkRenderWindowvirtual
GetAnaglyphColorMask(int data[2])vtkRenderWindowvirtual
GetAnaglyphColorSaturation()vtkRenderWindowvirtual
GetBackBuffer()vtkOpenGLRenderWindow
GetBackBuffer()vtkOpenGLRenderWindow
GetBackLeftBuffer()vtkOpenGLRenderWindow
GetBackLeftBuffer()vtkOpenGLRenderWindow
GetBackRightBuffer()vtkOpenGLRenderWindow
GetBackRightBuffer()vtkOpenGLRenderWindow
GetBorders()vtkRenderWindowvirtual
GetCapturingGL2PSSpecialProps()vtkRenderWindowvirtual
GetClassName() const vtkObjectBase
GetColorBufferSizes(int *rgba)vtkOpenGLRenderWindowvirtual
GetColorBufferSizes(int *rgba)vtkOpenGLRenderWindowvirtual
GetCommand(unsigned long tag)vtkObject
GetContextCreationTime()vtkOpenGLRenderWindowvirtual
GetContextCreationTime()vtkOpenGLRenderWindowvirtual
GetContextSupportsOpenGL32()vtkOpenGLRenderWindowstatic
GetCurrentCursor()vtkRenderWindowvirtual
GetDebug()vtkObject
GetDefaultTextureInternalFormat(int vtktype, int numComponents, bool needInteger, bool needFloat)vtkOpenGLRenderWindow
GetDepthBufferSize()vtkOpenGLRenderWindowvirtual
GetDepthBufferSize()vtkOpenGLRenderWindowvirtual
GetDesiredUpdateRate()vtkRenderWindowvirtual
GetDeviceIndex()vtkRenderWindowvirtual
GetDoubleBuffer()vtkWindowvirtual
GetDPI()vtkWindowvirtual
GetErase()vtkWindowvirtual
GetEventPending()vtkWin32OpenGLRenderWindowvirtual
GetEventPending()vtkWin32OpenGLRenderWindowvirtual
GetExtensionManager()vtkOpenGLRenderWindow
GetFDFrames()vtkRenderWindowvirtual
GetFrontBuffer()vtkOpenGLRenderWindow
GetFrontBuffer()vtkOpenGLRenderWindow
GetFrontLeftBuffer()vtkOpenGLRenderWindow
GetFrontLeftBuffer()vtkOpenGLRenderWindow
GetFrontRightBuffer()vtkOpenGLRenderWindow
GetFrontRightBuffer()vtkOpenGLRenderWindow
GetFullScreen()vtkRenderWindowvirtual
GetGenericContext()vtkWin32OpenGLRenderWindowinlinevirtual
GetGenericContext()vtkWin32OpenGLRenderWindowinlinevirtual
GetGenericDisplayId()vtkWin32OpenGLRenderWindowinlinevirtual
GetGenericDisplayId()vtkWin32OpenGLRenderWindowinlinevirtual
GetGenericDrawable()vtkWin32OpenGLRenderWindowinlinevirtual
GetGenericDrawable()vtkWin32OpenGLRenderWindowinlinevirtual
GetGenericParentId()vtkWin32OpenGLRenderWindowinlinevirtual
GetGenericParentId()vtkWin32OpenGLRenderWindowinlinevirtual
GetGenericWindowId()vtkWin32OpenGLRenderWindowinlinevirtual
GetGenericWindowId()vtkWin32OpenGLRenderWindowinlinevirtual
GetGlobalMaximumNumberOfMultiSamples()vtkOpenGLRenderWindowstatic
GetGlobalMaximumNumberOfMultiSamples()vtkOpenGLRenderWindowstatic
GetGlobalWarningDisplay()vtkObjectstatic
GetHardwareSupport()vtkOpenGLRenderWindow
GetInAbortCheck()vtkRenderWindowvirtual
GetInteractor()vtkRenderWindowvirtual
GetIsPicking()vtkRenderWindowvirtual
GetLineSmoothing()vtkRenderWindowvirtual
GetMapped()vtkWindowvirtual
GetMaximumHardwareLineWidth()vtkOpenGLRenderWindowinlinevirtual
GetMemoryData()vtkWin32OpenGLRenderWindowinline
GetMemoryData()vtkWin32OpenGLRenderWindowinline
GetMemoryDC()vtkWin32OpenGLRenderWindow
GetMemoryDC()vtkWin32OpenGLRenderWindow
GetMTime()vtkObjectvirtual
GetMultiSamples()vtkRenderWindowvirtual
GetNeverRendered()vtkRenderWindowvirtual
GetNumberOfDevices()vtkRenderWindowinlinevirtual
GetNumberOfLayers()vtkRenderWindowvirtual
GetOffScreenRendering()vtkWindowvirtual
