VTK
|
incremental force-directed layout. More...
#include <vtkIncrementalForceLayout.h>
Public Types | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkIncrementalForceLayout * | NewInstance () const |
virtual void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | SetGravityPoint (const vtkVector2f &point) |
Set the gravity point where all vertices will migrate. More... | |
virtual vtkVector2f | GetGravityPoint () |
void | UpdatePositions () |
Perform one iteration of the force-directed layout. More... | |
virtual void | SetGraph (vtkGraph *g) |
Set the graph to be positioned. More... | |
virtual vtkGraph * | GetGraph () |
Set the graph to be positioned. More... | |
virtual void | SetFixed (vtkIdType fixed) |
Set the id of the vertex that will not move during the simulation. More... | |
virtual vtkIdType | GetFixed () |
Set the id of the vertex that will not move during the simulation. More... | |
virtual void | SetAlpha (float) |
Set the level of activity in the simulation. More... | |
virtual float | GetAlpha () |
Set the level of activity in the simulation. More... | |
virtual void | SetTheta (float) |
Set the Barnes-Hut threshold for the simulation. More... | |
virtual float | GetTheta () |
Set the Barnes-Hut threshold for the simulation. More... | |
virtual void | SetCharge (float) |
Set the charge of each vertex. More... | |
virtual float | GetCharge () |
Set the charge of each vertex. More... | |
virtual void | SetStrength (float) |
Set the rigitity of links in the simulation. More... | |
virtual float | GetStrength () |
Set the rigitity of links in the simulation. More... | |
virtual void | SetDistance (float) |
Set the resting distance of each link in scene units, which is equal to pixels when there is no scene scaling. More... | |
virtual float | GetDistance () |
Set the resting distance of each link in scene units, which is equal to pixels when there is no scene scaling. More... | |
virtual void | SetGravity (float) |
Set the amount of gravitational pull toward the gravity point. More... | |
virtual float | GetGravity () |
Set the amount of gravitational pull toward the gravity point. More... | |
virtual void | SetFriction (float) |
Set the multiplier for scaling down velocity in the simulation, where values closer to 1 are more frictionless. More... | |
virtual float | GetFriction () |
Set the multiplier for scaling down velocity in the simulation, where values closer to 1 are more frictionless. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkIncrementalForceLayout * | SafeDownCast (vtkObjectBase *o) |
static vtkIncrementalForceLayout * | New () |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkIncrementalForceLayout () | |
~vtkIncrementalForceLayout () | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
vtkGraph * | Graph |
Implementation * | Impl |
vtkIdType | Fixed |
vtkVector2f | GravityPoint |
float | Alpha |
float | Theta |
float | Charge |
float | Strength |
float | Distance |
float | Gravity |
float | Friction |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
incremental force-directed layout.
Performs an incremental force-directed layout of a graph. Set the graph then iteratively execute UpdatePositions() to update the vertex positions. Note that this directly modifies the vertex locations in the graph.
This layout is modeled after D3's force layout described at https://github.com/mbostock/d3/wiki/Force-Layout
Definition at line 42 of file vtkIncrementalForceLayout.h.
Definition at line 45 of file vtkIncrementalForceLayout.h.
|
protected |
|
protected |
|
static |
|
virtual |
Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObjectBase.
|
static |
|
protectedvirtual |
vtkIncrementalForceLayout* vtkIncrementalForceLayout::NewInstance | ( | ) | const |
|
virtual |
|
static |
|
virtual |
Set the graph to be positioned.
|
virtual |
Set the graph to be positioned.
|
virtual |
Set the id of the vertex that will not move during the simulation.
Set to -1 to allow all the vertices to move.
|
virtual |
Set the id of the vertex that will not move during the simulation.
Set to -1 to allow all the vertices to move.
|
virtual |
Set the level of activity in the simulation.
Default is 0.1.
|
virtual |
Set the level of activity in the simulation.
Default is 0.1.
|
virtual |
Set the Barnes-Hut threshold for the simulation.
Higher values will speed the simulation at the expense of some accuracy. Default is 0.8.
|
virtual |
Set the Barnes-Hut threshold for the simulation.
Higher values will speed the simulation at the expense of some accuracy. Default is 0.8.
|
virtual |
Set the charge of each vertex.
Higher negative values will repel vertices from each other more strongly. Default is -30.
|
virtual |
Set the charge of each vertex.
Higher negative values will repel vertices from each other more strongly. Default is -30.
|
virtual |
Set the rigitity of links in the simulation.
Default is 2.
|
virtual |
Set the rigitity of links in the simulation.
Default is 2.
|
virtual |
Set the resting distance of each link in scene units, which is equal to pixels when there is no scene scaling.
Default is 20.
|
virtual |
Set the resting distance of each link in scene units, which is equal to pixels when there is no scene scaling.
Default is 20.
|
virtual |
Set the amount of gravitational pull toward the gravity point.
Default is 0.01.
|
virtual |
Set the amount of gravitational pull toward the gravity point.
Default is 0.01.
|
virtual |
Set the multiplier for scaling down velocity in the simulation, where values closer to 1 are more frictionless.
Default is 0.95.
|
virtual |
Set the multiplier for scaling down velocity in the simulation, where values closer to 1 are more frictionless.
Default is 0.95.
|
inlinevirtual |
Set the gravity point where all vertices will migrate.
Generally this should be set to the location in the center of the scene. Default location is (200, 200).
Definition at line 133 of file vtkIncrementalForceLayout.h.
|
inlinevirtual |
Definition at line 135 of file vtkIncrementalForceLayout.h.
void vtkIncrementalForceLayout::UpdatePositions | ( | ) |
Perform one iteration of the force-directed layout.
|
protected |
Definition at line 147 of file vtkIncrementalForceLayout.h.
|
protected |
Definition at line 148 of file vtkIncrementalForceLayout.h.
|
protected |
Definition at line 150 of file vtkIncrementalForceLayout.h.
|
protected |
Definition at line 151 of file vtkIncrementalForceLayout.h.
|
protected |
Definition at line 152 of file vtkIncrementalForceLayout.h.
|
protected |
Definition at line 153 of file vtkIncrementalForceLayout.h.
|
protected |
Definition at line 154 of file vtkIncrementalForceLayout.h.
|
protected |
Definition at line 155 of file vtkIncrementalForceLayout.h.
|
protected |
Definition at line 156 of file vtkIncrementalForceLayout.h.
|
protected |
Definition at line 157 of file vtkIncrementalForceLayout.h.
|
protected |
Definition at line 158 of file vtkIncrementalForceLayout.h.