24 #ifndef vtkOpenGLContextDevice3D_h
25 #define vtkOpenGLContextDevice3D_h
27 #include "vtkRenderingContextOpenGLModule.h"
43 void DrawPoly(
const float *verts,
int n,
const unsigned char *colors,
int nc);
46 void DrawLines(
const float *verts,
int n,
const unsigned char *colors,
int nc);
51 const unsigned char *colors,
int nc);
57 const unsigned char *colors,
int nc);
109 virtual void EnableDepthBuffer();
112 virtual void DisableDepthBuffer();
virtual void MultiplyMatrix(vtkMatrix4x4 *m)=0
virtual void DrawTriangleMesh(const float *mesh, int n, const unsigned char *colors, int nc)=0
represent and manipulate 4x4 transformation matrices
Abstract class for drawing 3D primitives.
virtual void DisableClippingPlane(int i)=0
static vtkContextDevice3D * New()
virtual void ApplyPen(vtkPen *pen)=0
provides a brush that fills shapes drawn by vtkContext2D.
virtual void SetMatrix(vtkMatrix4x4 *m)=0
virtual void DrawPoints(const float *verts, int n, const unsigned char *colors=0, int nc=0)=0
a simple class to control print indentation
virtual void PrintSelf(ostream &os, vtkIndent indent)
virtual void DrawLines(const float *verts, int n, const unsigned char *colors=0, int nc=0)=0
virtual void EnableClipping(bool enable)=0
virtual void SetClipping(const vtkRecti &rect)=0
provides a pen that draws the outlines of shapes drawn by vtkContext2D.
virtual void PopMatrix()=0
virtual void ApplyBrush(vtkBrush *brush)=0
OpenGL class drawing 3D primitives.
virtual void PushMatrix()=0
virtual void GetMatrix(vtkMatrix4x4 *m)=0
virtual void DrawPoly(const float *verts, int n, const unsigned char *colors=0, int nc=0)=0
virtual void EnableClippingPlane(int i, double *planeEquation)=0