GetPainterDeviceAdapter()vtkRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front)vtkOpenGLRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)vtkOpenGLRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front, unsigned char *data)vtkOpenGLRenderWindowprotected
GetPixelData(int x, int y, int x2, int y2, int front)vtkOpenGLRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)vtkOpenGLRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front, unsigned char *data)vtkOpenGLRenderWindowprotected
GetPointSmoothing()vtkRenderWindowvirtual
GetPolygonSmoothing()vtkRenderWindowvirtual
GetPosition()vtkWin32OpenGLRenderWindowvirtual
GetPosition()vtkWin32OpenGLRenderWindowvirtual
GetReferenceCount()vtkObjectBaseinline
GetRenderers()vtkRenderWindowinline
GetRenderLibrary()vtkRenderWindowstatic
GetRGBACharPixelData(int x, int y, int x2, int y2, int front)vtkOpenGLRenderWindowvirtual
GetRGBACharPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)vtkOpenGLRenderWindowvirtual
GetRGBACharPixelData(int x, int y, int x2, int y2, int front, unsigned char *data)vtkOpenGLRenderWindowprotected
GetRGBACharPixelData(int x, int y, int x2, int y2, int front)vtkOpenGLRenderWindowvirtual
GetRGBACharPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)vtkOpenGLRenderWindowvirtual
GetRGBACharPixelData(int x, int y, int x2, int y2, int front, unsigned char *data)vtkOpenGLRenderWindowprotected
GetRGBAPixelData(int x, int y, int x2, int y2, int front)vtkOpenGLRenderWindowvirtual
GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data)vtkOpenGLRenderWindowvirtual
GetRGBAPixelData(int x, int y, int x2, int y2, int front, float *data)vtkOpenGLRenderWindowprotected
GetRGBAPixelData(int x, int y, int x2, int y2, int front)vtkOpenGLRenderWindowvirtual
GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data)vtkOpenGLRenderWindowvirtual
GetRGBAPixelData(int x, int y, int x2, int y2, int front, float *data)vtkOpenGLRenderWindowprotected
GetScreenSize()vtkWin32OpenGLRenderWindowvirtual
GetScreenSize()vtkWin32OpenGLRenderWindowvirtual
GetShaderCache()vtkOpenGLRenderWindowvirtual
GetSize()vtkWin32OpenGLRenderWindowvirtual
GetSize()vtkWin32OpenGLRenderWindowvirtual
GetStencilCapable()vtkRenderWindowvirtual
GetStereoCapableWindow()vtkRenderWindowvirtual
GetStereoRender()vtkRenderWindowvirtual
GetStereoType()vtkRenderWindowvirtual
GetStereoTypeAsString()vtkRenderWindow
GetSubFrames()vtkRenderWindowvirtual
GetSwapBuffers()vtkRenderWindowvirtual
GetTextureUnitForTexture(vtkTextureObject *)vtkOpenGLRenderWindow
GetTextureUnitManager()vtkOpenGLRenderWindow
GetTextureUnitManager()vtkOpenGLRenderWindow
GetTileScale()vtkWindowvirtual
GetTileScale(int &, int &)vtkWindowvirtual
GetTileScale(int[2])vtkWindowvirtual
GetTileViewport()vtkWindowvirtual
GetTileViewport(double &, double &, double &, double &)vtkWindowvirtual
GetTileViewport(double[4])vtkWindowvirtual
GetUseConstantFDOffsets()vtkRenderWindowvirtual
GetWindowId()vtkWin32OpenGLRenderWindowvirtual
GetWindowId()vtkWin32OpenGLRenderWindowvirtual
GetWindowName()vtkWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2)vtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2, float *z)vtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *z)vtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2)vtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2, float *z)vtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *z)vtkOpenGLRenderWindowvirtual
