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virtual int | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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vtkDecimatePro * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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vtkIdType | GetNumberOfInflectionPoints () |
| Get the number of inflection points. More...
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void | GetInflectionPoints (double *inflectionPoints) |
| Get a list of inflection points. More...
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double * | GetInflectionPoints () |
| Get a list of inflection points. More...
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virtual void | SetTargetReduction (double) |
| Specify the desired reduction in the total number of polygons (e.g., if TargetReduction is set to 0.9, this filter will try to reduce the data set to 10% of its original size). More...
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virtual double | GetTargetReduction () |
| Specify the desired reduction in the total number of polygons (e.g., if TargetReduction is set to 0.9, this filter will try to reduce the data set to 10% of its original size). More...
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virtual void | SetPreserveTopology (int) |
| Turn on/off whether to preserve the topology of the original mesh. More...
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virtual int | GetPreserveTopology () |
| Turn on/off whether to preserve the topology of the original mesh. More...
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virtual void | PreserveTopologyOn () |
| Turn on/off whether to preserve the topology of the original mesh. More...
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virtual void | PreserveTopologyOff () |
| Turn on/off whether to preserve the topology of the original mesh. More...
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virtual void | SetFeatureAngle (double) |
| Specify the mesh feature angle. More...
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virtual double | GetFeatureAngle () |
| Specify the mesh feature angle. More...
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virtual void | SetSplitting (int) |
| Turn on/off the splitting of the mesh at corners, along edges, at non-manifold points, or anywhere else a split is required. More...
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virtual int | GetSplitting () |
| Turn on/off the splitting of the mesh at corners, along edges, at non-manifold points, or anywhere else a split is required. More...
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virtual void | SplittingOn () |
| Turn on/off the splitting of the mesh at corners, along edges, at non-manifold points, or anywhere else a split is required. More...
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virtual void | SplittingOff () |
| Turn on/off the splitting of the mesh at corners, along edges, at non-manifold points, or anywhere else a split is required. More...
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virtual void | SetSplitAngle (double) |
| Specify the mesh split angle. More...
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virtual double | GetSplitAngle () |
| Specify the mesh split angle. More...
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|
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virtual void | SetPreSplitMesh (int) |
| In some cases you may wish to split the mesh prior to algorithm execution. More...
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virtual int | GetPreSplitMesh () |
| In some cases you may wish to split the mesh prior to algorithm execution. More...
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virtual void | PreSplitMeshOn () |
| In some cases you may wish to split the mesh prior to algorithm execution. More...
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virtual void | PreSplitMeshOff () |
| In some cases you may wish to split the mesh prior to algorithm execution. More...
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virtual void | SetMaximumError (double) |
| Set the largest decimation error that is allowed during the decimation process. More...
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virtual double | GetMaximumError () |
| Set the largest decimation error that is allowed during the decimation process. More...
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virtual void | SetAccumulateError (int) |
| The computed error can either be computed directly from the mesh or the error may be accumulated as the mesh is modified. More...
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virtual int | GetAccumulateError () |
| The computed error can either be computed directly from the mesh or the error may be accumulated as the mesh is modified. More...
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virtual void | AccumulateErrorOn () |
| The computed error can either be computed directly from the mesh or the error may be accumulated as the mesh is modified. More...
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virtual void | AccumulateErrorOff () |
| The computed error can either be computed directly from the mesh or the error may be accumulated as the mesh is modified. More...
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virtual void | SetErrorIsAbsolute (int) |
| The MaximumError is normally defined as a fraction of the dataset bounding diagonal. More...
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virtual int | GetErrorIsAbsolute () |
| The MaximumError is normally defined as a fraction of the dataset bounding diagonal. More...
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virtual void | SetAbsoluteError (double) |
| Same as MaximumError, but to be used when ErrorIsAbsolute is 1. More...
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virtual double | GetAbsoluteError () |
| Same as MaximumError, but to be used when ErrorIsAbsolute is 1. More...
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virtual void | SetBoundaryVertexDeletion (int) |
| Turn on/off the deletion of vertices on the boundary of a mesh. More...
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virtual int | GetBoundaryVertexDeletion () |
| Turn on/off the deletion of vertices on the boundary of a mesh. More...
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virtual void | BoundaryVertexDeletionOn () |
| Turn on/off the deletion of vertices on the boundary of a mesh. More...
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virtual void | BoundaryVertexDeletionOff () |
| Turn on/off the deletion of vertices on the boundary of a mesh. More...
