32 #include "vtkRenderingSceneGraphModule.h"  
  118   virtual void Traverse(
int operation);
 
  120   virtual void TraverseAllPasses();
 
  136   static const char* operation_type_strings[];
 
  138   void Apply(
int operation, 
bool prepass);
 
  162   void RemoveUnusedNodes();
 
  178   void operator=(const 
vtkViewNode&) VTK_DELETE_FUNCTION;
 
virtual void Build(bool)
Builds myself. 
 
vtkViewNodeFactory * MyFactory
 
abstract base class for most VTK objects 
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses. 
 
vtkCollection * PreparedNodes
Called first before adding missing nodes. 
 
operation_type
internal mechanics of graph traversal and actions 
 
virtual void Synchronize(bool)
Ensures that my state agrees with my Renderable's. 
 
vtkTypeUInt64 vtkMTimeType
 
a simple class to control print indentation 
 
vtkWeakPointer< vtkViewNode > Parent
 
vtkMTimeType RenderTime
Allows smart caching. 
 
factory that chooses vtkViewNodes to create 
 
virtual void Render(bool)
Makes calls to make self visible. 
 
vtkViewNodeCollection * Children
 
virtual void Invalidate(bool)
Clear any cached data. 
 
create and manipulate unsorted lists of objects 
 
a node within a VTK scene graph