GetZbufferDataAtPoint(int x, int y)vtkRenderWindowinline
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
GLStateIntegersvtkOpenGLRenderWindowprotected
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
HasRenderer(vtkRenderer *)vtkRenderWindow
HideCursor()vtkWin32OpenGLRenderWindowvirtual
HideCursor()vtkWin32OpenGLRenderWindowvirtual
InAbortCheckvtkRenderWindowprotected
Initialize(void)vtkWin32OpenGLRenderWindowvirtual
Initialize(void)vtkWin32OpenGLRenderWindowvirtual
InitializeApplication()vtkWin32OpenGLRenderWindowprotected
InitializeApplication()vtkWin32OpenGLRenderWindowprotected
InitializedvtkOpenGLRenderWindowprotected
InitializeFromCurrentContext()vtkWin32OpenGLRenderWindowvirtual
InitializeFromCurrentContext()vtkWin32OpenGLRenderWindowvirtual
InitializeTextureInternalFormats()vtkOpenGLRenderWindowprotected
InRendervtkRenderWindowprotected
InteractorvtkRenderWindowprotected
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkWin32OpenGLRenderWindowvirtual
IsA(const char *type)vtkWin32OpenGLRenderWindowvirtual
IsCurrent()vtkWin32OpenGLRenderWindowvirtual
IsCurrent()vtkWin32OpenGLRenderWindowvirtual
IsDirect()vtkWin32OpenGLRenderWindowvirtual
IsDirect()vtkWin32OpenGLRenderWindowvirtual
IsDrawable()vtkRenderWindowinlinevirtual
IsPickingvtkRenderWindowprotected
IsPickingOff()vtkRenderWindowvirtual
IsPickingOn()vtkRenderWindowvirtual
IsPointSpriteBugPresent()vtkOpenGLRenderWindowinlinevirtual
IsTypeOf(const char *type)vtkWin32OpenGLRenderWindowstatic
IsTypeOf(const char *type)vtkWin32OpenGLRenderWindowstatic
LastGraphicErrorvtkOpenGLRenderWindowprotected
LineSmoothingvtkRenderWindowprotected
LineSmoothingOff()vtkRenderWindowvirtual
LineSmoothingOn()vtkRenderWindowvirtual
MakeCurrent()vtkWin32OpenGLRenderWindowvirtual
MakeCurrent()vtkWin32OpenGLRenderWindowvirtual
MakeRenderWindowInteractor()vtkRenderWindowvirtual
MappedvtkWindowprotected
MappedOff()vtkWindowvirtual
MappedOn()vtkWindowvirtual
MaximumHardwareLineWidthvtkOpenGLRenderWindowprotected
MemoryBuffervtkWin32OpenGLRenderWindowprotected
MemoryDatavtkWin32OpenGLRenderWindowprotected
MemoryDataHeadervtkWin32OpenGLRenderWindowprotected
MemoryHdcvtkWin32OpenGLRenderWindowprotected
MessageProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)vtkWin32OpenGLRenderWindowprotectedvirtual
MessageProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)vtkWin32OpenGLRenderWindowprotectedvirtual
MFChandledWindowvtkWin32OpenGLRenderWindowprotected
Modified()vtkObjectvirtual
MTimevtkObjectprotected
MultiSamplesvtkRenderWindowprotected
NeverRenderedvtkRenderWindowprotected
New()vtkWin32OpenGLRenderWindowstatic
New()vtkWin32OpenGLRenderWindowstatic
NewInstance() const vtkWin32OpenGLRenderWindow
NewInstance() const vtkWin32OpenGLRenderWindow
NewInstanceInternal() const vtkWin32OpenGLRenderWindowprotectedvirtual
NewInstanceInternal() const vtkWin32OpenGLRenderWindowprotectedvirtual
NextWindowIdvtkWin32OpenGLRenderWindowprotected
NumberOfFrameBuffersvtkOpenGLRenderWindowprotected
NumberOfLayersvtkRenderWindowprotected
OffScreenRenderingvtkWindowprotected