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virtual void | SetDegree (int) |
| If the number of triangles connected to a vertex exceeds "Degree", then the vertex will be split. More...
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virtual int | GetDegree () |
| If the number of triangles connected to a vertex exceeds "Degree", then the vertex will be split. More...
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virtual void | SetInflectionPointRatio (double) |
| Specify the inflection point ratio. More...
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virtual double | GetInflectionPointRatio () |
| Specify the inflection point ratio. More...
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virtual void | SetOutputPointsPrecision (int) |
| Set/get the desired precision for the output types. More...
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virtual int | GetOutputPointsPrecision () |
| Set/get the desired precision for the output types. More...
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vtkPolyDataAlgorithm * | NewInstance () const |
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int | ProcessRequest (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override |
| see vtkAlgorithm for details More...
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vtkDataObject * | GetInput () |
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vtkDataObject * | GetInput (int port) |
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vtkPolyData * | GetPolyDataInput (int port) |
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vtkPolyData * | GetOutput () |
| Get the output data object for a port on this algorithm. More...
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vtkPolyData * | GetOutput (int) |
| Get the output data object for a port on this algorithm. More...
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virtual void | SetOutput (vtkDataObject *d) |
| Get the output data object for a port on this algorithm. More...
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void | SetInputData (vtkDataObject *) |
| Assign a data object as input. More...
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void | SetInputData (int, vtkDataObject *) |
| Assign a data object as input. More...
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void | AddInputData (vtkDataObject *) |
| Assign a data object as input. More...
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void | AddInputData (int, vtkDataObject *) |
| Assign a data object as input. More...
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vtkAlgorithm * | NewInstance () const |
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int | HasExecutive () |
| Check whether this algorithm has an assigned executive. More...
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vtkExecutive * | GetExecutive () |
| Get this algorithm's executive. More...
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virtual void | SetExecutive (vtkExecutive *executive) |
| Set this algorithm's executive. More...
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int | ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo) |
| Version of ProcessRequest() that is wrapped. More...
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virtual int | ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, vtkMTimeType *mtime) |
| A special version of ProcessRequest meant specifically for the pipeline modified time request. More...
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virtual int | ModifyRequest (vtkInformation *request, int when) |
| This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. More...
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vtkInformation * | GetInputPortInformation (int port) |
| Get the information object associated with an input port. More...
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vtkInformation * | GetOutputPortInformation (int port) |
| Get the information object associated with an output port. More...
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int | GetNumberOfInputPorts () |
| Get the number of input ports used by the algorithm. More...
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int | GetNumberOfOutputPorts () |
| Get the number of output ports provided by the algorithm. More...
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void | UpdateProgress (double amount) |
| Update the progress of the process object. More...
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName) |
| String based versions of SetInputArrayToProcess(). More...
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vtkInformation * | GetInputArrayInformation (int idx) |
| Get the info object for the specified input array to this algorithm. More...
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void | RemoveAllInputs () |
| Remove all the input data. More...
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vtkDataObject * | GetOutputDataObject (int port) |
| Get the data object that will contain the algorithm output for the given port. More...
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vtkDataObject * | GetInputDataObject (int port, int connection) |
| Get the data object that will contain the algorithm input for the given port and given connection. More...
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virtual void | RemoveInputConnection (int port, vtkAlgorithmOutput *input) |
| Remove a connection from the given input port index. More...
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virtual void | RemoveInputConnection (int port, int idx) |
| Remove a connection given by index idx. More...
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virtual void | RemoveAllInputConnections (int port) |
| Removes all input connections. More...
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virtual void | SetInputDataObject (int port, vtkDataObject *data) |
| Sets the data-object as an input on the given port index. More...
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virtual void | SetInputDataObject (vtkDataObject *data) |
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virtual void | AddInputDataObject (int port, vtkDataObject *data) |
| Add the data-object as an input to this given port. More...
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virtual void | AddInputDataObject (vtkDataObject *data) |
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vtkAlgorithmOutput * | GetOutputPort (int index) |
| Get a proxy object corresponding to the given output port of this algorithm. More...
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vtkAlgorithmOutput * | GetOutputPort () |
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int | GetNumberOfInputConnections (int port) |
| Get the number of inputs currently connected to a port. More...
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int | GetTotalNumberOfInputConnections () |
| Get the total number of inputs for this algorithm. More...
|
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vtkAlgorithmOutput * | GetInputConnection (int port, int index) |
| Get the algorithm output port connected to an input port. More...
