14 #ifndef vtkOpenGLVertexBufferObject_h
15 #define vtkOpenGLVertexBufferObject_h
51 unsigned char *colors,
int colorComponents);
56 unsigned char *colors,
int colorComponents);
#define VTKRENDERINGOPENGL2_EXPORT
void PrintSelf(ostream &os, vtkIndent indent)
OpenGL vertex buffer object.
a simple class to control print indentation
abstract superclass for arrays of numeric data
static vtkOpenGLBufferObject * New()
std::vector< float > PackedVBO
represent and manipulate 3D points