OffScreenRenderingOff()vtkWindowvirtual
OffScreenRenderingOn()vtkWindowvirtual
OffScreenUseFrameBuffervtkOpenGLRenderWindowprotected
OldMonitorSettingvtkOpenGLRenderWindowprotected
OldPalettevtkWin32OpenGLRenderWindowprotected
OldScreenvtkRenderWindowprotected
OpenGLInit()vtkOpenGLRenderWindowvirtual
OpenGLInit()vtkOpenGLRenderWindowvirtual
OpenGLInitContext()vtkOpenGLRenderWindowvirtual
OpenGLInitContext()vtkOpenGLRenderWindowvirtual
OpenGLInitState()vtkOpenGLRenderWindowvirtual
OpenGLInitState()vtkOpenGLRenderWindowvirtual
vtkOpenGLRenderWindow::vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
OwnContextvtkOpenGLRenderWindowprotected
OwnWindowvtkWin32OpenGLRenderWindowprotected
PainterDeviceAdaptervtkRenderWindowprotected
PalettevtkWin32OpenGLRenderWindowprotected
ParentIdvtkWin32OpenGLRenderWindowprotected
PointSmoothingvtkRenderWindowprotected
PointSmoothingOff()vtkRenderWindowvirtual
PointSmoothingOn()vtkRenderWindowvirtual
PolygonSmoothingvtkRenderWindowprotected
PolygonSmoothingOff()vtkRenderWindowvirtual
PolygonSmoothingOn()vtkRenderWindowvirtual
PositionvtkWindowprotected
PrefFullScreen(void)vtkWin32OpenGLRenderWindowvirtual
PrefFullScreen(void)vtkWin32OpenGLRenderWindowvirtual
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintRevisions(ostream &)vtkObjectBaseinline
PrintSelf(ostream &os, vtkIndent indent)vtkWin32OpenGLRenderWindowvirtual
PrintSelf(ostream &os, vtkIndent indent)vtkWin32OpenGLRenderWindowvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, int check)vtkObjectprotectedvirtual
RegisterTextureResource(GLuint id)vtkOpenGLRenderWindow
ReleaseGraphicsResources(vtkRenderWindow *)vtkOpenGLRenderWindowprotectedvirtual
ReleaseRGBAPixelData(float *data)vtkOpenGLRenderWindowvirtual
ReleaseRGBAPixelData(float *data)vtkOpenGLRenderWindowvirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
RemoveRenderer(vtkRenderer *)vtkRenderWindow
Render()vtkOpenGLRenderWindowvirtual
RenderersvtkRenderWindowprotected
ReportCapabilities()vtkWin32OpenGLRenderWindowvirtual
ReportCapabilities()vtkWin32OpenGLRenderWindowvirtual
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
ResizeWhileOffscreen(int xsize, int ysize)vtkWin32OpenGLRenderWindowprotected
ResizeWhileOffscreen(int xsize, int ysize)vtkWin32OpenGLRenderWindowprotected
RestoreGLState()vtkOpenGLRenderWindowprotected
ResultFramevtkRenderWindowprotected
ResumeScreenRendering(void)vtkWin32OpenGLRenderWindow
ResumeScreenRendering(void)vtkWin32OpenGLRenderWindow
SafeDownCast(vtkObjectBase *o)vtkWin32OpenGLRenderWindowstatic
SafeDownCast(vtkObjectBase *o)vtkWin32OpenGLRenderWindowstatic
SaveGLState()vtkOpenGLRenderWindowprotected
SaveScreenRendering()vtkWin32OpenGLRenderWindowprotected
SaveScreenRendering()vtkWin32OpenGLRenderWindowprotected
ScreenContextIdvtkWin32OpenGLRenderWindowprotected
ScreenDeviceContextvtkWin32OpenGLRenderWindowprotected
ScreenDoubleBuffervtkWin32OpenGLRenderWindowprotected
ScreenMappedvtkWin32OpenGLRenderWindowprotected
ScreenSizevtkWin32OpenGLRenderWindowprotected
ScreenWindowSizevtkWin32OpenGLRenderWindowprotected
SetAAFrames(int)vtkRenderWindowvirtual
SetAbortRender(int)vtkRenderWindowvirtual
SetAlphaBitPlanes(int)vtkRenderWindowvirtual
