35 #ifndef vtkClustering2DLayoutStrategy_h
36 #define vtkClustering2DLayoutStrategy_h
61 vtkGetMacro(RandomSeed,
int);
70 vtkSetClampMacro(MaxNumberOfIterations,
int, 0,
VTK_INT_MAX);
71 vtkGetMacro(MaxNumberOfIterations,
int);
79 vtkSetClampMacro(IterationsPerLayout,
int, 0,
VTK_INT_MAX);
80 vtkGetMacro(IterationsPerLayout,
int);
87 vtkSetClampMacro(InitialTemperature,
float, 0.0,
VTK_FLOAT_MAX);
88 vtkGetMacro(InitialTemperature,
float);
97 vtkGetMacro(CoolDownRate,
double);
103 vtkSetMacro(RestDistance,
float);
104 vtkGetMacro(RestDistance,
float);
153 vtkLayoutEdge *EdgeArray;
156 int IterationsPerLayout;
161 float CuttingThreshold;
164 void GenerateCircularSplat(
vtkImageData *splat,
int x,
int y);
165 void GenerateGaussianSplat(
vtkImageData *splat,
int x,
int y);
166 void ResolveCoincidentVertices();
#define VTKINFOVISLAYOUT_EXPORT
dynamic, self-adjusting array of float
int MaxNumberOfIterations
abstract superclass for all graph layout strategies
dynamic, self-adjusting array of int
A splatter optimized for splatting single kernels.
a simple class to control print indentation
topologically and geometrically regular array of data
virtual int IsLayoutComplete()
virtual void Initialize()
void PrintSelf(ostream &os, vtkIndent indent)
a simple fast 2D graph layout