30 #ifndef vtkMatrix3x3_h
31 #define vtkMatrix3x3_h
33 #include "vtkCommonMathModule.h"
64 static void DeepCopy(
double elements[9],
const double newElements[9]);
77 static void Zero(
double elements[9]);
84 static void Identity(
double elements[9]);
94 static void Invert(
const double inElements[9],
double outElements[9]);
103 static void Transpose(
const double inElements[9],
double outElements[9]);
114 static void MultiplyPoint(
const double elements[9],
115 const float in[3],
float out[3]);
116 static void MultiplyPoint(
const double elements[9],
117 const double in[3],
double out[3]);
124 static void Multiply3x3(
const double a[9],
const double b[9],
132 static void Adjoint(
const double inElements[9],
double outElements[9]);
138 static double Determinant(
const double elements[9]);
143 void SetElement(
int i,
int j,
double value);
149 {
return this->Element[i][j];}
155 VTK_LEGACY(
double *
operator[](
const unsigned int i));
156 VTK_LEGACY(
const double *
operator[](
unsigned int i)
const);
164 VTK_LEGACY(
static void PointMultiply(
const double [9],
165 const float [3],
float [3]));
166 VTK_LEGACY(
static void PointMultiply(
const double [9],
167 const double [3],
double [3]));
183 double Element[3][3];
187 void operator=(const
vtkMatrix3x3&) VTK_DELETE_FUNCTION;
192 if (this->Element[i][j] != value)
194 this->Element[i][j] =
value;
201 double *
M = *this->Element;
202 if (M[0] == 1.0 && M[4] == 1.0 && M[8] == 1.0 &&
203 M[1] == 0.0 && M[2] == 0.0 && M[3] == 0.0 && M[5] == 0.0 &&
204 M[6] == 0.0 && M[7] == 0.0)
void DeepCopy(vtkMatrix3x3 *source)
Set the elements of the matrix to the same values as the elements of the source Matrix.
void Zero()
Set all of the elements to zero.
void Adjoint(vtkMatrix3x3 *in, vtkMatrix3x3 *out)
Compute adjoint of the matrix and put it into out.
abstract base class for most VTK objects
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
double Determinant()
Compute the determinant of the matrix and return it.
static void Transpose(vtkMatrix3x3 *in, vtkMatrix3x3 *out)
Transpose the matrix and put it into out.
void DeepCopy(vtkPistonReference *self, vtkPistonReference *other)
static void Multiply3x3(vtkMatrix3x3 *a, vtkMatrix3x3 *b, vtkMatrix3x3 *c)
Multiplies matrices a and b and stores the result in c (c=a*b).
double GetElement(int i, int j) const
Returns the element i,j from the matrix.
a simple class to control print indentation
void DeepCopy(const double elements[9])
Non-static member function.
virtual void Modified()
Update the modification time for this object.
double * GetData()
Return a pointer to the first element of the matrix (double[9]).
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
void Identity()
Set equal to Identity matrix.
static void Invert(vtkMatrix3x3 *in, vtkMatrix3x3 *out)
Matrix Inversion (adapted from Richard Carling in "Graphics Gems," Academic Press, 1990).
static void DeepCopy(double elements[9], vtkMatrix3x3 *source)
void MultiplyPoint(const float in[3], float out[3])
Multiply a homogeneous coordinate by this matrix, i.e.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
represent and manipulate 3x3 transformation matrices
void MultiplyPoint(const double in[3], double out[3])