VTK
vtkOpenGLLight Member List

This is the complete list of members for vtkOpenGLLight, including all inherited members.

AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AmbientColorvtkLightprotected
AttenuationValuesvtkLightprotected
BreakOnError()vtkObjectstatic
CollectRevisions(ostream &)vtkObjectBaseinlineprotectedvirtual
ConeAnglevtkLightprotected
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
DeepCopy(vtkLight *light)vtkLight
Delete()vtkObjectBasevirtual
DiffuseColorvtkLightprotected
ExponentvtkLightprotected
FastDelete()vtkObjectBasevirtual
FocalPointvtkLightprotected
GetAmbientColor()vtkLightvirtual
GetAmbientColor(double data[3])vtkLightvirtual
GetAttenuationValues()vtkLightvirtual
GetAttenuationValues(double data[3])vtkLightvirtual
GetClassName() const vtkObjectBase
GetCommand(unsigned long tag)vtkObject
GetConeAngle()vtkLightvirtual
GetDebug()vtkObject
GetDiffuseColor()vtkLightvirtual
GetDiffuseColor(double data[3])vtkLightvirtual
GetExponent()vtkLightvirtual
GetFocalPoint()vtkLightvirtual
GetFocalPoint(double data[3])vtkLightvirtual
GetGlobalWarningDisplay()vtkObjectstatic
GetIntensity()vtkLightvirtual
GetLightType()vtkLightvirtual
GetMTime()vtkObjectvirtual
GetPosition()vtkLightvirtual
GetPosition(double data[3])vtkLightvirtual
GetPositional()vtkLightvirtual
GetReferenceCount()vtkObjectBaseinline
GetShadowAttenuation()vtkLightvirtual
GetSpecularColor()vtkLightvirtual
GetSpecularColor(double data[3])vtkLightvirtual
GetSwitch()vtkLightvirtual
GetTransformedFocalPoint(double &a0, double &a1, double &a2)vtkLight
GetTransformedFocalPoint(double a[3])vtkLight
GetTransformedFocalPoint()vtkLight
GetTransformedPosition(double &a0, double &a1, double &a2)vtkLight
GetTransformedPosition(double a[3])vtkLight
GetTransformedPosition()vtkLight
GetTransformMatrix()vtkLightvirtual
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
InitializeObjectBase()vtkObjectBase
IntensityvtkLightprotected
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkOpenGLLightvirtual
IsA(const char *type)vtkOpenGLLightvirtual
IsTypeOf(const char *type)vtkOpenGLLightstatic
IsTypeOf(const char *type)vtkOpenGLLightstatic
LightTypevtkLightprotected
LightTypeIsCameraLight()vtkLight
LightTypeIsHeadlight()vtkLight
LightTypeIsSceneLight()vtkLight
Modified()vtkObjectvirtual
MTimevtkObjectprotected
New()vtkOpenGLLightstatic
New()vtkOpenGLLightstatic
NewInstance() const vtkOpenGLLight
NewInstance() const vtkOpenGLLight
NewInstanceInternal() const vtkOpenGLLightprotectedvirtual
NewInstanceInternal() const vtkOpenGLLightprotectedvirtual
vtkLight::vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
PositionvtkLightprotected
PositionalvtkLightprotected
PositionalOff()vtkLightvirtual
PositionalOn()vtkLightvirtual
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintRevisions(ostream &)vtkObjectBaseinline
PrintSelf(ostream &os, vtkIndent indent) overridevtkOpenGLLightvirtual
PrintSelf(ostream &os, vtkIndent indent) overridevtkOpenGLLightvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
ReadSelf(istream &is)vtkLight
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
Render(vtkRenderer *ren, int light_index)vtkOpenGLLightvirtual
Render(vtkRenderer *ren, int light_index)vtkOpenGLLightvirtual
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
SafeDownCast(vtkObjectBase *o)vtkOpenGLLightstatic
SafeDownCast(vtkObjectBase *o)vtkOpenGLLightstatic
SetAmbientColor(double, double, double)vtkLightvirtual
SetAmbientColor(double[3])vtkLightvirtual
SetAttenuationValues(double, double, double)vtkLightvirtual
SetAttenuationValues(double[3])vtkLightvirtual
SetColor(double, double, double)vtkLight
SetColor(const double a[3])vtkLightinline
SetConeAngle(double)vtkLightvirtual
SetDebug(bool debugFlag)vtkObject
SetDiffuseColor(double, double, double)vtkLightvirtual
SetDiffuseColor(double[3])vtkLightvirtual
SetDirectionAngle(double elevation, double azimuth)vtkLight
SetDirectionAngle(const double ang[2])vtkLightinline
SetExponent(double)vtkLightvirtual
SetFocalPoint(double, double, double)vtkLightvirtual
SetFocalPoint(double[3])vtkLightvirtual
SetFocalPoint(const float *a)vtkLightinline
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetIntensity(double)vtkLightvirtual
SetLightType(int)vtkLightvirtual
SetLightTypeToCameraLight()vtkLightinline
SetLightTypeToHeadlight()vtkLightinline
SetLightTypeToSceneLight()vtkLightinline
SetPosition(double, double, double)vtkLightvirtual
SetPosition(double[3])vtkLightvirtual
SetPosition(const float *a)vtkLightinline
SetPositional(int)vtkLightvirtual
SetReferenceCount(int)vtkObjectBase
SetShadowAttenuation(float)vtkLightvirtual
SetSpecularColor(double, double, double)vtkLightvirtual
SetSpecularColor(double[3])vtkLightvirtual
SetSwitch(int)vtkLightvirtual
SetTransformMatrix(vtkMatrix4x4 *)vtkLightvirtual
ShadowAttenuationvtkLightprotected
ShallowClone()vtkLightvirtual
SpecularColorvtkLightprotected
SubjectHelpervtkObjectprotected
Superclass typedefvtkOpenGLLight
Superclass typedefvtkOpenGLLight
SwitchvtkLightprotected
SwitchOff()vtkLightvirtual
SwitchOn()vtkLightvirtual
TransformedFocalPointReturnvtkLightprotected
TransformedPositionReturnvtkLightprotected
TransformMatrixvtkLightprotected
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkLight()vtkLightprotected
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLLight()vtkOpenGLLightinlineprotected
vtkOpenGLLight()vtkOpenGLLightinlineprotected
WeakPointersvtkObjectBaseprotected
WriteSelf(ostream &os)vtkLight
~vtkLight()vtkLightprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLLight()vtkOpenGLLightinlineprotected
~vtkOpenGLLight()vtkOpenGLLightinlineprotected