48 #include "vtkCommonCoreModule.h"
53 #include "vtkMathConfigure.h"
58 # define VTK_DBL_MIN 2.2250738585072014e-308
60 # define VTK_DBL_MIN DBL_MIN
64 # define VTK_DBL_EPSILON 2.2204460492503131e-16
66 # define VTK_DBL_EPSILON DBL_EPSILON
69 #ifndef VTK_DBL_EPSILON
71 # define VTK_DBL_EPSILON 2.2204460492503131e-16
73 # define VTK_DBL_EPSILON DBL_EPSILON
74 # endif // DBL_EPSILON
75 #endif // VTK_DBL_EPSILON
79 class vtkMathInternal;
86 template <
typename OutT>
100 static double Pi() {
return 3.141592653589793; };
106 static float RadiansFromDegrees(
float degrees);
107 static double RadiansFromDegrees(
double degrees);
114 static float DegreesFromRadians(
float radians);
115 static double DegreesFromRadians(
double radians);
122 return static_cast<int>( f + ( f >= 0.0 ? 0.5 : -0.5 ) ); }
124 return static_cast<int>( f + ( f >= 0.0 ? 0.5 : -0.5 ) ); }
130 template <
typename OutT>
143 static int Floor(
double x);
150 static int Ceil(
double x);
157 static int CeilLog2(vtkTypeUInt64 x);
163 static T Min(
const T & a,
const T & b);
169 static T Max(
const T & a,
const T & b);
174 static bool IsPowerOfTwo(vtkTypeUInt64 x);
181 static int NearestPowerOfTwo(
int x);
187 static vtkTypeInt64 Factorial(
int N );
194 static vtkTypeInt64 Binomial(
int m,
int n );
206 static int* BeginCombination(
int m,
int n );
218 static int NextCombination(
int m,
int n,
int* combination );
223 static void FreeCombination(
int* combination);
240 static void RandomSeed(
int s);
253 static int GetSeed();
268 static double Random();
282 static double Random(
double min,
double max );
296 static double Gaussian();
310 static double Gaussian(
double mean,
double std );
315 static void Add(
const float a[3],
const float b[3],
float c[3]) {
316 for (
int i = 0; i < 3; ++i)
323 static void Add(
const double a[3],
const double b[3],
double c[3]) {
324 for (
int i = 0; i < 3; ++i)
331 static void Subtract(
const float a[3],
const float b[3],
float c[3]) {
332 for (
int i = 0; i < 3; ++i)
339 static void Subtract(
const double a[3],
const double b[3],
double c[3]) {
340 for (
int i = 0; i < 3; ++i)
349 for (
int i = 0; i < 3; ++i)
358 for (
int i = 0; i < 2; ++i)
367 for (
int i = 0; i < 3; ++i)
376 for (
int i = 0; i < 2; ++i)
383 static float Dot(
const float a[3],
const float b[3]) {
384 return ( a[0] * b[0] + a[1] * b[1] + a[2] * b[2] );};
389 static double Dot(
const double a[3],
const double b[3]) {
390 return ( a[0] * b[0] + a[1] * b[1] + a[2] * b[2] );};
395 static void Outer(
const float a[3],
const float b[3],
float C[3][3]) {
396 for (
int i=0; i < 3; i++)
397 for (
int j=0; j < 3; j++)
398 C[i][j] = a[i] * b[j];
403 static void Outer(
const double a[3],
const double b[3],
double C[3][3]) {
404 for (
int i=0; i < 3; i++)
405 for (
int j=0; j < 3; j++)
406 C[i][j] = a[i] * b[j];
412 static void Cross(
const float a[3],
const float b[3],
float c[3]);
418 static void Cross(
const double a[3],
const double b[3],
double c[3]);
424 static float Norm(
const float* x,
int n);
425 static double Norm(
const double* x,
int n);
431 static float Norm(
const float v[3]) {
432 return static_cast<float> (sqrt( v[0] * v[0] + v[1] * v[1] + v[2] * v[2] ) );};
