VTK
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#include <vtkOpenGLState.h>
Public Member Functions | |
void | PrintSelf (ostream &os, vtkIndent indent) |
Public Attributes | |
GLuint | Id |
GLboolean | DeleteStatus |
GLboolean | LinkStatus |
GLboolean | ValidateStatus |
GLint | NumberOfAttachedShaders |
GLint | InfoLogLength |
GLint | ActiveUniforms |
GLint | ActiveUniformMaxLength |
GLint | ActiveAttributes |
GLint | ActiveAttributeMaxLength |
std::vector< vtkOpenGLShaderState > * | AttachedShaders |
vtkgl::GLchar * | InfoLog |
bool | HasVertexShader |
bool | HasFragmentShader |
Definition at line 336 of file vtkOpenGLState.h.
void vtkOpenGLProgramState::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) |
GLuint vtkOpenGLProgramState::Id |
Definition at line 341 of file vtkOpenGLState.h.
GLboolean vtkOpenGLProgramState::DeleteStatus |
Definition at line 342 of file vtkOpenGLState.h.
GLboolean vtkOpenGLProgramState::LinkStatus |
Definition at line 343 of file vtkOpenGLState.h.
GLboolean vtkOpenGLProgramState::ValidateStatus |
Definition at line 344 of file vtkOpenGLState.h.
GLint vtkOpenGLProgramState::NumberOfAttachedShaders |
Definition at line 345 of file vtkOpenGLState.h.
GLint vtkOpenGLProgramState::InfoLogLength |
Definition at line 346 of file vtkOpenGLState.h.
GLint vtkOpenGLProgramState::ActiveUniforms |
Definition at line 347 of file vtkOpenGLState.h.
GLint vtkOpenGLProgramState::ActiveUniformMaxLength |
Definition at line 348 of file vtkOpenGLState.h.
GLint vtkOpenGLProgramState::ActiveAttributes |
Definition at line 349 of file vtkOpenGLState.h.
GLint vtkOpenGLProgramState::ActiveAttributeMaxLength |
Definition at line 350 of file vtkOpenGLState.h.
std::vector<vtkOpenGLShaderState>* vtkOpenGLProgramState::AttachedShaders |
Definition at line 351 of file vtkOpenGLState.h.
vtkgl::GLchar* vtkOpenGLProgramState::InfoLog |
Definition at line 352 of file vtkOpenGLState.h.
bool vtkOpenGLProgramState::HasVertexShader |
Definition at line 355 of file vtkOpenGLState.h.
bool vtkOpenGLProgramState::HasFragmentShader |
Definition at line 356 of file vtkOpenGLState.h.