44 #ifndef vtkLabeledTreeMapDataMapper_h
45 #define vtkLabeledTreeMapDataMapper_h
47 #include "vtkRenderingLabelModule.h"
75 virtual vtkTree *GetInputTree();
80 virtual void SetRectanglesArrayName(
const char*
name);
88 vtkGetMacro(ClipTextMode,
int);
96 vtkGetMacro(ChildMotion,
int);
104 vtkGetMacro(DynamicLevel,
int);
117 void SetFontSizeRange(
int maxSize,
int minSize,
int delta=4);
118 void GetFontSizeRange(
int range[3]);
127 void SetLevelRange(
int startLevel,
int endLevel);
128 void GetLevelRange(
int range[2]);
136 int activeComp,
int numComps);
140 void UpdateFontSizes();
142 int GetStringSize(
char *
string,
int level);
144 int ConvertToDC(
float *origBoxInfo,
float *newBoxInfo);
147 int AnalyseLabel(
char *
string,
int level,
float *blimitsDC,
150 int ApplyMasks(
int level,
float flimits[4],
float blimits[4]);
157 double BoxTrans[2][2];
158 double WindowLimits[2][2];
static vtkLabeledDataMapper * New()
Instantiate object with %%-#6.3g label format.
abstract specification for Viewports
draw text labels on a tree map
a actor that draws 2D data
dynamic, self-adjusting array of float
a vtkAbstractArray subclass for strings
draw text labels at dataset points
void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor)
Draw the text to the screen at each input point.
window superclass for vtkRenderWindow
vtkTextProperty ** HLabelProperties
vtkTextProperty * VerticalLabelProperty
a simple class to control print indentation
list of point or cell ids
abstract superclass for arrays of numeric data
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this actor.
represent text properties.
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems ...
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
A rooted tree data structure.
void RenderOpaqueGeometry(vtkViewport *viewport, vtkActor2D *actor)
Draw the text to the screen at each input point.
represent and manipulate 3D points
vtkViewport * CurrentViewPort