VTK
vtkOpenGLContextDevice2D Member List

This is the complete list of members for vtkOpenGLContextDevice2D, including all inherited members.

AddEllipseToPath(vtkPath *path, float x, float y, float rx, float ry, bool reverse)vtkOpenGLContextDevice2Dprotected
AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
ApplyBrush(vtkBrush *brush)vtkContextDevice2Dvirtual
ApplyPen(vtkPen *pen)vtkContextDevice2Dvirtual
ApplyTextProp(vtkTextProperty *prop)vtkContextDevice2Dvirtual
Begin(vtkViewport *viewport)vtkOpenGLContextDevice2Dvirtual
Begin(vtkViewport *viewport)vtkOpenGLContextDevice2Dvirtual
BreakOnError()vtkObjectstatic
BrushvtkContextDevice2Dprotected
BufferIdvtkContextDevice2Dprotected
BufferIdModeBegin(vtkAbstractContextBufferId *bufferId)vtkOpenGLContextDevice2Dvirtual
BufferIdModeBegin(vtkAbstractContextBufferId *bufferId)vtkOpenGLContextDevice2Dvirtual
BufferIdModeEnd()vtkOpenGLContextDevice2Dvirtual
BufferIdModeEnd()vtkOpenGLContextDevice2Dvirtual
BuildVBO(vtkOpenGLHelper *cbo, float *v, int nv, unsigned char *coolors, int nc, float *tcoords)vtkOpenGLContextDevice2Dprotected
CollectRevisions(ostream &)vtkObjectBaseinlineprotectedvirtual
ComputeJustifiedStringBounds(const char *string, float bounds[4])vtkOpenGLContextDevice2Dvirtual
ComputeJustifiedStringBounds(const char *string, float bounds[4])vtkOpenGLContextDevice2Dvirtual
ComputeStringBounds(const vtkStdString &string, float bounds[4])vtkOpenGLContextDevice2Dvirtual
ComputeStringBounds(const vtkUnicodeString &string, float bounds[4])vtkOpenGLContextDevice2Dvirtual
ComputeStringBounds(const vtkStdString &string, float bounds[4])vtkOpenGLContextDevice2Dvirtual
ComputeStringBounds(const vtkUnicodeString &string, float bounds[4])vtkOpenGLContextDevice2Dvirtual
CoreDrawTriangles(std::vector< float > &tverts)vtkOpenGLContextDevice2Dprotected
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
Delete()vtkObjectBasevirtual
DisableClipping()vtkContextDevice2Dinlinevirtual
DrawCircleGL2PS(float x, float y, float rX, float rY)vtkOpenGLContextDevice2Dprotected
DrawCircleMarkersGL2PS(bool highlight, float *points, int n, unsigned char *colors, int nc_comps)vtkOpenGLContextDevice2Dprotected
DrawCrossMarkersGL2PS(bool highlight, float *points, int n, unsigned char *colors, int nc_comps)vtkOpenGLContextDevice2Dprotected
DrawDiamondMarkersGL2PS(bool highlight, float *points, int n, unsigned char *colors, int nc_comps)vtkOpenGLContextDevice2Dprotected
DrawEllipseWedge(float x, float y, float outRx, float outRy, float inRx, float inRy, float startAngle, float stopAngle)vtkOpenGLContextDevice2Dvirtual
DrawEllipseWedge(float x, float y, float outRx, float outRy, float inRx, float inRy, float startAngle, float stopAngle)vtkOpenGLContextDevice2Dvirtual
DrawEllipticArc(float x, float y, float rX, float rY, float startAngle, float stopAngle)vtkOpenGLContextDevice2Dvirtual
DrawEllipticArc(float x, float y, float rX, float rY, float startAngle, float stopAngle)vtkOpenGLContextDevice2Dvirtual
DrawImage(float p[2], float scale, vtkImageData *image)vtkOpenGLContextDevice2Dvirtual
DrawImage(const vtkRectf &pos, vtkImageData *image)vtkOpenGLContextDevice2Dvirtual
DrawImage(float p[2], float scale, vtkImageData *image)vtkOpenGLContextDevice2Dvirtual
DrawImage(const vtkRectf &pos, vtkImageData *image)vtkOpenGLContextDevice2Dvirtual
DrawImageGL2PS(float p[2], vtkImageData *image)vtkOpenGLContextDevice2Dprotected
