33 #ifndef vtkAngleRepresentation3D_h
34 #define vtkAngleRepresentation3D_h
71 virtual void SetPoint1WorldPosition(
double pos[3]);
73 virtual void SetCenterWorldPosition(
double pos[3]);
75 virtual void SetPoint2WorldPosition(
double pos[3]);
94 virtual void SetTextActorScale(
double scale[3] );
95 virtual double * GetTextActorScale();
128 double TextPosition[3];
represents an object (geometry & properties) in a rendered scene
virtual void SetPoint1DisplayPosition(double pos[3])=0
vtkPolyDataMapper * Line1Mapper
vtkPolyDataMapper * ArcMapper
virtual void GetPoint1DisplayPosition(double pos[3])=0
abstract specification for Viewports
represent surface properties of a geometric object
vtkVectorText * TextInput
represent the vtkAngleWidget
virtual void GetPoint2DisplayPosition(double pos[3])=0
create a circular arc between two end points
window superclass for vtkRenderWindow
virtual void GetPoint1WorldPosition(double pos[3])=0
a simple class to control print indentation
virtual void GetCenterWorldPosition(double pos[3])=0
virtual void SetCenterDisplayPosition(double pos[3])=0
void PrintSelf(ostream &os, vtkIndent indent)
virtual void SetPoint2DisplayPosition(double pos[3])=0
represent the vtkAngleWidget
virtual void GetCenterDisplayPosition(double pos[3])=0
represent text properties.
create a line defined by two end points
map vtkPolyData to graphics primitives
a subclass of actor that always faces the camera
vtkPolyDataMapper * TextMapper
virtual void BuildRepresentation()
virtual double GetAngle()=0
virtual void GetPoint2WorldPosition(double pos[3])=0
vtkLineSource * Line2Source
vtkLineSource * Line1Source
vtkPolyDataMapper * Line2Mapper