437 static double Norm(
const double v[3]) {
438 return sqrt( v[0] * v[0] + v[1] * v[1] + v[2] * v[2] );};
443 static float Normalize(
float v[3]);
449 static double Normalize(
double v[3]);
459 static void Perpendiculars(
const double v1[3],
double v2[3],
double v3[3],
461 static void Perpendiculars(
const float v1[3],
float v2[3],
float v3[3],
471 static bool ProjectVector(
const float a[3],
const float b[3],
float projection[3]);
472 static bool ProjectVector(
const double a[3],
const double b[3],
double projection[3]);
482 static bool ProjectVector2D(
const float a[2],
const float b[2],
float projection[2]);
483 static bool ProjectVector2D(
const double a[2],
const double b[2],
double projection[2]);
489 static float Distance2BetweenPoints(
const float p1[3],
const float p2[3]);
495 static double Distance2BetweenPoints(
const double p1[3],
const double p2[3]);
500 static double AngleBetweenVectors(
const double v1[3],
const double v2[3]);
506 static double GaussianAmplitude(
const double variance,
const double distanceFromMean);
512 static double GaussianAmplitude(
const double mean,
const double variance,
const double position);
519 static double GaussianWeight(
const double variance,
const double distanceFromMean);
526 static double GaussianWeight(
const double mean,
const double variance,
const double position);
531 static float Dot2D(
const float x[2],
const float y[2]) {
532 return ( x[0] * y[0] + x[1] * y[1] );};
537 static double Dot2D(
const double x[2],
const double y[2]) {
538 return ( x[0] * y[0] + x[1] * y[1] );};
543 static void Outer2D(
const float x[2],
const float y[2],
float A[2][2])
545 for (
int i=0; i < 2; i++)
547 for (
int j=0; j < 2; j++)
549 A[i][j] = x[i] * y[j];
556 static void Outer2D(
const double x[2],
const double y[2],
double A[2][2])
558 for (
int i=0; i < 2; i++)
560 for (
int j=0; j < 2; j++)
562 A[i][j] = x[i] * y[j];
571 return static_cast<float> (sqrt( x[0] * x[0] + x[1] * x[1] ) );};
577 static double Norm2D(
const double x[2]) {
578 return sqrt( x[0] * x[0] + x[1] * x[1] );};
583 static float Normalize2D(
float v[2]);
589 static double Normalize2D(
double v[2]);
595 return (c1[0] * c2[1] - c2[0] * c1[1] );};
602 return (a * d - b * c);};
604 return (c1[0] * c2[1] - c2[0] * c1[1] );};
611 static void LUFactor3x3(
float A[3][3],
int index[3]);
612 static void LUFactor3x3(
double A[3][3],
int index[3]);
619 static void LUSolve3x3(
const float A[3][3],
const int index[3],
621 static void LUSolve3x3(
const double A[3][3],
const int index[3],
630 static void LinearSolve3x3(
const float A[3][3],
const float x[3],
632 static void LinearSolve3x3(
const double A[3][3],
const double x[3],
640 static void Multiply3x3(
const float A[3][3],
const float in[3],
642 static void Multiply3x3(
const double A[3][3],
const double in[3],
650 static void Multiply3x3(
const float A[3][3],
const float B[3][3],
652 static void Multiply3x3(
const double A[3][3],
const double B[3][3],
661 static void MultiplyMatrix(
double **A,
double **B,
662 unsigned int rowA,
unsigned int colA,
663 unsigned int rowB,
unsigned int colB,
671 static void Transpose3x3(
const float A[3][3],
float AT[3][3]);