DrawImageGL2PS(float p[2], float scale, vtkImageData *image)vtkOpenGLContextDevice2Dprotected
DrawImageGL2PS(const vtkRectf &rect, vtkImageData *image)vtkOpenGLContextDevice2Dprotected
DrawLines(float *f, int n, unsigned char *colors=0, int nc_comps=0)vtkOpenGLContextDevice2Dvirtual
DrawLines(float *f, int n, unsigned char *colors=0, int nc_comps=0)vtkOpenGLContextDevice2Dvirtual
DrawMarkers(int shape, bool highlight, float *points, int n, unsigned char *colors=0, int nc_comps=0)vtkOpenGLContextDevice2Dvirtual
DrawMarkers(int shape, bool highlight, float *points, int n, unsigned char *colors=0, int nc_comps=0)vtkOpenGLContextDevice2Dvirtual
DrawMarkersGL2PS(int shape, bool highlight, float *points, int n, unsigned char *colors, int nc_comps)vtkOpenGLContextDevice2Dprotected
DrawMathTextString(float point[2], const vtkStdString &string)vtkOpenGLContextDevice2Dvirtual
DrawMathTextString(float point[2], const vtkStdString &string)vtkOpenGLContextDevice2Dvirtual
vtkContextDevice2D::DrawMathTextString(float *point, const vtkStdString &string)=0vtkContextDevice2Dpure virtual
DrawMathTextStringGL2PS(float point[2], const vtkStdString &string)vtkOpenGLContextDevice2Dprotected
DrawPlusMarkersGL2PS(bool highlight, float *points, int n, unsigned char *colors, int nc_comps)vtkOpenGLContextDevice2Dprotected
DrawPoints(float *points, int n, unsigned char *colors=0, int nc_comps=0)vtkOpenGLContextDevice2Dvirtual
DrawPoints(float *points, int n, unsigned char *colors=0, int nc_comps=0)vtkOpenGLContextDevice2Dvirtual
DrawPointSprites(vtkImageData *sprite, float *points, int n, unsigned char *colors=0, int nc_comps=0)vtkOpenGLContextDevice2Dvirtual
DrawPointSprites(vtkImageData *sprite, float *points, int n, unsigned char *colors=0, int nc_comps=0)vtkOpenGLContextDevice2Dvirtual
DrawPoly(float *f, int n, unsigned char *colors=0, int nc_comps=0)vtkOpenGLContextDevice2Dvirtual
DrawPoly(float *f, int n, unsigned char *colors=0, int nc_comps=0)vtkOpenGLContextDevice2Dvirtual
DrawPolygon(float *, int)vtkOpenGLContextDevice2Dvirtual
DrawPolygon(float *, int)vtkOpenGLContextDevice2Dvirtual
DrawQuad(float *points, int n)vtkOpenGLContextDevice2Dvirtual
DrawQuad(float *points, int n)vtkOpenGLContextDevice2Dvirtual
DrawQuadStrip(float *points, int n)vtkOpenGLContextDevice2Dvirtual
DrawQuadStrip(float *points, int n)vtkOpenGLContextDevice2Dvirtual
DrawSquareMarkersGL2PS(bool highlight, float *points, int n, unsigned char *colors, int nc_comps)vtkOpenGLContextDevice2Dprotected
DrawString(float *point, const vtkStdString &string)vtkOpenGLContextDevice2Dvirtual
DrawString(float *point, const vtkUnicodeString &string)vtkOpenGLContextDevice2Dvirtual
DrawString(float *point, const vtkStdString &string)vtkOpenGLContextDevice2Dvirtual
DrawString(float *point, const vtkUnicodeString &string)vtkOpenGLContextDevice2Dvirtual
DrawWedgeGL2PS(float x, float y, float outRx, float outRy, float inRx, float inRy)vtkOpenGLContextDevice2Dprotected
EnableClipping(bool enable)vtkOpenGLContextDevice2Dvirtual
EnableClipping(bool enable)vtkOpenGLContextDevice2Dvirtual
End()vtkOpenGLContextDevice2Dvirtual
End()vtkOpenGLContextDevice2Dvirtual
FastDelete()vtkObjectBasevirtual
GeometryvtkOpenGLContextDevice2Dprotected
GetBrush()vtkContextDevice2Dvirtual
GetBufferIdMode() const vtkContextDevice2Dvirtual
GetClassName() const vtkObjectBase
GetCommand(unsigned long tag)vtkObject
GetDebug()vtkObject
