28 #ifndef vtkProgressBarRepresentation_h
29 #define vtkProgressBarRepresentation_h
31 #include "vtkInteractionWidgetsModule.h"
69 vtkSetClampMacro(ProgressRate,
double, 0, 1);
70 vtkGetMacro(ProgressRate,
double);
78 vtkSetVector3Macro(ProgressBarColor,
double);
79 vtkGetVector3Macro(ProgressBarColor,
double);
87 vtkSetVector3Macro(BackgroundColor,
double);
88 vtkGetVector3Macro(BackgroundColor,
double);
97 vtkGetMacro(DrawBackground,
bool);
127 double ProgressBarColor[3];
128 double BackgroundColor[3];
represent a vtkProgressBarWidget
void PrintSelf(ostream &os, vtkIndent indent)
Define standard methods.
vtkActor2D * BackgroundActor
abstract specification for Viewports
a actor that draws 2D data
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
These methods are necessary to make this representation behave as a vtkProp.
virtual void GetActors2D(vtkPropCollection *)
These methods are necessary to make this representation behave as a vtkProp.
concrete dataset represents vertices, lines, polygons, and triangle strips
static vtkBorderRepresentation * New()
Instantiate this class.
window superclass for vtkRenderWindow
virtual void GetSize(double size[2])
Subclasses should implement these methods.
vtkUnsignedCharArray * ProgressBarData
a simple class to control print indentation
virtual int RenderOpaqueGeometry(vtkViewport *)
These methods are necessary to make this representation behave as a vtkProp.
virtual void BuildRepresentation()
Subclasses should implement these methods.
virtual int RenderOverlay(vtkViewport *)
These methods are necessary to make this representation behave as a vtkProp.
represent a vtkBorderWidget
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
dynamic, self-adjusting array of unsigned char
represent surface properties of a 2D image
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
virtual int HasTranslucentPolygonalGeometry()
These methods are necessary to make this representation behave as a vtkProp.
virtual void ReleaseGraphicsResources(vtkWindow *)
These methods are necessary to make this representation behave as a vtkProp.
represent and manipulate 3D points
vtkUnsignedCharArray * BackgroundData