VTK
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describes a 4x4 matrix transformation More...
#include <vtkPerspectiveTransform.h>
Public Types | |
typedef vtkHomogeneousTransform | Superclass |
Public Types inherited from vtkHomogeneousTransform | |
typedef vtkAbstractTransform | Superclass |
Public Types inherited from vtkAbstractTransform | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkPerspectiveTransform * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
void | Identity () |
Set this transformation to the identity transformation. More... | |
void | Inverse () override |
Invert the transformation. More... | |
void | AdjustViewport (double oldXMin, double oldXMax, double oldYMin, double oldYMax, double newXMin, double newXMax, double newYMin, double newYMax) |
Perform an adjustment to the viewport coordinates. More... | |
void | AdjustZBuffer (double oldNearZ, double oldFarZ, double newNearZ, double newFarZ) |
Perform an adjustment to the Z-Buffer range that the near and far clipping planes map to. More... | |
void | Ortho (double xmin, double xmax, double ymin, double ymax, double znear, double zfar) |
Create an orthogonal projection matrix and concatenate it by the current transformation. More... | |
void | Frustum (double xmin, double xmax, double ymin, double ymax, double znear, double zfar) |
Create an perspective projection matrix and concatenate it by the current transformation. More... | |
void | Perspective (double angle, double aspect, double znear, double zfar) |
Create a perspective projection matrix by specifying the view angle (this angle is in the y direction), the aspect ratio, and the near and far clipping range. More... | |
void | Shear (double dxdz, double dydz, double zplane) |
Create a shear transformation about a plane at distance z from the camera. More... | |
void | Stereo (double angle, double focaldistance) |
Create a stereo shear matrix and concatenate it with the current transformation. More... | |
void | SetupCamera (const double position[3], const double focalpoint[3], const double viewup[3]) |
Set a view transformation matrix for the camera (this matrix does not contain any perspective) and concatenate it with the current transformation. More... | |
void | SetupCamera (double p0, double p1, double p2, double fp0, double fp1, double fp2, double vup0, double vup1, double vup2) |
void | Concatenate (vtkHomogeneousTransform *transform) |
Concatenate the specified transform with the current transformation according to PreMultiply or PostMultiply semantics. More... | |
void | PreMultiply () |
Sets the internal state of the transform to PreMultiply. More... | |
void | PostMultiply () |
Sets the internal state of the transform to PostMultiply. More... | |
int | GetNumberOfConcatenatedTransforms () |
Get the total number of transformations that are linked into this one via Concatenate() operations or via SetInput(). More... | |
int | GetInverseFlag () |
Get the inverse flag of the transformation. More... | |
vtkAbstractTransform * | MakeTransform () override |
Make a new transform of the same type – you are responsible for deleting the transform when you are done with it. More... | |
int | CircuitCheck (vtkAbstractTransform *transform) override |
Check for self-reference. More... | |
vtkMTimeType | GetMTime () override |
Override GetMTime to account for input and concatenation. More... | |
void | Translate (double x, double y, double z) |
Create a translation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. More... | |
void | Translate (const double x[3]) |
Create a translation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. More... | |
void | Translate (const float x[3]) |
Create a translation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. More... | |
void | RotateWXYZ (double angle, double x, double y, double z) |
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. More... | |
void | RotateWXYZ (double angle, const double axis[3]) |
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. More... | |
void | RotateWXYZ (double angle, const float axis[3]) |
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. More... | |
void | RotateX (double angle) |
Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. More... | |
void | RotateY (double angle) |
Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. More... | |
void | RotateZ (double angle) |
Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. More... | |
void | Scale (double x, double y, double z) |
Create a scale matrix (i.e. More... | |
void | Scale (const double s[3]) |
Create a scale matrix (i.e. More... | |
void | Scale (const float s[3]) |
Create a scale matrix (i.e. More... | |
void | SetMatrix (vtkMatrix4x4 *matrix) |
Set the current matrix directly. More... | |
void | SetMatrix (const double elements[16]) |
Set the current matrix directly. More... | |
void | Concatenate (vtkMatrix4x4 *matrix) |
Concatenates the matrix with the current transformation according to PreMultiply or PostMultiply semantics. More... | |
void | Concatenate (const double elements[16]) |
