23 #ifndef vtkGLSLShaderDeviceAdapter2_h 
   24 #define vtkGLSLShaderDeviceAdapter2_h 
   26 #include "vtkRenderingOpenGLModule.h"  
   63                              const void *attribute,
 
   70   int GetAttributeLocation(
const char* attrName);
 
   77   vtkInternal* Internal;
 
virtual void SendAttribute(const char *attrname, int components, int type, const void *attribute, unsigned long offset=0)=0
Sends a single attribute to the graphics card. 
virtual void PrepareForRender()=0
virtual void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses. 
a simple class to control print indentation 
adapter to pass generic vertex attributes to the rendering pipeline to be used in a vtkShaderProgram2...
an adapter to pass generic vertex attributes to the rendering pipeline. 
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...