672 static void Transpose3x3(
const double A[3][3],
double AT[3][3]);
680 static void Invert3x3(
const float A[3][3],
float AI[3][3]);
681 static void Invert3x3(
const double A[3][3],
double AI[3][3]);
688 static void Identity3x3(
float A[3][3]);
689 static void Identity3x3(
double A[3][3]);
696 static double Determinant3x3(
float A[3][3]);
697 static double Determinant3x3(
double A[3][3]);
703 static float Determinant3x3(
const float c1[3],
710 static double Determinant3x3(
const double c1[3],
720 static double Determinant3x3(
double a1,
double a2,
double a3,
721 double b1,
double b2,
double b3,
722 double c1,
double c2,
double c3);
732 static void QuaternionToMatrix3x3(
const float quat[4],
float A[3][3]);
733 static void QuaternionToMatrix3x3(
const double quat[4],
double A[3][3]);
745 static void Matrix3x3ToQuaternion(
const float A[3][3],
float quat[4]);
746 static void Matrix3x3ToQuaternion(
const double A[3][3],
double quat[4]);
756 static void MultiplyQuaternion(
const float q1[4],
const float q2[4],
float q[4] );
757 static void MultiplyQuaternion(
const double q1[4],
const double q2[4],
double q[4] );
766 static void Orthogonalize3x3(
const float A[3][3],
float B[3][3]);
767 static void Orthogonalize3x3(
const double A[3][3],
double B[3][3]);
777 static void Diagonalize3x3(
const float A[3][3],
float w[3],
float V[3][3]);
778 static void Diagonalize3x3(
const double A[3][3],
double w[3],
double V[3][3]);
791 static void SingularValueDecomposition3x3(
const float A[3][3],
792 float U[3][3],
float w[3],
794 static void SingularValueDecomposition3x3(
const double A[3][3],
795 double U[3][3],
double w[3],
805 static int SolveLinearSystem(
double **A,
double *x,
int size);
813 static int InvertMatrix(
double **A,
double **AI,
int size);
820 static int InvertMatrix(
double **A,
double **AI,
int size,
821 int *tmp1Size,
double *tmp2Size);
845 static int LUFactorLinearSystem(
double **A,
int *
index,
int size);
852 static int LUFactorLinearSystem(
double **A,
int *
index,
int size,
863 static void LUSolveLinearSystem(
double **A,
int *
index,
864 double *x,
int size);
874 static double EstimateMatrixCondition(
double **A,
int size);
885 static int Jacobi(
float **a,
float *w,
float **v);
886 static int Jacobi(
double **a,
double *w,
double **v);
899 static int JacobiN(
float **a,
int n,
float *w,
float **v);
900 static int JacobiN(
double **a,
int n,
double *w,
double **v);
916 static int SolveHomogeneousLeastSquares(
int numberOfSamples,
double **xt,
int xOrder,
934 static int SolveLeastSquares(
int numberOfSamples,
double **xt,
int xOrder,
935 double **yt,
int yOrder,
double **mt,
int checkHomogeneous=1);
945 static void RGBToHSV(
const float rgb[3],
float hsv[3])
946 { RGBToHSV(rgb[0], rgb[1], rgb[2], hsv, hsv+1, hsv+2); }
947 static void RGBToHSV(
float r,
float g,
float b,
float *h,
float *s,
float *v);
948 static double* RGBToHSV(
const double rgb[3]);
949 static double* RGBToHSV(
double r,
double g,
double b);
950 static void RGBToHSV(
const double rgb[3],
double hsv[3])
951 { RGBToHSV(rgb[0], rgb[1], rgb[2], hsv, hsv+1, hsv+2); }
952 static void RGBToHSV(
double r,
double g,
double b,
double *h,
double *s,