Concatenates the matrix with the current transformation according to PreMultiply or PostMultiply semantics. More... | |
vtkHomogeneousTransform * | GetConcatenatedTransform (int i) |
Get one of the concatenated transformations as a vtkAbstractTransform. More... | |
void | SetInput (vtkHomogeneousTransform *input) |
Set the input for this transformation. More... | |
vtkHomogeneousTransform * | GetInput () |
Set the input for this transformation. More... | |
void | Push () |
Pushes the current transformation onto the transformation stack. More... | |
void | Pop () |
Deletes the transformation on the top of the stack and sets the top to the next transformation on the stack. More... | |
Public Member Functions inherited from vtkHomogeneousTransform | |
vtkHomogeneousTransform * | NewInstance () const |
void | TransformPoints (vtkPoints *inPts, vtkPoints *outPts) override |
Apply the transformation to a series of points, and append the results to outPts. More... | |
void | TransformPointsNormalsVectors (vtkPoints *inPts, vtkPoints *outPts, vtkDataArray *inNms, vtkDataArray *outNms, vtkDataArray *inVrs, vtkDataArray *outVrs) override |
Apply the transformation to a combination of points, normals and vectors. More... | |
void | GetMatrix (vtkMatrix4x4 *m) |
Get a copy of the internal transformation matrix. More... | |
vtkMatrix4x4 * | GetMatrix () |
Get a pointer to an internal vtkMatrix4x4 that represents the transformation. More... | |
vtkHomogeneousTransform * | GetHomogeneousInverse () |
Just like GetInverse(), but includes typecast to vtkHomogeneousTransform. More... | |
void | InternalTransformPoint (const float in[3], float out[3]) override |
This will calculate the transformation without calling Update. More... | |
void | InternalTransformPoint (const double in[3], double out[3]) override |
This will calculate the transformation without calling Update. More... | |
void | InternalTransformDerivative (const float in[3], float out[3], float derivative[3][3]) override |
This will calculate the transformation as well as its derivative without calling Update. More... | |
void | InternalTransformDerivative (const double in[3], double out[3], double derivative[3][3]) override |
This will calculate the transformation as well as its derivative without calling Update. More... | |
Public Member Functions inherited from vtkAbstractTransform | |
vtkAbstractTransform * | NewInstance () const |
void | TransformPoint (const float in[3], float out[3]) |
Apply the transformation to a coordinate. More... | |
void | TransformPoint (const double in[3], double out[3]) |
Apply the transformation to a double-precision coordinate. More... | |
double * | TransformPoint (double x, double y, double z) |
Apply the transformation to a double-precision coordinate. More... | |
double * | TransformPoint (const double point[3]) |
double * | TransformNormalAtPoint (const double point[3], const double normal[3]) |
double * | TransformVectorAtPoint (const double point[3], const double vector[3]) |
vtkAbstractTransform * | GetInverse () |
Get the inverse of this transform. More... | |
void | SetInverse (vtkAbstractTransform *transform) |
Set a transformation that this transform will be the inverse of. More... | |
void | DeepCopy (vtkAbstractTransform *) |
Copy this transform from another of the same type. More... | |
void | Update () |
Update the transform to account for any changes which have been made. More... | |
void | UnRegister (vtkObjectBase *O) override |
Needs a special UnRegister() implementation to avoid circular references. More... | |
float * | TransformFloatPoint (float x, float y, float z) |
Apply the transformation to an (x,y,z) coordinate. More... | |
float * | TransformFloatPoint (const float point[3]) |
Apply the transformation to an (x,y,z) coordinate. More... | |
double * | TransformDoublePoint (double x, double y, double z) |
Apply the transformation to a double-precision (x,y,z) coordinate. More... | |
double * | TransformDoublePoint (const double point[3]) |
Apply the transformation to a double-precision (x,y,z) coordinate. More... | |
void | TransformNormalAtPoint (const float point[3], const float in[3], float out[3]) |
Apply the transformation to a normal at the specified vertex. More... | |
void | TransformNormalAtPoint (const double point[3], const double in[3], double out[3]) |
Apply the transformation to a normal at the specified vertex. More... | |
double * | TransformDoubleNormalAtPoint (const double point[3], const double normal[3]) |
Apply the transformation to a double-precision normal at the specified vertex. More... | |
float * | TransformFloatNormalAtPoint (const float point[3], const float normal[3]) |
Apply the transformation to a single-precision normal at the specified vertex. More... | |
void | TransformVectorAtPoint (const float point[3], const float in[3], float out[3]) |
Apply the transformation to a vector at the specified vertex. More... | |
void | TransformVectorAtPoint (const double point[3], const double in[3], double out[3]) |
