30 #ifndef vtkQtLabelRenderStrategy_h
31 #define vtkQtLabelRenderStrategy_h
57 { this->Superclass::ComputeLabelBounds(tprop, label, bds); }
66 { this->Superclass::RenderLabel(x, tprop, label); }
69 { this->Superclass::RenderLabel(x, tprop, label, maxWidth); }
Create image data from a QImage.
Wrapper around std::string to keep symbols short.
vtkTexturedActor2D * Actor
Superclass for label rendering implementations.
actor that draws 2D data with texture support
vtkPolyDataMapper2D * Mapper
vtkPlaneSource * PlaneSource
vtkTextureMapToPlane * TextureMapToPlane
vtkQImageToImageSource * QImageToImage
draw text labels at dataset points
virtual void ComputeLabelBounds(vtkTextProperty *tprop, vtkStdString label, double bds[4])
window superclass for vtkRenderWindow
Internals * Implementation
void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
virtual void ReleaseGraphicsResources(vtkWindow *)
handles properties associated with a texture map
represent text properties.
create an array of quadrilaterals located in a plane
virtual void RenderLabel(int x[2], vtkTextProperty *tprop, vtkStdString label, int maxWidth)
virtual void RenderLabel(int x[2], vtkTextProperty *tprop, vtkStdString label)
#define VTKRENDERINGQT_EXPORT
virtual void RenderLabel(int x[2], vtkTextProperty *tprop, vtkStdString label)
virtual void ComputeLabelBounds(vtkTextProperty *tprop, vtkStdString label, double bds[4])
virtual void StartFrame()
draw vtkPolyData onto the image plane
generate texture coordinates by mapping points to plane
String class that stores Unicode text.