35 #ifndef vtkAttributeClustering2DLayoutStrategy_h
36 #define vtkAttributeClustering2DLayoutStrategy_h
59 vtkGetStringMacro(VertexAttribute);
60 void SetVertexAttribute(
const char*);
68 vtkGetMacro(RandomSeed,
int);
77 vtkSetClampMacro(MaxNumberOfIterations,
int, 0,
VTK_INT_MAX);
78 vtkGetMacro(MaxNumberOfIterations,
int);
86 vtkSetClampMacro(IterationsPerLayout,
int, 0,
VTK_INT_MAX);
87 vtkGetMacro(IterationsPerLayout,
int);
94 vtkSetClampMacro(InitialTemperature,
float, 0.0,
VTK_FLOAT_MAX);
95 vtkGetMacro(InitialTemperature,
float);
104 vtkGetMacro(CoolDownRate,
double);
110 vtkSetMacro(RestDistance,
float);
111 vtkGetMacro(RestDistance,
float);
148 int IterationsPerLayout;
153 float CuttingThreshold;
154 char* VertexAttribute;
157 void GenerateCircularSplat(
vtkImageData *splat,
int x,
int y);
158 void GenerateGaussianSplat(
vtkImageData *splat,
int x,
int y);
159 void ResolveCoincidentVertices();
163 Internals* Implementation;
a simple fast 2D graph layout
#define VTKINFOVISLAYOUT_EXPORT
dynamic, self-adjusting array of float
abstract superclass for all graph layout strategies
dynamic, self-adjusting array of int
A splatter optimized for splatting single kernels.
a simple class to control print indentation
topologically and geometrically regular array of data
virtual int IsLayoutComplete()
int MaxNumberOfIterations
virtual void Initialize()
void PrintSelf(ostream &os, vtkIndent indent)