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vtkAlgorithm * | GetInputAlgorithm (int port, int index, int &algPort) |
| Returns the algorithm and the output port index of that algorithm connected to a port-index pair. More...
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vtkAlgorithm * | GetInputAlgorithm (int port, int index) |
| Returns the algorithm connected to a port-index pair. More...
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vtkAlgorithm * | GetInputAlgorithm () |
| Equivalent to GetInputAlgorithm(0, 0). More...
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vtkExecutive * | GetInputExecutive (int port, int index) |
| Returns the executive associated with a particular input connection. More...
|
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vtkExecutive * | GetInputExecutive () |
| Equivalent to GetInputExecutive(0, 0) More...
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vtkInformation * | GetInputInformation (int port, int index) |
| Return the information object that is associated with a particular input connection. More...
|
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vtkInformation * | GetInputInformation () |
| Equivalent to GetInputInformation(0, 0) More...
|
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vtkInformation * | GetOutputInformation (int port) |
| Return the information object that is associated with a particular output port. More...
|
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virtual int | Update (int port, vtkInformationVector *requests) |
| This method enables the passing of data requests to the algorithm to be used during execution (in addition to bringing a particular port up-to-date). More...
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virtual int | Update (vtkInformation *requests) |
| Convenience method to update an algorithm after passing requests to its first output port. More...
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virtual int | UpdatePiece (int piece, int numPieces, int ghostLevels, const int extents[6]=0) |
| Convenience method to update an algorithm after passing requests to its first output port. More...
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virtual int | UpdateExtent (const int extents[6]) |
| Convenience method to update an algorithm after passing requests to its first output port. More...
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virtual int | UpdateTimeStep (double time, int piece=-1, int numPieces=1, int ghostLevels=0, const int extents[6]=0) |
| Convenience method to update an algorithm after passing requests to its first output port. More...
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virtual void | UpdateInformation () |
| Bring the algorithm's information up-to-date. More...
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virtual void | UpdateDataObject () |
| Create output object(s). More...
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virtual void | PropagateUpdateExtent () |
| Propagate meta-data upstream. More...
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virtual void | UpdateWholeExtent () |
| Bring this algorithm's outputs up-to-date. More...
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void | ConvertTotalInputToPortConnection (int ind, int &port, int &conn) |
| Convenience routine to convert from a linear ordering of input connections to a port/connection pair. More...
|
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int | SetUpdateExtentToWholeExtent (int port) |
| If the whole output extent is required, this method can be called to set the output update extent to the whole extent. More...
|
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int | SetUpdateExtentToWholeExtent () |
| Convenience function equivalent to SetUpdateExtentToWholeExtent(0) This method assumes that the whole extent is known (that UpdateInformation has been called). More...
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void | SetUpdateExtent (int port, int piece, int numPieces, int ghostLevel) |
| Set the output update extent in terms of piece and ghost levels. More...
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void | SetUpdateExtent (int piece, int numPieces, int ghostLevel) |
| Convenience function equivalent to SetUpdateExtent(0, piece, numPieces, ghostLevel) More...
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void | SetUpdateExtent (int port, int extent[6]) |
| Set the output update extent for data objects that use 3D extents. More...
|
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void | SetUpdateExtent (int extent[6]) |
| Convenience function equivalent to SetUpdateExtent(0, extent) More...
|
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virtual vtkInformation * | GetInformation () |
| Set/Get the information object associated with this algorithm. More...
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virtual void | SetInformation (vtkInformation *) |
| Set/Get the information object associated with this algorithm. More...
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void | Register (vtkObjectBase *o) override |
| Participate in garbage collection. More...
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void | UnRegister (vtkObjectBase *o) override |
| Participate in garbage collection. More...
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virtual void | SetAbortExecute (int) |
| Set/Get the AbortExecute flag for the process object. More...
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virtual int | GetAbortExecute () |
| Set/Get the AbortExecute flag for the process object. More...
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virtual void | AbortExecuteOn () |
| Set/Get the AbortExecute flag for the process object. More...
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virtual void | AbortExecuteOff () |
| Set/Get the AbortExecute flag for the process object. More...