SetAnaglyphColorMask(int, int)vtkRenderWindowvirtual
SetAnaglyphColorMask(int[2])vtkRenderWindow
SetAnaglyphColorSaturation(float)vtkRenderWindowvirtual
SetBorders(int)vtkRenderWindowvirtual
SetContextId(HGLRC)vtkWin32OpenGLRenderWindow
SetContextId(HGLRC)vtkWin32OpenGLRenderWindow
SetContextSupportsOpenGL32(bool val)vtkOpenGLRenderWindow
SetCurrentCursor(int)vtkWin32OpenGLRenderWindowvirtual
SetCurrentCursor(int)vtkWin32OpenGLRenderWindowvirtual
SetCursorPosition(int x, int y)vtkWin32OpenGLRenderWindowvirtual
SetCursorPosition(int x, int y)vtkWin32OpenGLRenderWindowvirtual
SetDebug(bool debugFlag)vtkObject
SetDesiredUpdateRate(double)vtkRenderWindowvirtual
SetDeviceContext(HDC)vtkWin32OpenGLRenderWindow
SetDeviceContext(HDC)vtkWin32OpenGLRenderWindow
SetDeviceIndex(int)vtkRenderWindowvirtual
SetDisplayId(void *)vtkWin32OpenGLRenderWindowvirtual
SetDisplayId(void *)vtkWin32OpenGLRenderWindowvirtual
SetDoubleBuffer(int)vtkWindowvirtual
SetDPI(int)vtkWindowvirtual
SetErase(int)vtkWindowvirtual
SetFDFrames(int fdFrames)vtkRenderWindowvirtual
SetForceMakeCurrent()vtkRenderWindowinlinevirtual
SetFullScreen(int)vtkWin32OpenGLRenderWindowvirtual
SetFullScreen(int)vtkWin32OpenGLRenderWindowvirtual
SetGlobalMaximumNumberOfMultiSamples(int val)vtkOpenGLRenderWindowstatic
SetGlobalMaximumNumberOfMultiSamples(int val)vtkOpenGLRenderWindowstatic
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetInAbortCheck(int)vtkRenderWindowvirtual
SetInteractor(vtkRenderWindowInteractor *)vtkRenderWindow
SetIsPicking(int)vtkRenderWindowvirtual
SetLineSmoothing(int)vtkRenderWindowvirtual
SetMapped(int)vtkWindowvirtual
SetMultiSamples(int)vtkRenderWindowvirtual
SetNextWindowId(HWND)vtkWin32OpenGLRenderWindowvirtual
SetNextWindowId(void *arg)vtkWin32OpenGLRenderWindowvirtual
SetNextWindowId(HWND)vtkWin32OpenGLRenderWindowvirtual
SetNextWindowId(void *arg)vtkWin32OpenGLRenderWindowvirtual
SetNextWindowInfo(char *)vtkWin32OpenGLRenderWindowvirtual
SetNextWindowInfo(char *)vtkWin32OpenGLRenderWindowvirtual
SetNumberOfLayers(int)vtkRenderWindowvirtual
SetOffScreenRendering(int offscreen)vtkWin32OpenGLRenderWindowvirtual
SetOffScreenRendering(int offscreen)vtkWin32OpenGLRenderWindowvirtual
SetParentId(HWND)vtkWin32OpenGLRenderWindowvirtual
SetParentId(void *foo)vtkWin32OpenGLRenderWindowinlinevirtual
SetParentId(HWND)vtkWin32OpenGLRenderWindowvirtual
SetParentId(void *foo)vtkWin32OpenGLRenderWindowinlinevirtual
SetParentInfo(char *)vtkWin32OpenGLRenderWindowvirtual
SetParentInfo(char *)vtkWin32OpenGLRenderWindowvirtual
SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front)vtkOpenGLRenderWindowvirtual
SetPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front)vtkOpenGLRenderWindowvirtual
SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front)vtkOpenGLRenderWindowvirtual
SetPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front)vtkOpenGLRenderWindowvirtual
SetPointSmoothing(int)vtkRenderWindowvirtual
SetPolygonSmoothing(int)vtkRenderWindowvirtual
SetPosition(int x, int y)vtkWin32OpenGLRenderWindowvirtual
SetPosition(int a[2])vtkWin32OpenGLRenderWindowinlinevirtual
SetPosition(int, int)vtkWin32OpenGLRenderWindowvirtual
SetPosition(int a[2])vtkWin32OpenGLRenderWindowinlinevirtual
SetReferenceCount(int)vtkObjectBase
SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetRGBAPixelData(int x, int y, int x2, int y2, float *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetRGBAPixelData(int x, int y, int x2, int y2, float *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetSize(int width, int height)vtkWin32OpenGLRenderWindowvirtual
SetSize(int a[2])vtkWin32OpenGLRenderWindowinlinevirtual
SetSize(int, int)vtkWin32OpenGLRenderWindowvirtual
SetSize(int a[2])vtkWin32OpenGLRenderWindowinlinevirtual
SetStencilCapable(int)vtkRenderWindowvirtual
SetStereoCapableWindow(int capable)vtkWin32OpenGLRenderWindowvirtual
SetStereoCapableWindow(int capable)vtkWin32OpenGLRenderWindowvirtual
SetStereoRender(int stereo)vtkRenderWindow
SetStereoType(int)vtkRenderWindowvirtual
SetStereoTypeToAnaglyph()vtkRenderWindowinline
SetStereoTypeToCheckerboard()vtkRenderWindowinline
SetStereoTypeToCrystalEyes()vtkRenderWindowinline
SetStereoTypeToDresden()vtkRenderWindowinline
SetStereoTypeToFake()vtkRenderWindowinline
SetStereoTypeToInterlaced()vtkRenderWindowinline
SetStereoTypeToLeft()vtkRenderWindowinline
SetStereoTypeToRedBlue()vtkRenderWindowinline
SetStereoTypeToRight()vtkRenderWindowinline
SetStereoTypeToSplitViewportHorizontal()vtkRenderWindowinline
SetSubFrames(int subFrames)vtkRenderWindowvirtual
SetSwapBuffers(int)vtkRenderWindowvirtual
SetTextureUnitManager(vtkTextureUnitManager *textureUnitManager)vtkOpenGLRenderWindowprotected
SetTextureUnitManager(vtkTextureUnitManager *textureUnitManager)vtkOpenGLRenderWindowprotected
SetTileScale(int, int)vtkWindowvirtual
SetTileScale(int[2])vtkWindow
SetTileScale(int s)vtkWindowinline
SetTileViewport(double, double, double, double)vtkWindowvirtual
SetTileViewport(double[4])vtkWindowvirtual
SetupMemoryRendering(int x, int y, HDC prn)vtkWin32OpenGLRenderWindow
SetupMemoryRendering(HBITMAP hbmp)vtkWin32OpenGLRenderWindow
SetupMemoryRendering(int x, int y, HDC prn)vtkWin32OpenGLRenderWindow
SetupMemoryRendering(HBITMAP hbmp)vtkWin32OpenGLRenderWindow
SetupPalette(HDC hDC)vtkWin32OpenGLRenderWindowvirtual
SetupPalette(HDC hDC)vtkWin32OpenGLRenderWindowvirtual
SetupPixelFormat(HDC hDC, DWORD dwFlags, int debug, int bpp=16, int zbpp=16)vtkWin32OpenGLRenderWindowvirtual
SetupPixelFormatPaletteAndContext(HDC hDC, DWORD dwFlags, int debug, int bpp=16, int zbpp=16)vtkWin32OpenGLRenderWindowvirtual
SetUseConstantFDOffsets(int)vtkRenderWindowvirtual
SetWindowId(HWND)vtkWin32OpenGLRenderWindowvirtual
SetWindowId(void *foo)vtkWin32OpenGLRenderWindowinlinevirtual
SetWindowId(HWND)vtkWin32OpenGLRenderWindowvirtual
SetWindowId(void *foo)vtkWin32OpenGLRenderWindowinlinevirtual
SetWindowInfo(char *)vtkWin32OpenGLRenderWindowvirtual
SetWindowInfo(char *)vtkWin32OpenGLRenderWindowvirtual
SetWindowName(const char *)vtkWin32OpenGLRenderWindowvirtual
SetWindowName(const char *)vtkWin32OpenGLRenderWindowvirtual
SetZbufferData(int x1, int y1, int x2, int y2, float *buffer)vtkOpenGLRenderWindowvirtual
SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer)vtkOpenGLRenderWindowvirtual
SetZbufferData(int x1, int y1, int x2, int y2, float *buffer)vtkOpenGLRenderWindowvirtual
SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer)vtkOpenGLRenderWindowvirtual