double *v);
963 static void HSVToRGB(
const float hsv[3],
float rgb[3])
964 { HSVToRGB(hsv[0], hsv[1], hsv[2], rgb, rgb+1, rgb+2); }
965 static void HSVToRGB(
float h,
float s,
float v,
float *r,
float *g,
float *b);
966 static double* HSVToRGB(
const double hsv[3]);
967 static double* HSVToRGB(
double h,
double s,
double v);
968 static void HSVToRGB(
const double hsv[3],
double rgb[3])
969 { HSVToRGB(hsv[0], hsv[1], hsv[2], rgb, rgb+1, rgb+2); }
970 static void HSVToRGB(
double h,
double s,
double v,
double *r,
double *g,
double *b);
977 static void LabToXYZ(
const double lab[3],
double xyz[3]) {
978 LabToXYZ(lab[0], lab[1], lab[2], xyz+0, xyz+1, xyz+2);
980 static void LabToXYZ(
double L,
double a,
double b,
981 double *x,
double *y,
double *z);
982 static double *LabToXYZ(
const double lab[3]);
989 static void XYZToLab(
const double xyz[3],
double lab[3]) {
990 XYZToLab(xyz[0], xyz[1], xyz[2], lab+0, lab+1, lab+2);
992 static void XYZToLab(
double x,
double y,
double z,
993 double *L,
double *a,
double *b);
994 static double *XYZToLab(
const double xyz[3]);
1001 static void XYZToRGB(
const double xyz[3],
double rgb[3]) {
1002 XYZToRGB(xyz[0], xyz[1], xyz[2], rgb+0, rgb+1, rgb+2);
1004 static void XYZToRGB(
double x,
double y,
double z,
1005 double *r,
double *g,
double *b);
1006 static double *XYZToRGB(
const double xyz[3]);
1013 static void RGBToXYZ(
const double rgb[3],
double xyz[3]) {
1014 RGBToXYZ(rgb[0], rgb[1], rgb[2], xyz+0, xyz+1, xyz+2);
1016 static void RGBToXYZ(
double r,
double g,
double b,
1017 double *x,
double *y,
double *z);
1018 static double *RGBToXYZ(
const double rgb[3]);
1028 static void RGBToLab(
const double rgb[3],
double lab[3]) {
1029 RGBToLab(rgb[0], rgb[1], rgb[2], lab+0, lab+1, lab+2);
1031 static void RGBToLab(
double red,
double green,
double blue,
1032 double *L,
double *a,
double *b);
1033 static double *RGBToLab(
const double rgb[3]);
1040 static void LabToRGB(
const double lab[3],
double rgb[3]) {
1041 LabToRGB(lab[0], lab[1], lab[2], rgb+0, rgb+1, rgb+2);
1043 static void LabToRGB(
double L,
double a,
double b,
1044 double *red,
double *green,
double *blue);
1045 static double *LabToRGB(
const double lab[3]);
1067 if ( bounds[1]-bounds[0]<0.0 )
1080 static T ClampValue(
const T &
value,
const T & min,
const T &
max);
1087 static void ClampValue(
double *
value,
const double range[2]);
1088 static void ClampValue(
double value,
const double range[2],
double *clamped_value);
1089 static void ClampValues(
1090 double *values,
int nb_values,
const double range[2]);
1091 static void ClampValues(
1092 const double *values,
int nb_values,
const double range[2],
double *clamped_values);
1101 static double ClampAndNormalizeValue(
double value,
1102 const double range[2]);
1112 static int GetScalarTypeFittingRange(
1113 double range_min,
double range_max,
1114 double scale = 1.0,
double shift = 0.0);
1124 static int GetAdjustedScalarRange(
1131 static vtkTypeBool ExtentIsWithinOtherExtent(
int extent1[6],
int extent2[6]);
1138 static vtkTypeBool BoundsIsWithinOtherBounds(
double bounds1[6],
double bounds2[6],
double delta[3]);
1145 static vtkTypeBool PointIsWithinBounds(
double point[3],