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virtual void | SetProgress (double) |
| Set/Get the execution progress of a process object. More...
|
|
virtual double | GetProgress () |
| Set/Get the execution progress of a process object. More...
|
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void | SetProgressText (const char *ptext) |
| Set the current text message associated with the progress state. More...
|
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virtual char * | GetProgressText () |
| Set the current text message associated with the progress state. More...
|
|
virtual unsigned long | GetErrorCode () |
| The error code contains a possible error that occurred while reading or writing the file. More...
|
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name) |
| Set the input data arrays that this algorithm will process. More...
|
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType) |
| Set the input data arrays that this algorithm will process. More...
|
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virtual void | SetInputArrayToProcess (int idx, vtkInformation *info) |
| Set the input data arrays that this algorithm will process. More...
|
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virtual void | SetInputConnection (int port, vtkAlgorithmOutput *input) |
| Set the connection for the given input port index. More...
|
|
virtual void | SetInputConnection (vtkAlgorithmOutput *input) |
| Set the connection for the given input port index. More...
|
|
virtual void | AddInputConnection (int port, vtkAlgorithmOutput *input) |
| Add a connection to the given input port index. More...
|
|
virtual void | AddInputConnection (vtkAlgorithmOutput *input) |
| Add a connection to the given input port index. More...
|
|
virtual void | Update (int port) |
| Bring this algorithm's outputs up-to-date. More...
|
|
virtual void | Update () |
| Bring this algorithm's outputs up-to-date. More...
|
|
virtual void | SetReleaseDataFlag (int) |
| Turn release data flag on or off for all output ports. More...
|
|
virtual int | GetReleaseDataFlag () |
| Turn release data flag on or off for all output ports. More...
|
|
void | ReleaseDataFlagOn () |
| Turn release data flag on or off for all output ports. More...
|
|
void | ReleaseDataFlagOff () |
| Turn release data flag on or off for all output ports. More...
|
|
int | UpdateExtentIsEmpty (vtkInformation *pinfo, vtkDataObject *output) |
| This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More...
|
|
int | UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType) |
| This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More...
|
|
int * | GetUpdateExtent () |
| These functions return the update extent for output ports that use 3D extents. More...
|
|
int * | GetUpdateExtent (int port) |
| These functions return the update extent for output ports that use 3D extents. More...
|
|
void | GetUpdateExtent (int &x0, int &x1, int &y0, int &y1, int &z0, int &z1) |
| These functions return the update extent for output ports that use 3D extents. More...
|
|
void | GetUpdateExtent (int port, int &x0, int &x1, int &y0, int &y1, int &z0, int &z1) |
| These functions return the update extent for output ports that use 3D extents. More...
|
|
void | GetUpdateExtent (int extent[6]) |
| These functions return the update extent for output ports that use 3D extents. More...
|
|
void | GetUpdateExtent (int port, int extent[6]) |
| These functions return the update extent for output ports that use 3D extents. More...
|
|
int | GetUpdatePiece () |
| These functions return the update extent for output ports that use piece extents. More...
|
|
int | GetUpdatePiece (int port) |
| These functions return the update extent for output ports that use piece extents. More...
|
|
int | GetUpdateNumberOfPieces () |
| These functions return the update extent for output ports that use piece extents. More...
|
|
int | GetUpdateNumberOfPieces (int port) |
| These functions return the update extent for output ports that use piece extents. More...
|
|
int | GetUpdateGhostLevel () |
| These functions return the update extent for output ports that use piece extents. More...
|
|
int | GetUpdateGhostLevel (int port) |
| These functions return the update extent for output ports that use piece extents. More...
|
|
void | SetProgressObserver (vtkProgressObserver *) |
| If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More...
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virtual vtkProgressObserver * | GetProgressObserver () |
| If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More...
|
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| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
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virtual void | DebugOn () |
| Turn debugging output on. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
|
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bool | GetDebug () |
| Get the value of the debug flag. More...
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void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
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virtual void | Modified () |
| Update the modification time for this object. More...
|
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virtual vtkMTimeType | GetMTime () |
| Return this object's modified time. More...
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void | RemoveObserver (unsigned long tag) |
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void | RemoveObservers (unsigned long event) |
|
void | RemoveObservers (const char *event) |
|
void | RemoveAllObservers () |
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int | HasObserver (unsigned long event) |
|
int | HasObserver (const char *event) |
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int | InvokeEvent (unsigned long event) |
|
int | InvokeEvent (const char *event) |
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
vtkCommand * | GetCommand (unsigned long tag) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
void | RemoveObserver (vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
void | RemoveObservers (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
void | RemoveObservers (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
int | HasObserver (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
int | HasObserver (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
|
|
template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
|
|
template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
|
|
int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
|
|
int | InvokeEvent (const char *event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
|
|
const char * | GetClassName () const |
| Return the class name as a string. More...
