45 #ifndef vtkParallelCoordinatesInteractorStyle_h
46 #define vtkParallelCoordinatesInteractorStyle_h
48 #include "vtkInteractionStyleModule.h"
71 vtkGetVector2Macro(CursorStartPosition,
int);
72 vtkGetVector2Macro(CursorCurrentPosition,
int);
73 vtkGetVector2Macro(CursorLastPosition,
int);
80 void GetCursorStartPosition(
vtkViewport *viewport,
double pos[2]);
81 void GetCursorCurrentPosition(
vtkViewport *viewport,
double pos[2]);
82 void GetCursorLastPosition(
vtkViewport *viewport,
double pos[2]);
101 virtual void StartInspect(
int x,
int y);
102 virtual void Inspect(
int x,
int y);
103 virtual void EndInspect();
127 int CursorStartPosition[2];
128 int CursorCurrentPosition[2];
129 int CursorLastPosition[2];
virtual void EndZoom()
Interaction mode entry points used internally.
virtual void StartZoom()
Interaction mode entry points used internally.
interactive manipulation of the camera specialized for parallel coordinates
abstract specification for Viewports
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void OnMiddleButtonUp()
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
virtual void OnRightButtonUp()
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
static vtkInteractorStyleTrackballCamera * New()
virtual void EndPan()
Interaction mode entry points used internally.
virtual void OnLeftButtonDown()
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
a simple class to control print indentation
virtual void OnMiddleButtonDown()
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
virtual void OnMouseMove()
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
virtual void OnRightButtonDown()
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
virtual void StartPan()
Interaction mode entry points used internally.
virtual void OnChar()
OnChar is triggered when an ASCII key is pressed.
interactive manipulation of the camera
virtual void OnLeftButtonUp()
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.