26 #ifndef vtkPLineIntegralConvolution2D_h
27 #define vtkPLineIntegralConvolution2D_h
29 #include "vtkLineIntegralConvolution2D.h"
30 #include "vtkRenderingParallelLICModule.h"
virtual void SetCommunicator(vtkPainterCommunicator *)
GPU-based implementation of Line Integral Convolution (LIC)
virtual void GetGlobalMinMax(vtkPainterCommunicator *, float &, float &)
virtual void WriteTimerLog(const char *)
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
static vtkLineIntegralConvolution2D * New()
virtual void StartTimerEvent(const char *)
parallel part of GPU-based implementation of Line Integral Convolution (LIC)
virtual vtkPainterCommunicator * GetCommunicator()
virtual void EndTimerEvent(const char *)