#include <vtkOpenGLState.h>
Definition at line 298 of file vtkOpenGLState.h.
 
      
        
          | void vtkOpenGLBufferObjectState::PrintSelf  | 
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          vtkIndent  | 
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          | void vtkOpenGLBufferObjectState::BufferAccessFlagsToStream  | 
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          ostream &  | 
          os | ) | 
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          | const char* vtkOpenGLBufferObjectState::BufferUsageToString  | 
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          | const char* vtkOpenGLBufferObjectState::BufferAccessToString  | 
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          | GLuint vtkOpenGLBufferObjectState::Id | 
        
      
 
 
      
        
          | GLint vtkOpenGLBufferObjectState::Size | 
        
      
 
 
      
        
          | GLenum vtkOpenGLBufferObjectState::Usage | 
        
      
 
 
      
        
          | GLenum vtkOpenGLBufferObjectState::Access | 
        
      
 
 
      
        
          | GLenum vtkOpenGLBufferObjectState::AccessFlags | 
        
      
 
 
      
        
          | GLboolean vtkOpenGLBufferObjectState::Mapped | 
        
      
 
 
      
        
          | GLvoid* vtkOpenGLBufferObjectState::MapPointer | 
        
      
 
 
      
        
          | GLint vtkOpenGLBufferObjectState::MapOffset | 
        
      
 
 
      
        
          | GLint vtkOpenGLBufferObjectState::MapLength | 
        
      
 
 
The documentation for this class was generated from the following file:
- /home/demarle/Builds/VTK/release/Utilities/Doxygen/dox/Rendering/OpenGL/vtkOpenGLState.h