ShaderCachevtkOpenGLRenderWindowprotected
ShowCursor()vtkWin32OpenGLRenderWindowvirtual
ShowCursor()vtkWin32OpenGLRenderWindowvirtual
SizevtkWindowprotected
Start(void)vtkWin32OpenGLRenderWindowvirtual
Start(void)vtkWin32OpenGLRenderWindowvirtual
StencilCapablevtkRenderWindowprotected
StencilCapableOff()vtkRenderWindowvirtual
StencilCapableOn()vtkRenderWindowvirtual
StereoBuffervtkRenderWindowprotected
StereoCapableWindowvtkRenderWindowprotected
StereoCapableWindowOff()vtkRenderWindowvirtual
StereoCapableWindowOn()vtkRenderWindowvirtual
StereoMidpoint()vtkRenderWindowvirtual
StereoRendervtkRenderWindowprotected
StereoRenderComplete()vtkRenderWindowvirtual
StereoRenderOff()vtkRenderWindowvirtual
StereoRenderOn()vtkRenderWindowvirtual
StereoStatusvtkRenderWindowprotected
StereoTypevtkRenderWindowprotected
StereoUpdate()vtkOpenGLRenderWindowvirtual
StereoUpdate()vtkOpenGLRenderWindowvirtual
SubFramesvtkRenderWindowprotected
SubjectHelpervtkObjectprotected
Superclass typedefvtkWin32OpenGLRenderWindow
Superclass typedefvtkWin32OpenGLRenderWindow
SupportsOpenGL()vtkWin32OpenGLRenderWindowvirtual
SupportsOpenGL()vtkWin32OpenGLRenderWindowvirtual
SwapBuffersvtkRenderWindowprotected
SwapBuffersOff()vtkRenderWindowvirtual
SwapBuffersOn()vtkRenderWindowvirtual
TextureInternalFormatsvtkOpenGLRenderWindowprotected
TextureObjectsvtkOpenGLRenderWindowprotected
TextureResourceIdsvtkOpenGLRenderWindowprotected
TextureResourceIdsvtkOpenGLRenderWindowprotected
TextureUnitManagervtkOpenGLRenderWindowprotected
TileScalevtkWindowprotected
TileSizevtkWindowprotected
TileViewportvtkWindowprotected
UnRegister(vtkObjectBase *o)vtkRenderWindowvirtual
UnRegisterInternal(vtkObjectBase *, int check)vtkObjectprotectedvirtual
UseConstantFDOffsetsvtkRenderWindowprotected
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLRenderWindow()vtkOpenGLRenderWindowprotected
vtkOpenGLRenderWindow()vtkOpenGLRenderWindowprotected
VTKRegisterClass()vtkWin32OpenGLRenderWindowprotected
vtkRenderWindow()vtkRenderWindowprotected
vtkWin32OpenGLRenderWindow()vtkWin32OpenGLRenderWindowprotected
vtkWin32OpenGLRenderWindow()vtkWin32OpenGLRenderWindowprotected
vtkWindow()vtkWindowprotected
WaitForCompletion()vtkOpenGLRenderWindowvirtual
WaitForCompletion()vtkOpenGLRenderWindowvirtual
WeakPointersvtkObjectBaseprotected
WindowIdvtkWin32OpenGLRenderWindowprotected
WindowIdReferenceCountvtkWin32OpenGLRenderWindowprotected
WindowInitialize(void)vtkWin32OpenGLRenderWindowvirtual
WindowInitialize(void)vtkWin32OpenGLRenderWindowvirtual
WindowNamevtkWindowprotected
WindowRemap(void)vtkWin32OpenGLRenderWindowvirtual
WindowRemap(void)vtkWin32OpenGLRenderWindowvirtual
WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)vtkWin32OpenGLRenderWindowprotectedstatic
WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)vtkWin32OpenGLRenderWindowprotectedstatic
~vtkObject()vtkObjectprotectedvirtual
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLRenderWindow()vtkOpenGLRenderWindowprotected
~vtkOpenGLRenderWindow()vtkOpenGLRenderWindowprotected
~vtkRenderWindow()vtkRenderWindowprotected
~vtkWin32OpenGLRenderWindow()vtkWin32OpenGLRenderWindowprotected
~vtkWin32OpenGLRenderWindow()vtkWin32OpenGLRenderWindowprotected
~vtkWindow()vtkWindowprotected