14 #ifndef vtkOpenGLBufferObject_h 
   15 #define vtkOpenGLBufferObject_h 
   17 #include "vtkRenderingOpenGL2Module.h"  
   47   ObjectType GetType() 
const;
 
   50   void SetType(ObjectType 
value);
 
   53   int GetHandle() 
const;
 
   56   bool IsReady()
 const { 
return this->Dirty == 
false; }
 
   59   bool GenerateBuffer(ObjectType 
type);
 
   71   bool Upload(
const T &array, ObjectType 
type);
 
   75   bool Upload(
const T *array, 
size_t numElements, ObjectType 
type);
 
   92   void ReleaseGraphicsResources();
 
  105   bool UploadInternal(
const void *buffer, 
size_t size, 
ObjectType objectType);
 
  121     this->Error = 
"Refusing to upload empty array.";
 
  125   return this->UploadInternal(&array[0],
 
  126             array.size() * 
sizeof(
typename T::value_type),
 
  132   const T *array, 
size_t numElements,
 
  137     this->Error = 
"Refusing to upload empty array.";
 
  140   return this->UploadInternal(array,
 
  141                               numElements * 
sizeof(T),
 
abstract base class for most VTK objects 
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses. 
 
std::string GetError() const 
Return a string describing errors. 
 
a simple class to control print indentation 
 
abstract superclass for arrays of numeric data 
 
object to represent cell connectivity 
 
bool IsReady() const 
Determine if the buffer object is ready to be used. 
 
bool Upload(const T &array, ObjectType type)
Upload data to the buffer object. 
 
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
 
represent and manipulate 3D points