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VTK
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Asynchronously measures GPU execution time. More...
#include <vtkOpenGLRenderTimer.h>
Public Member Functions | |
| vtkOpenGLRenderTimer () | |
| ~vtkOpenGLRenderTimer () | |
| void | Reset () |
| Clear out any previous results and prepare for a new query. More... | |
| void | Start () |
| Mark the start of a timed event. More... | |
| void | Stop () |
| Mark the end of a timed event. More... | |
| bool | Started () |
| Returns true if the timer has been started. More... | |
| bool | Stopped () |
| Returns true if the timer has been stopped. More... | |
| bool | Ready () |
| Returns true when the timing results are available. More... | |
| float | GetElapsedSeconds () |
| If Ready() returns true, get the elapsed time in the requested units. More... | |
| float | GetElapsedMilliseconds () |
| If Ready() returns true, get the elapsed time in the requested units. More... | |
| vtkTypeUInt64 | GetElapsedNanoseconds () |
| If Ready() returns true, get the elapsed time in the requested units. More... | |
Protected Attributes | |
| bool | StartReady |
| bool | EndReady |
| vtkTypeUInt32 | StartQuery |
| vtkTypeUInt32 | EndQuery |
| vtkTypeUInt64 | StartTime |
| vtkTypeUInt64 | EndTime |
Asynchronously measures GPU execution time.
This class posts events to the OpenGL server to measure execution times of GPU processes. The queries are asynchronous and multiple vtkOpenGLRenderTimers may overlap / be nested.
This uses GL_TIMESTAMP rather than GL_ELAPSED_TIME, since only one GL_ELAPSED_TIME query may be active at a time. Since GL_TIMESTAMP is not available on OpenGL ES2
Definition at line 36 of file vtkOpenGLRenderTimer.h.
| vtkOpenGLRenderTimer::vtkOpenGLRenderTimer | ( | ) |
| vtkOpenGLRenderTimer::~vtkOpenGLRenderTimer | ( | ) |
| void vtkOpenGLRenderTimer::Reset | ( | ) |
Clear out any previous results and prepare for a new query.
| void vtkOpenGLRenderTimer::Start | ( | ) |
Mark the start of a timed event.
| void vtkOpenGLRenderTimer::Stop | ( | ) |
Mark the end of a timed event.
| bool vtkOpenGLRenderTimer::Started | ( | ) |
Returns true if the timer has been started.
The query may not be ready yet.
| bool vtkOpenGLRenderTimer::Stopped | ( | ) |
Returns true if the timer has been stopped.
The query may not be ready yet.
| bool vtkOpenGLRenderTimer::Ready | ( | ) |
Returns true when the timing results are available.
| float vtkOpenGLRenderTimer::GetElapsedSeconds | ( | ) |
If Ready() returns true, get the elapsed time in the requested units.
| float vtkOpenGLRenderTimer::GetElapsedMilliseconds | ( | ) |
If Ready() returns true, get the elapsed time in the requested units.
| vtkTypeUInt64 vtkOpenGLRenderTimer::GetElapsedNanoseconds | ( | ) |
If Ready() returns true, get the elapsed time in the requested units.
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Definition at line 82 of file vtkOpenGLRenderTimer.h.
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Definition at line 83 of file vtkOpenGLRenderTimer.h.
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Definition at line 85 of file vtkOpenGLRenderTimer.h.
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Definition at line 86 of file vtkOpenGLRenderTimer.h.
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Definition at line 88 of file vtkOpenGLRenderTimer.h.
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Definition at line 89 of file vtkOpenGLRenderTimer.h.
1.8.9.1