double bounds[6],
double delta[3]);
1156 static double Solve3PointCircle(
const double p1[3],
const double p2[3],
const double p3[3],
double center[3]);
1161 static double Inf();
1166 static double NegInf();
1171 static double Nan();
1186 static bool IsFinite(
double x);
1195 void operator=(const
vtkMath&) VTK_DELETE_FUNCTION;
1199 inline
float vtkMath::RadiansFromDegrees(
float x )
1201 return x * 0.017453292f;
1207 return x * 0.017453292519943295;
1213 return x * 57.2957795131f;
1219 return x * 57.29577951308232;
1225 return ((x != 0) & ((x & (x - 1)) == 0));
1232 unsigned int z = ((x > 0) ? x - 1 : 0);
1238 return static_cast<int>(z + 1);
1246 int i =
static_cast<int>(x);
1247 return i - ( i > x );
1255 int i =
static_cast<int>(x);
1256 return i + ( i < x );
1263 return (a < b ? a : b);
1270 return (a > b ? a : b);
1279 for (
int i=0; i < 3; i++)
1293 for (
int i=0; i < 3; i++)
1307 for (
int i=0; i < 2; i++)
1321 for (
int i=0; i < 2; i++)
1334 return c1[0] * c2[1] * c3[2] + c2[0] * c3[1] * c1[2] + c3[0] * c1[1] * c2[2] -
1335 c1[0] * c3[1] * c2[2] - c2[0] * c1[1] * c3[2] - c3[0] * c2[1] * c1[2];
1343 return c1[0] * c2[1] * c3[2] + c2[0] * c3[1] * c1[2] + c3[0] * c1[1] * c2[2] -
1344 c1[0] * c3[1] * c2[2] - c2[0] * c1[1] * c3[2] - c3[0] * c2[1] * c1[2];
1349 double b1,
double b2,
double b3,
1350 double c1,
double c2,
double c3)
1361 return ( ( p1[0] - p2[0] ) * ( p1[0] - p2[0] )
1362 + ( p1[1] - p2[1] ) * ( p1[1] - p2[1] )
1363 + ( p1[2] - p2[2] ) * ( p1[2] - p2[2] ) );
1370 return ( ( p1[0] - p2[0] ) * ( p1[0] - p2[0] )
1371 + ( p1[1] - p2[1] ) * ( p1[1] - p2[1] )
1372 + ( p1[2] - p2[2] ) * ( p1[2] - p2[2] ) );
1379 float Cx = a[1] * b[2] - a[2] * b[1];
1380 float Cy = a[2] * b[0] - a[0] * b[2];
1381 float Cz = a[0] * b[1] - a[1] * b[0];
1382 c[0] = Cx; c[1] = Cy; c[2] = Cz;
1389 double Cx = a[1] * b[2] - a[2] * b[1];
1390 double Cy = a[2] * b[0] - a[0] * b[2];
1391 double Cz = a[0] * b[1] - a[1] * b[0];
1392 c[0] = Cx; c[1] = Cy; c[2] = Cz;
1399 return A[0][0] * A[1][1] * A[2][2] + A[1][0] * A[2][1] * A[0][2] +
1400 A[2][0] * A[0][1] * A[1][2] - A[0][0] * A[2][1] * A[1][2] -
1401 A[1][0] * A[0][1] * A[2][2] - A[2][0] * A[1][1] * A[0][2];
1420 assert(
"pre: valid_range" && min<=max);
1440 assert(
"pre: valid_range" && range[0]<=range[1]);
1442 if (*value < range[0])
1446 else if (*value > range[1])
1455 double value,
const double range[2],
double *clamped_value)
1457 if (range && clamped_value)
1459 assert(
"pre: valid_range" && range[0]<=range[1]);
1461 if (value < range[0])
1463 *clamped_value = range[0];
1465 else if (value > range[1])
1467 *clamped_value = range[1];
1471 *clamped_value =
value;
1478 const double range[2])
1480 assert(
"pre: valid_range" && range[0]<=range[1]);
1483 if(range[0]==range[1])
1507 result=( result - range[0] ) / ( range[1] - range[0] );
1510 assert(
"post: valid_result" && result>=0.0 && result<=1.0);
1518 template <
typename OutT>
1523 *ret =
static_cast<OutT
>((val >= 0.0) ? (val + 0.5) : (val - 0.5));
1535 *retVal =
static_cast<float>(val);
1540 #if defined(VTK_HAS_ISINF) || defined(VTK_HAS_STD_ISINF)
1541 #define VTK_MATH_ISINF_IS_INLINE
1544 #if defined(VTK_HAS_STD_ISINF)
