44 #ifndef vtkStructuredGridLIC2D_h
45 #define vtkStructuredGridLIC2D_h
47 #include "vtkRenderingLICModule.h"
75 vtkSetMacro(Steps,
int);
76 vtkGetMacro(Steps,
int);
87 vtkSetMacro(StepSize,
double);
88 vtkGetMacro(StepSize,
double);
93 vtkSetClampMacro(Magnification,
int, 1,
VTK_INT_MAX);
94 vtkGetMacro(Magnification,
int);
99 vtkGetMacro( OpenGLExtensionsSupported,
int );
virtual int RequestData(vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector)
vtkImageNoiseSource * NoiseSource
virtual int RequestInformation(vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector)
virtual int FillInputPortInformation(int port, vtkInformation *info)
static vtkStructuredGridAlgorithm * New()
virtual int RequestUpdateExtent(vtkInformation *, vtkInformationVector **, vtkInformationVector *)
a simple class to control print indentation
Superclass for algorithms that produce only structured grid as output.
void PrintSelf(ostream &os, vtkIndent indent)
virtual int FillOutputPortInformation(int port, vtkInformation *info)
Create an image filled with noise.
create a window for renderers to draw into
topologically regular array of data
vtkWeakPointer< vtkRenderWindow > Context
general representation of visualization data
int OpenGLExtensionsSupported