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virtual void | Delete () |
| Delete a VTK object. More...
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virtual void | FastDelete () |
| Delete a reference to this object. More...
|
|
void | InitializeObjectBase () |
|
void | Print (ostream &os) |
| Print an object to an ostream. More...
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|
int | GetReferenceCount () |
| Return the current reference count of this object. More...
|
|
void | SetReferenceCount (int) |
| Sets the reference count. More...
|
|
void | PrintRevisions (ostream &) |
| Legacy. More...
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
|
|
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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|
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virtual vtkObjectBase * | NewInstanceInternal () const |
|
| vtkDecimatePro () |
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| ~vtkDecimatePro () override |
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int | RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override |
| This is called by the superclass. More...
|
|
void | SplitMesh () |
|
int | EvaluateVertex (vtkIdType ptId, unsigned short int numTris, vtkIdType *tris, vtkIdType fedges[2]) |
|
vtkIdType | FindSplit (int type, vtkIdType fedges[2], vtkIdType &pt1, vtkIdType &pt2, vtkIdList *CollapseTris) |
|
int | IsValidSplit (int index) |
|
void | SplitLoop (vtkIdType fedges[2], vtkIdType &n1, vtkIdType *l1, vtkIdType &n2, vtkIdType *l2) |
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void | SplitVertex (vtkIdType ptId, int type, unsigned short int numTris, vtkIdType *tris, int insert) |
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int | CollapseEdge (int type, vtkIdType ptId, vtkIdType collapseId, vtkIdType pt1, vtkIdType pt2, vtkIdList *CollapseTris) |
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void | DistributeError (double error) |
|
| vtkPolyDataAlgorithm () |
|
| ~vtkPolyDataAlgorithm () override |
|
virtual int | RequestInformation (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector) |
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virtual int | RequestUpdateExtent (vtkInformation *, vtkInformationVector **, vtkInformationVector *) |
| This is called by the superclass. More...
|
|
int | FillOutputPortInformation (int port, vtkInformation *info) override |
| Fill the output port information objects for this algorithm. More...
|
|
int | FillInputPortInformation (int port, vtkInformation *info) override |
| Fill the input port information objects for this algorithm. More...
|
|
| vtkAlgorithm () |
|
| ~vtkAlgorithm () override |
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virtual void | SetNumberOfInputPorts (int n) |
| Set the number of input ports used by the algorithm. More...
|
|
virtual void | SetNumberOfOutputPorts (int n) |
| Set the number of output ports provided by the algorithm. More...
|
|
int | InputPortIndexInRange (int index, const char *action) |
|
int | OutputPortIndexInRange (int index, const char *action) |
|
int | GetInputArrayAssociation (int idx, vtkInformationVector **inputVector) |
| Get the assocition of the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
|
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vtkInformation * | GetInputArrayFieldInformation (int idx, vtkInformationVector **inputVector) |
| This method takes in an index (as specified in SetInputArrayToProcess) and a pipeline information vector. More...
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virtual vtkExecutive * | CreateDefaultExecutive () |
| Create a default executive. More...
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void | ReportReferences (vtkGarbageCollector *) override |
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virtual void | SetNthInputConnection (int port, int index, vtkAlgorithmOutput *input) |
| Replace the Nth connection on the given input port. More...
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virtual void | SetNumberOfInputConnections (int port, int n) |
| Set the number of input connections on the given input port. More...
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void | SetInputDataInternal (int port, vtkDataObject *input) |
| These methods are used by subclasses to implement methods to set data objects directly as input. More...
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void | AddInputDataInternal (int port, vtkDataObject *input) |
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int | GetInputArrayAssociation (int idx, int connection, vtkInformationVector **inputVector) |
| Filters that have multiple connections on one port can use this signature. More...
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int | GetInputArrayAssociation (int idx, vtkDataObject *input) |
| Filters that have multiple connections on one port can use this signature. More...
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vtkDataArray * | GetInputArrayToProcess (int idx, vtkInformationVector **inputVector) |
| Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
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vtkDataArray * | GetInputArrayToProcess (int idx, vtkInformationVector **inputVector, int &association) |
| Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
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vtkDataArray * | GetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector) |
| Filters that have multiple connections on one port can use this signature. More...