Apply the transformation to a vector at the specified vertex. More... | |
double * | TransformDoubleVectorAtPoint (const double point[3], const double vector[3]) |
Apply the transformation to a double-precision vector at the specified vertex. More... | |
float * | TransformFloatVectorAtPoint (const float point[3], const float vector[3]) |
Apply the transformation to a single-precision vector at the specified vertex. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkPerspectiveTransform * | New () |
static int | IsTypeOf (const char *type) |
static vtkPerspectiveTransform * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkHomogeneousTransform | |
static int | IsTypeOf (const char *type) |
static vtkHomogeneousTransform * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkAbstractTransform | |
static int | IsTypeOf (const char *type) |
static vtkAbstractTransform * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkPerspectiveTransform () | |
~vtkPerspectiveTransform () override | |
void | InternalDeepCopy (vtkAbstractTransform *t) override |
Perform any subclass-specific DeepCopy. More... | |
void | InternalUpdate () override |
Perform any subclass-specific Update. More... | |
Protected Member Functions inherited from vtkHomogeneousTransform | |
vtkHomogeneousTransform () | |
~vtkHomogeneousTransform () override | |
Protected Member Functions inherited from vtkAbstractTransform | |
vtkAbstractTransform () | |
~vtkAbstractTransform () override | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
vtkHomogeneousTransform * | Input |
vtkTransformConcatenation * | Concatenation |
vtkTransformConcatenationStack * | Stack |
Protected Attributes inherited from vtkHomogeneousTransform | |
vtkMatrix4x4 * | Matrix |
Protected Attributes inherited from vtkAbstractTransform | |
float | InternalFloatPoint [3] |
double | InternalDoublePoint [3] |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
describes a 4x4 matrix transformation
A vtkPerspectiveTransform can be used to describe the full range of homogeneous transformations. It was designed in particular to describe a camera-view of a scene.
The order in which you set up the display coordinates (via AdjustZBuffer() and AdjustViewport()), the projection (via Perspective(), Frustum(), or Ortho()) and the camera view (via SetupCamera()) are important. If the transform is in PreMultiply mode, which is the default, set the Viewport and ZBuffer first, then the projection, and finally the camera view. Once the view is set up, the Translate and Rotate methods can be used to move the camera around in world coordinates. If the Oblique() or Stereo() methods are used, they should be called just before SetupCamera().
In PostMultiply mode, you must perform all transformations in the opposite order. This is necessary, for example, if you already have a perspective transformation set up but must adjust the viewport. Another example is if you have a view transformation, and wish to perform translations and rotations in the camera's coordinate system rather than in world coordinates.
The SetInput and Concatenate methods can be used to create a transformation pipeline with vtkPerspectiveTransform. See vtkTransform for more information on the transformation pipeline.
Definition at line 56 of file vtkPerspectiveTransform.h.
Definition at line 60 of file vtkPerspectiveTransform.h.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkHomogeneousTransform.
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Reimplemented from vtkHomogeneousTransform.
vtkPerspectiveTransform* vtkPerspectiveTransform::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkHomogeneousTransform.
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Set this transformation to the identity transformation.
If the transform has an Input, then the transformation will be reset so that it is the same as the Input.
Definition at line 68 of file vtkPerspectiveTransform.h.
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Invert the transformation.
This will also set a flag so that the transformation will use the inverse of its Input, if an Input has been set.
Implements vtkAbstractTransform.
Definition at line 75 of file vtkPerspectiveTransform.h.
void vtkPerspectiveTransform::AdjustViewport | ( | double | oldXMin, |
double | oldXMax, | ||
double | oldYMin, | ||
double | oldYMax, | ||
double | newXMin, | ||
double | newXMax, | ||
double | newYMin, | ||
double | newYMax | ||
) |
Perform an adjustment to the viewport coordinates.
By default Ortho, Frustum, and Perspective provide a window of ([-1,+1],[-1,+1]). In PreMultiply mode, you call this method before calling Ortho, Frustum, or Perspective. In PostMultiply mode you can call it after. Note that if you must apply both AdjustZBuffer and AdjustViewport, it makes no difference which order you apply them in.
void vtkPerspectiveTransform::AdjustZBuffer | ( | double | oldNearZ, |
double | oldFarZ, | ||
double | newNearZ, | ||
double | newFarZ | ||
) |
Perform an adjustment to the Z-Buffer range that the near and far clipping planes map to.