1545 return std::isinf(x);
1547 return (isinf(x) != 0);
1553 #if defined(VTK_HAS_ISNAN) || defined(VTK_HAS_STD_ISNAN)
1554 #define VTK_MATH_ISNAN_IS_INLINE
1557 #if defined(VTK_HAS_STD_ISNAN)
1558 return std::isnan(x);
1560 return (isnan(x) != 0);
1566 #if defined(VTK_HAS_ISFINITE) || defined(VTK_HAS_STD_ISFINITE) || defined(VTK_HAS_FINITE)
1567 #define VTK_MATH_ISFINITE_IS_INLINE
1570 #if defined(VTK_HAS_STD_ISFINITE)
1571 return std::isfinite(x);
1572 #elif defined(VTK_HAS_ISFINITE)
1573 return (isfinite(x) != 0);
1575 return (finite(x) != 0);
static void MultiplyScalar2D(float a[2], float s)
Multiplies a 2-vector by a scalar (float version).
static bool IsFinite(double x)
Test if a number has finite value i.e.
static float Dot2D(const float x[2], const float y[2])
Dot product of two 2-vectors.
static float Dot(const float a[3], const float b[3])
Dot product of two 3-vectors (float version).
abstract base class for most VTK objects
static void LabToXYZ(const double lab[3], double xyz[3])
Convert color from the CIE-L*ab system to CIE XYZ.
static double Pi()
A mathematical constant.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static bool IsPowerOfTwo(vtkTypeUInt64 x)
Returns true if integer is a power of two.
void RoundDoubleToIntegralIfNecessary(double val, OutT *ret)
static float Determinant2x2(const float c1[2], const float c2[2])
Compute determinant of 2x2 matrix.
static vtkSmartPointer< vtkMathInternal > Internal
static vtkTypeBool IsInf(double x)
Test if a number is equal to the special floating point value infinity.
static void RGBToHSV(const double rgb[3], double hsv[3])
Convert color in RGB format (Red, Green, Blue) to HSV format (Hue, Saturation, Value).
static vtkTypeBool IsNan(double x)
Test if a number is equal to the special floating point value Not-A-Number (Nan). ...
static int Round(float f)
Rounds a float to the nearest integer.
static void RGBToHSV(const float rgb[3], float hsv[3])
Convert color in RGB format (Red, Green, Blue) to HSV format (Hue, Saturation, Value).
static double ClampAndNormalizeValue(double value, const double range[2])
Clamp a value against a range and then normalized it between 0 and 1.
static float Normalize2D(float v[2])
Normalize (in place) a 2-vector.
static void Add(const double a[3], const double b[3], double c[3])
Addition of two 3-vectors (double version).
static double Dot(const double a[3], const double b[3])
Dot product of two 3-vectors (double-precision version).
static void XYZToRGB(const double xyz[3], double rgb[3])
Convert color from the CIE XYZ system to RGB.
static float Norm2D(const float x[2])
Compute the norm of a 2-vector.
static void UninitializeBounds(double bounds[6])
Set the bounds to an uninitialized state.
static int NearestPowerOfTwo(int x)
Compute the nearest power of two that is not less than x.
static void RGBToXYZ(const double rgb[3], double xyz[3])
Convert color from the RGB system to CIE XYZ.
static T Min(const T &a, const T &b)
Returns the minimum of the two arguments provided.
a simple class to control print indentation
static void Subtract(const float a[3], const float b[3], float c[3])
Subtraction of two 3-vectors (float version).