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vtkDataArray * | GetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association) |
| Filters that have multiple connections on one port can use this signature. More...
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vtkDataArray * | GetInputArrayToProcess (int idx, vtkDataObject *input) |
| Filters that have multiple connections on one port can use this signature. More...
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vtkDataArray * | GetInputArrayToProcess (int idx, vtkDataObject *input, int &association) |
| Filters that have multiple connections on one port can use this signature. More...
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vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector) |
| Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
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vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector, int &association) |
| Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
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vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector) |
| Filters that have multiple connections on one port can use this signature. More...
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vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association) |
| Filters that have multiple connections on one port can use this signature. More...
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vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkDataObject *input) |
| Filters that have multiple connections on one port can use this signature. More...
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vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkDataObject *input, int &association) |
| Filters that have multiple connections on one port can use this signature. More...
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virtual void | SetErrorCode (unsigned long) |
| The error code contains a possible error that occurred while reading or writing the file. More...
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| vtkObject () |
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| ~vtkObject () override |
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void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
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void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
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void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
| These methods allow a command to exclusively grab all events. More...
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void | InternalReleaseFocus () |
| These methods allow a command to exclusively grab all events. More...
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| vtkObjectBase () |
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virtual | ~vtkObjectBase () |
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virtual void | CollectRevisions (ostream &) |
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| vtkObjectBase (const vtkObjectBase &) |
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void | operator= (const vtkObjectBase &) |
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reduce the number of triangles in a mesh
vtkDecimatePro is a filter to reduce the number of triangles in a triangle mesh, forming a good approximation to the original geometry. The input to vtkDecimatePro is a vtkPolyData object, and only triangles are treated. If you desire to decimate polygonal meshes, first triangulate the polygons with vtkTriangleFilter object.
The implementation of vtkDecimatePro is similar to the algorithm originally described in "Decimation of Triangle Meshes", Proc Siggraph `92, with three major differences. First, this algorithm does not necessarily preserve the topology of the mesh. Second, it is guaranteed to give the a mesh reduction factor specified by the user (as long as certain constraints are not set - see Caveats). Third, it is set up generate progressive meshes, that is a stream of operations that can be easily transmitted and incrementally updated (see Hugues Hoppe's Siggraph '96 paper on progressive meshes).
The algorithm proceeds as follows. Each vertex in the mesh is classified and inserted into a priority queue. The priority is based on the error to delete the vertex and retriangulate the hole. Vertices that cannot be deleted or triangulated (at this point in the algorithm) are skipped. Then, each vertex in the priority queue is processed (i.e., deleted followed by hole triangulation using edge collapse). This continues until the priority queue is empty. Next, all remaining vertices are processed, and the mesh is split into separate pieces along sharp edges or at non-manifold attachment points and reinserted into the priority queue. Again, the priority queue is processed until empty. If the desired reduction is still not achieved, the remaining vertices are split as necessary (in a recursive fashion) so that it is possible to eliminate every triangle as necessary.
To use this object, at a minimum you need to specify the ivar TargetReduction. The algorithm is guaranteed to generate a reduced mesh at this level as long as the following four conditions are met: 1) topology modification is allowed (i.e., the ivar PreserveTopology is off); 2) mesh splitting is enabled (i.e., the ivar Splitting is on); 3) the algorithm is allowed to modify the boundary of the mesh (i.e., the ivar BoundaryVertexDeletion is on); and 4) the maximum allowable error (i.e., the ivar MaximumError) is set to VTK_DOUBLE_MAX. Other important parameters to adjust include the FeatureAngle and SplitAngle ivars, since these can impact the quality of the final mesh. Also, you can set the ivar AccumulateError to force incremental error update and distribution to surrounding vertices as each vertex is deleted. The accumulated error is a conservative global error bounds and decimation error, but requires additional memory and time to compute.
- Warning
- To guarantee a given level of reduction, the ivar PreserveTopology must be off; the ivar Splitting is on; the ivar BoundaryVertexDeletion is on; and the ivar MaximumError is set to VTK_DOUBLE_MAX.
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If PreserveTopology is off, and SplitEdges is off; the mesh topology may be modified by closing holes.
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Once mesh splitting begins, the feature angle is set to the split angle.
- See also
- vtkDecimate vtkQuadricClustering vtkQuadricDecimation
- Examples:
- vtkDecimatePro (Examples)
- Tests:
- vtkDecimatePro (Tests)
Definition at line 97 of file vtkDecimatePro.h.