GetGlobalWarningDisplay()vtkObjectstatic
GetHeight()vtkContextDevice2Dinlinevirtual
GetMatrix(vtkMatrix3x3 *m)vtkOpenGLContextDevice2Dvirtual
GetMatrix(vtkMatrix3x3 *m)vtkOpenGLContextDevice2Dvirtual
GetMaximumMarkerCacheSize()vtkOpenGLContextDevice2Dvirtual
GetMaximumMarkerCacheSize()vtkOpenGLContextDevice2Dvirtual
GetModelMatrix()vtkOpenGLContextDevice2D
GetMTime()vtkObjectvirtual
GetNumberOfArcIterations(float rX, float rY, float startAngle, float stopAngle)vtkOpenGLContextDevice2Dprotected
GetNumberOfArcIterations(float rX, float rY, float startAngle, float stopAngle)vtkOpenGLContextDevice2Dprotected
GetPen()vtkContextDevice2Dvirtual
GetProjectionMatrix()vtkOpenGLContextDevice2D
GetReferenceCount()vtkObjectBaseinline
GetRenderWindow()vtkOpenGLContextDevice2Dvirtual
GetRenderWindow()vtkOpenGLContextDevice2Dvirtual
GetTextProp()vtkContextDevice2Dvirtual
GetViewportRect()vtkContextDevice2Dvirtual
GetViewportSize()vtkContextDevice2Dvirtual
GetWidth()vtkContextDevice2Dinlinevirtual
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HasGLSL()vtkOpenGLContextDevice2D
HasGLSL()vtkOpenGLContextDevice2D
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
InitializeObjectBase()vtkObjectBase
InRendervtkOpenGLContextDevice2Dprotected
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkOpenGLContextDevice2Dvirtual
IsA(const char *type)vtkOpenGLContextDevice2Dvirtual
IsTypeOf(const char *type)vtkOpenGLContextDevice2Dstatic
IsTypeOf(const char *type)vtkOpenGLContextDevice2Dstatic
Linear enum valuevtkContextDevice2D
LinePatternvtkOpenGLContextDevice2Dprotected
LinesBOvtkOpenGLContextDevice2Dprotected
LinesCBOvtkOpenGLContextDevice2Dprotected
LoadExtensions(vtkOpenGLExtensionManager *m)vtkOpenGLContextDevice2Dprotectedvirtual
MathTextIsSupported()vtkContextDevice2Dvirtual
Modified()vtkObjectvirtual
MTimevtkObjectprotected
MultiplyMatrix(vtkMatrix3x3 *m)vtkOpenGLContextDevice2Dvirtual
MultiplyMatrix(vtkMatrix3x3 *m)vtkOpenGLContextDevice2Dvirtual
Nearest enum valuevtkContextDevice2D
New()vtkOpenGLContextDevice2Dstatic
New()vtkOpenGLContextDevice2Dstatic
NewInstance() const vtkOpenGLContextDevice2D
NewInstance() const vtkOpenGLContextDevice2D
NewInstanceInternal() const vtkOpenGLContextDevice2Dprotectedvirtual
NewInstanceInternal() const vtkOpenGLContextDevice2Dprotectedvirtual
vtkContextDevice2D::vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
PenvtkContextDevice2Dprotected
PopMatrix()vtkOpenGLContextDevice2Dvirtual
PopMatrix()vtkOpenGLContextDevice2Dvirtual
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintRevisions(ostream &)vtkObjectBaseinline
PrintSelf(ostream &os, vtkIndent indent)vtkOpenGLContextDevice2Dvirtual
PrintSelf(ostream &os, vtkIndent indent)vtkOpenGLContextDevice2Dvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PushMatrix()vtkOpenGLContextDevice2Dvirtual
PushMatrix()vtkOpenGLContextDevice2Dvirtual
ReadyLinesBOProgram()vtkOpenGLContextDevice2Dprotected
ReadyLinesCBOProgram()vtkOpenGLContextDevice2Dprotected
ReadySBOProgram()vtkOpenGLContextDevice2Dprotected
ReadySCBOProgram()vtkOpenGLContextDevice2Dprotected
ReadyVBOProgram()vtkOpenGLContextDevice2Dprotected
ReadyVCBOProgram()vtkOpenGLContextDevice2Dprotected
ReadyVTBOProgram()vtkOpenGLContextDevice2Dprotected
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
ReleaseGraphicsResources(vtkWindow *window)vtkOpenGLContextDevice2Dvirtual