static void Subtract(const double a[3], const double b[3], double c[3])
Subtraction of two 3-vectors (double version).
static int Floor(double x)
Rounds a double to the nearest integer not greater than itself.
abstract superclass for arrays of numeric data
static double Determinant2x2(double a, double b, double c, double d)
Calculate the determinant of a 2x2 matrix: | a b | | c d |.
static float RadiansFromDegrees(float degrees)
Convert degrees into radians.
static void HSVToRGB(const double hsv[3], double rgb[3])
Convert color in HSV format (Hue, Saturation, Value) to RGB format (Red, Green, Blue).
void RoundDoubleToIntegralIfNecessary(double val, float *retVal)
Park and Miller Sequence of pseudo random numbers.
static void MultiplyScalar(double a[3], double s)
Multiplies a 3-vector by a scalar (double version).
static double Determinant3x3(float A[3][3])
Return the determinant of a 3x3 matrix.
static void RGBToLab(const double rgb[3], double lab[3])
Convert color from the RGB system to CIE-L*ab.
static float DegreesFromRadians(float radians)
Convert radians into degrees.
static float Normalize(float v[3])
Normalize (in place) a 3-vector.
static void Outer2D(const double x[2], const double y[2], double A[2][2])
Outer product of two 2-vectors (float version).
static void Outer2D(const float x[2], const float y[2], float A[2][2])
Outer product of two 2-vectors (float version).
static int Ceil(double x)
Rounds a double to the nearest integer not less than itself.
performs common math operations
static double Dot2D(const double x[2], const double y[2])
Dot product of two 2-vectors.
static void RoundDoubleToIntegralIfNecessary(double val, OutT *ret)
Round a double to type OutT if OutT is integral, otherwise simply clamp the value to the output range...
static float Norm(const float v[3])
Compute the norm of 3-vector.
static void MultiplyScalar(float a[3], float s)
Multiplies a 3-vector by a scalar (float version).
static void HSVToRGB(const float hsv[3], float rgb[3])
Convert color in HSV format (Hue, Saturation, Value) to RGB format (Red, Green, Blue).
static void Outer(const double a[3], const double b[3], double C[3][3])
Outer product of two 3-vectors (double-precision version).
static T ClampValue(const T &value, const T &min, const T &max)
Clamp some value against a range, return the result.
static double Norm2D(const double x[2])
Compute the norm of a 2-vector.
static void Outer(const float a[3], const float b[3], float C[3][3])
Outer product of two 3-vectors (float version).
static int Round(double f)
static double Norm(const double v[3])
Compute the norm of 3-vector (double-precision version).
static void MultiplyScalar2D(double a[2], double s)
Multiplies a 2-vector by a scalar (double version).
static float Distance2BetweenPoints(const float p1[3], const float p2[3])
Compute distance squared between two points p1 and p2.
static void LabToRGB(const double lab[3], double rgb[3])
Convert color from the CIE-L*ab system to RGB.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
double vtkDeterminant3x3(T A[3][3])
static float Norm(const float *x, int n)
Compute the norm of n-vector.
static void Cross(const float a[3], const float b[3], float c[3])
Cross product of two 3-vectors.
Gaussian sequence of pseudo random numbers implemented with the Box-Mueller transform.
static double Determinant2x2(const double c1[2], const double c2[2])
Calculate the determinant of a 2x2 matrix: | a b | | c d |.
static void Add(const float a[3], const float b[3], float c[3])
Addition of two 3-vectors (float version).
Template defining traits of native types used by VTK.
represent and manipulate 3D points
static vtkTypeBool AreBoundsInitialized(double bounds[6])
Are the bounds initialized?
static T Max(const T &a, const T &b)
Returns the maximum of the two arugments provided.
static void XYZToLab(const double xyz[3], double lab[3])
Convert Color from the CIE XYZ system to CIE-L*ab.