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VTK
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#include <vtkOpenGLState.h>
Public Member Functions | |
| void | PrintSelf (ostream &os, vtkIndent indent) |
Public Attributes | |
| GLuint | Id |
| GLboolean | DeleteStatus |
| GLboolean | LinkStatus |
| GLboolean | ValidateStatus |
| GLint | NumberOfAttachedShaders |
| GLint | InfoLogLength |
| GLint | ActiveUniforms |
| GLint | ActiveUniformMaxLength |
| GLint | ActiveAttributes |
| GLint | ActiveAttributeMaxLength |
| std::vector< vtkOpenGLShaderState > * | AttachedShaders |
| vtkgl::GLchar * | InfoLog |
| bool | HasVertexShader |
| bool | HasFragmentShader |
Definition at line 336 of file vtkOpenGLState.h.
| void vtkOpenGLProgramState::PrintSelf | ( | ostream & | os, |
| vtkIndent | indent | ||
| ) |
| GLuint vtkOpenGLProgramState::Id |
Definition at line 341 of file vtkOpenGLState.h.
| GLboolean vtkOpenGLProgramState::DeleteStatus |
Definition at line 342 of file vtkOpenGLState.h.
| GLboolean vtkOpenGLProgramState::LinkStatus |
Definition at line 343 of file vtkOpenGLState.h.
| GLboolean vtkOpenGLProgramState::ValidateStatus |
Definition at line 344 of file vtkOpenGLState.h.
| GLint vtkOpenGLProgramState::NumberOfAttachedShaders |
Definition at line 345 of file vtkOpenGLState.h.
| GLint vtkOpenGLProgramState::InfoLogLength |
Definition at line 346 of file vtkOpenGLState.h.
| GLint vtkOpenGLProgramState::ActiveUniforms |
Definition at line 347 of file vtkOpenGLState.h.
| GLint vtkOpenGLProgramState::ActiveUniformMaxLength |
Definition at line 348 of file vtkOpenGLState.h.
| GLint vtkOpenGLProgramState::ActiveAttributes |
Definition at line 349 of file vtkOpenGLState.h.
| GLint vtkOpenGLProgramState::ActiveAttributeMaxLength |
Definition at line 350 of file vtkOpenGLState.h.
| std::vector<vtkOpenGLShaderState>* vtkOpenGLProgramState::AttachedShaders |
Definition at line 351 of file vtkOpenGLState.h.
| vtkgl::GLchar* vtkOpenGLProgramState::InfoLog |
Definition at line 352 of file vtkOpenGLState.h.
| bool vtkOpenGLProgramState::HasVertexShader |
Definition at line 355 of file vtkOpenGLState.h.
| bool vtkOpenGLProgramState::HasFragmentShader |
Definition at line 356 of file vtkOpenGLState.h.
1.8.9.1