VTK
vtkOpenGLPropItem.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLPropItem.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
15 
27 #ifndef vtkOpenGLPropItem_h
28 #define vtkOpenGLPropItem_h
29 
30 #include "vtkRenderingContextOpenGLModule.h" // For export macro
31 #include "vtkPropItem.h"
32 #include "vtkNew.h" // for vtkNew
33 
34 class vtkCamera;
35 
36 class VTKRENDERINGCONTEXTOPENGL_EXPORT vtkOpenGLPropItem: public vtkPropItem
37 {
38 public:
39  static vtkOpenGLPropItem *New();
41 
42 protected:
44  ~vtkOpenGLPropItem();
45 
46  // Sync the active vtkCamera with the GL state set by the painter.
47  virtual void UpdateTransforms();
48 
49  // Restore the vtkCamera state.
50  virtual void ResetTransforms();
51 
52 private:
53  vtkNew<vtkCamera> CameraCache;
54 
55  vtkOpenGLPropItem(const vtkOpenGLPropItem &) VTK_DELETE_FUNCTION;
56  void operator=(const vtkOpenGLPropItem &) VTK_DELETE_FUNCTION;
57 };
58 
59 #endif //vtkOpenGLPropItem_h
Sync Context2D state with vtk camera.
Embed a vtkProp in a vtkContextScene.
Definition: vtkPropItem.h:37
static vtkPropItem * New()
a virtual camera for 3D rendering
Definition: vtkCamera.h:50
Allocate and hold a VTK object.
Definition: vtkNew.h:67