By default Ortho, Frustum, and Perspective map the near clipping plane to -1 and the far clipping plane to +1. In PreMultiply mode, you call this method before calling Ortho, Frustum, or Perspective. In PostMultiply mode you can call it after.
void vtkPerspectiveTransform::Ortho | ( | double | xmin, |
double | xmax, | ||
double | ymin, | ||
double | ymax, | ||
double | znear, | ||
double | zfar | ||
) |
Create an orthogonal projection matrix and concatenate it by the current transformation.
The matrix maps [xmin,xmax], [ymin,ymax], [-znear,-zfar] to [-1,+1], [-1,+1], [+1,-1].
void vtkPerspectiveTransform::Frustum | ( | double | xmin, |
double | xmax, | ||
double | ymin, | ||
double | ymax, | ||
double | znear, | ||
double | zfar | ||
) |
Create an perspective projection matrix and concatenate it by the current transformation.
The matrix maps a frustum with a back plane at -zfar and a front plane at -znear with extent [xmin,xmax],[ymin,ymax] to [-1,+1], [-1,+1], [+1,-1].
void vtkPerspectiveTransform::Perspective | ( | double | angle, |
double | aspect, | ||
double | znear, | ||
double | zfar | ||
) |
Create a perspective projection matrix by specifying the view angle (this angle is in the y direction), the aspect ratio, and the near and far clipping range.
The projection matrix is concatenated with the current transformation. This method works via Frustum.
Create a shear transformation about a plane at distance z from the camera.
The values dxdz (i.e. dx/dz) and dydz specify the amount of shear in the x and y directions. The 'zplane' specifies the distance from the camera to the plane at which the shear causes zero displacement. Generally you want this plane to be the focal plane. This transformation can be used in combination with Ortho to create an oblique projection. It can also be used in combination with Perspective to provide correct stereo views when the eye is at arbitrary but known positions relative to the center of a flat viewing screen.
Create a stereo shear matrix and concatenate it with the current transformation.
This can be applied in conjunction with either a perspective transformation (via Frustum or Projection) or an orthographic projection. You must specify the distance from the camera plane to the focal plane, and the angle between the distance vector and the eye. The angle should be negative for the left eye, and positive for the right. This method works via Oblique.
void vtkPerspectiveTransform::SetupCamera | ( | const double | position[3], |
const double | focalpoint[3], | ||
const double | viewup[3] | ||
) |
Set a view transformation matrix for the camera (this matrix does not contain any perspective) and concatenate it with the current transformation.
void vtkPerspectiveTransform::SetupCamera | ( | double | p0, |
double | p1, | ||
double | p2, | ||
double | fp0, | ||
double | fp1, | ||
double | fp2, | ||
double | vup0, | ||
double | vup1, | ||
double | vup2 | ||
) |
Create a translation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
Definition at line 170 of file vtkPerspectiveTransform.h.
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Create a translation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
Definition at line 172 of file vtkPerspectiveTransform.h.
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Create a translation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
Definition at line 173 of file vtkPerspectiveTransform.h.
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
The angle is in degrees, and (x,y,z) specifies the axis that the rotation will be performed around.
Definition at line 183 of file vtkPerspectiveTransform.h.
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
The angle is in degrees, and (x,y,z) specifies the axis that the rotation will be performed around.
Definition at line 185 of file vtkPerspectiveTransform.h.
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
The angle is in degrees, and (x,y,z) specifies the axis that the rotation will be performed around.
Definition at line 187 of file vtkPerspectiveTransform.h.
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Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
The angle is expressed in degrees.
Definition at line 197 of file vtkPerspectiveTransform.h.
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Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
The angle is expressed in degrees.
Definition at line 198 of file vtkPerspectiveTransform.h.
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Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
The angle is expressed in degrees.
Definition at line 199 of file vtkPerspectiveTransform.h.
Create a scale matrix (i.e.
set the diagonal elements to x, y, z) and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
Definition at line 208 of file vtkPerspectiveTransform.h.
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Create a scale matrix (i.e.
set the diagonal elements to x, y, z) and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
Definition at line 210 of file vtkPerspectiveTransform.h.