ReleaseGraphicsResources(vtkWindow *window)vtkOpenGLContextDevice2Dvirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
RenderervtkOpenGLContextDevice2Dprotected
RenderWindowvtkOpenGLContextDevice2Dprotected
Repeat enum valuevtkContextDevice2D
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
SafeDownCast(vtkObjectBase *o)vtkOpenGLContextDevice2Dstatic
SafeDownCast(vtkObjectBase *o)vtkOpenGLContextDevice2Dstatic
SBOvtkOpenGLContextDevice2Dprotected
SCBOvtkOpenGLContextDevice2Dprotected
SetClipping(int *x)vtkOpenGLContextDevice2Dvirtual
SetClipping(int *x)vtkOpenGLContextDevice2Dvirtual
SetColor(unsigned char color[3])vtkOpenGLContextDevice2Dvirtual
SetColor(unsigned char color[3])vtkOpenGLContextDevice2Dvirtual
SetColor4(unsigned char color[4])vtkOpenGLContextDevice2Dvirtual
SetColor4(unsigned char color[4])vtkOpenGLContextDevice2Dvirtual
SetDebug(bool debugFlag)vtkObject
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetLineType(int type)vtkOpenGLContextDevice2Dvirtual
SetLineType(int type)vtkOpenGLContextDevice2Dvirtual
SetLineWidth(float width)vtkOpenGLContextDevice2Dvirtual
SetLineWidth(float width)vtkOpenGLContextDevice2Dvirtual
SetMatrices(vtkShaderProgram *prog)vtkOpenGLContextDevice2Dprotected
SetMatrix(vtkMatrix3x3 *m)vtkOpenGLContextDevice2Dvirtual
SetMatrix(vtkMatrix3x3 *m)vtkOpenGLContextDevice2Dvirtual
SetMaximumMarkerCacheSize(int)vtkOpenGLContextDevice2Dvirtual
SetMaximumMarkerCacheSize(int)vtkOpenGLContextDevice2Dvirtual
SetPointSize(float size)vtkOpenGLContextDevice2Dvirtual
SetPointSize(float size)vtkOpenGLContextDevice2Dvirtual
SetReferenceCount(int)vtkObjectBase
SetStringRendererToFreeType()vtkOpenGLContextDevice2D
SetStringRendererToFreeType()vtkOpenGLContextDevice2D
SetStringRendererToQt()vtkOpenGLContextDevice2D
SetStringRendererToQt()vtkOpenGLContextDevice2D
SetTexture(vtkImageData *image, int properties=0)vtkOpenGLContextDevice2Dvirtual
SetTexture(vtkImageData *image, int properties=0)vtkOpenGLContextDevice2Dvirtual
SetViewportRect(const vtkRecti &rect)vtkContextDevice2Dinlinevirtual
SetViewportSize(const vtkVector2i &size)vtkContextDevice2Dinlinevirtual
StoragevtkOpenGLContextDevice2Dprotected
Stretch enum valuevtkContextDevice2D
SubjectHelpervtkObjectprotected
Superclass typedefvtkOpenGLContextDevice2D
Superclass typedefvtkOpenGLContextDevice2D
TextPropvtkContextDevice2Dprotected
TextRenderervtkOpenGLContextDevice2Dprotected
TextureProperty enum namevtkContextDevice2D
TransformPath(vtkPath *path) const vtkOpenGLContextDevice2Dprotected
TransformPoint(float &x, float &y) const vtkOpenGLContextDevice2Dprotected
TransformSize(float &dx, float &dy) const vtkOpenGLContextDevice2Dprotected
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
VBOvtkOpenGLContextDevice2Dprotected
VCBOvtkOpenGLContextDevice2Dprotected
ViewportRectvtkContextDevice2Dprotected
ViewportSizevtkContextDevice2Dprotected
VTBOvtkOpenGLContextDevice2Dprotected
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkContextDevice2D()vtkContextDevice2Dprotected
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLContextDevice2D()vtkOpenGLContextDevice2Dprotected
vtkOpenGLContextDevice2D()vtkOpenGLContextDevice2Dprotected
WeakPointersvtkObjectBaseprotected
~vtkContextDevice2D()vtkContextDevice2Dprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLContextDevice2D()vtkOpenGLContextDevice2Dprotectedvirtual
~vtkOpenGLContextDevice2D()vtkOpenGLContextDevice2Dprotectedvirtual