26 #ifndef vtkPLineIntegralConvolution2D_h 
   27 #define vtkPLineIntegralConvolution2D_h 
   29 #include "vtkLineIntegralConvolution2D.h" 
   30 #include "vtkRenderingParallelLICModule.h"  
virtual void SetCommunicator(vtkPainterCommunicator *)
 
GPU-based implementation of Line Integral Convolution (LIC) 
 
virtual void GetGlobalMinMax(vtkPainterCommunicator *, float &, float &)
 
virtual void WriteTimerLog(const char *)
 
a simple class to control print indentation 
 
void PrintSelf(ostream &os, vtkIndent indent)
 
static vtkLineIntegralConvolution2D * New()
 
virtual void StartTimerEvent(const char *)
 
parallel part of GPU-based implementation of Line Integral Convolution (LIC) 
 
virtual vtkPainterCommunicator * GetCommunicator()
 
virtual void EndTimerEvent(const char *)