44 #ifndef vtkStructuredGridLIC2D_h 
   45 #define vtkStructuredGridLIC2D_h 
   47 #include "vtkRenderingLICModule.h"  
   75   vtkSetMacro(Steps,
int);
 
   76   vtkGetMacro(Steps,
int);
 
   87   vtkSetMacro(StepSize,
double);
 
   88   vtkGetMacro(StepSize,
double);
 
   93   vtkSetClampMacro(Magnification, 
int, 1, 
VTK_INT_MAX);
 
   94   vtkGetMacro(Magnification, 
int);
 
   99   vtkGetMacro( OpenGLExtensionsSupported, 
int );
 
virtual int RequestData(vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector)
vtkImageNoiseSource * NoiseSource
virtual int RequestInformation(vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector)
virtual int FillInputPortInformation(int port, vtkInformation *info)
static vtkStructuredGridAlgorithm * New()
virtual int RequestUpdateExtent(vtkInformation *, vtkInformationVector **, vtkInformationVector *)
a simple class to control print indentation 
Superclass for algorithms that produce only structured grid as output. 
void PrintSelf(ostream &os, vtkIndent indent)
virtual int FillOutputPortInformation(int port, vtkInformation *info)
Create an image filled with noise. 
create a window for renderers to draw into 
topologically regular array of data 
vtkWeakPointer< vtkRenderWindow > Context
general representation of visualization data 
int OpenGLExtensionsSupported