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Create a scale matrix (i.e.
set the diagonal elements to x, y, z) and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
Definition at line 211 of file vtkPerspectiveTransform.h.
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Set the current matrix directly.
This actually calls Identity(), followed by Concatenate(matrix).
Definition at line 219 of file vtkPerspectiveTransform.h.
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Set the current matrix directly.
This actually calls Identity(), followed by Concatenate(matrix).
Definition at line 221 of file vtkPerspectiveTransform.h.
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Concatenates the matrix with the current transformation according to PreMultiply or PostMultiply semantics.
Definition at line 230 of file vtkPerspectiveTransform.h.
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Concatenates the matrix with the current transformation according to PreMultiply or PostMultiply semantics.
Definition at line 232 of file vtkPerspectiveTransform.h.
void vtkPerspectiveTransform::Concatenate | ( | vtkHomogeneousTransform * | transform | ) |
Concatenate the specified transform with the current transformation according to PreMultiply or PostMultiply semantics.
The concatenation is pipelined, meaning that if any of the transformations are changed, even after Concatenate() is called, those changes will be reflected when you call TransformPoint().
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Sets the internal state of the transform to PreMultiply.
All subsequent operations will occur before those already represented in the current transformation. In homogeneous matrix notation, M = M*A where M is the current transformation matrix and A is the applied matrix. The default is PreMultiply.
Definition at line 252 of file vtkPerspectiveTransform.h.
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Sets the internal state of the transform to PostMultiply.
All subsequent operations will occur after those already represented in the current transformation. In homogeneous matrix notation, M = A*M where M is the current transformation matrix and A is the applied matrix. The default is PreMultiply.
Definition at line 263 of file vtkPerspectiveTransform.h.
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Get the total number of transformations that are linked into this one via Concatenate() operations or via SetInput().
Definition at line 271 of file vtkPerspectiveTransform.h.
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Get one of the concatenated transformations as a vtkAbstractTransform.
These transformations are applied, in series, every time the transformation of a coordinate occurs. This method is provided to make it possible to decompose a transformation into its constituents, for example to save a transformation to a file.
Definition at line 283 of file vtkPerspectiveTransform.h.
void vtkPerspectiveTransform::SetInput | ( | vtkHomogeneousTransform * | input | ) |
Set the input for this transformation.
This will be used as the base transformation if it is set. This method allows you to build a transform pipeline: if the input is modified, then this transformation will automatically update accordingly. Note that the InverseFlag, controlled via Inverse(), determines whether this transformation will use the Input or the inverse of the Input.
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Set the input for this transformation.
This will be used as the base transformation if it is set. This method allows you to build a transform pipeline: if the input is modified, then this transformation will automatically update accordingly. Note that the InverseFlag, controlled via Inverse(), determines whether this transformation will use the Input or the inverse of the Input.
Definition at line 320 of file vtkPerspectiveTransform.h.
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Get the inverse flag of the transformation.
This controls whether it is the Input or the inverse of the Input that is used as the base transformation. The InverseFlag is flipped every time Inverse() is called. The InverseFlag is off when a transform is first created.
Definition at line 330 of file vtkPerspectiveTransform.h.
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Pushes the current transformation onto the transformation stack.
Definition at line 337 of file vtkPerspectiveTransform.h.
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Deletes the transformation on the top of the stack and sets the top to the next transformation on the stack.
Definition at line 348 of file vtkPerspectiveTransform.h.
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Make a new transform of the same type – you are responsible for deleting the transform when you are done with it.
Implements vtkAbstractTransform.
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Check for self-reference.
Will return true if concatenating with the specified transform, setting it to be our inverse, or setting it to be our input will create a circular reference. CircuitCheck is automatically called by SetInput(), SetInverse(), and Concatenate(vtkXTransform *). Avoid using this function, it is experimental.
Reimplemented from vtkAbstractTransform.
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Override GetMTime to account for input and concatenation.
Reimplemented from vtkAbstractTransform.
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Perform any subclass-specific DeepCopy.
Reimplemented from vtkHomogeneousTransform.
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Perform any subclass-specific Update.
Reimplemented from vtkAbstractTransform.
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Definition at line 381 of file vtkPerspectiveTransform.h.
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Definition at line 382 of file vtkPerspectiveTransform.h.
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Definition at line 383 of file vtkPerspectiveTransform.h.