VTK  9.3.20240424
Light.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
3#pragma once
4
5#include "vtkLogger.h"
6
7#include "../Types.h"
8#include "Object.h"
9
10#include <VisRTX.h>
11#include <cassert>
12#include <string>
13
14namespace RTW
15{
16VTK_ABI_NAMESPACE_BEGIN
17 class Light : public Object
18 {
19 friend class Renderer;
20
21 public:
22 Light(const std::string& type)
24 {
25 VisRTX::Context* rtx = VisRTX_GetContext();
26
27 if (type == "DirectionalLight" || type == "distant")
28 this->light = rtx->CreateDirectionalLight();
29 else if (type == "PointLight" || type == "point" || type == "SphereLight" || type == "sphere")
30 this->light = rtx->CreateSphericalLight();
31 else if (type == "SpotLight" || type == "spot")
32 this->light = rtx->CreateSpotLight();
33 else if (type == "QuadLight" || type == "quad")
34 this->light = rtx->CreateQuadLight();
35 else if (type == "AmbientLight" || type == "ambient")
36 this->light = rtx->CreateAmbientLight();
37 else if (type == "HDRILight" || type == "hdri")
38 this->light = rtx->CreateHDRILight();
39 else
40 {
41 vtkLogF(ERROR, "VisRTX Error: Unhandled light type \"%s\"", type.c_str());
42 assert(false);
43 }
44 }
45
47 {
48 this->light->Release();
49 }
50
51 std::string GetType()
52 {
53 switch(this->light->GetType())
54 {
55 case VisRTX::LightType::AMBIENT:
56 return "ambient";
57 case VisRTX::LightType::DIRECTIONAL:
58 return "distant";
59 case VisRTX::LightType::SPHERICAL:
60 return "sphere";
61 case VisRTX::LightType::SPOT:
62 return "spot";
63 case VisRTX::LightType::QUAD:
64 return "quad";
65 case VisRTX::LightType::HDRI:
66 return "hdri";
67 default:
68 return "unknown";
69 }
70 }
71
72 void Commit() override
73 {
74 VisRTX::Vec3f color;
75 if (this->GetVec3f({ "color" }, &color))
76 this->light->SetColor(color);
77
78 float intensity;
79 if (this->GetFloat({ "intensity" }, &intensity))
80 this->light->SetIntensity(intensity);
81
82 /*
83 * Directional
84 */
85 if (this->light->GetType() == VisRTX::LightType::DIRECTIONAL)
86 {
87 VisRTX::DirectionalLight* dirLight = dynamic_cast<VisRTX::DirectionalLight*>(this->light);
88
89 VisRTX::Vec3f direction;
90 if (this->GetVec3f({ "direction" }, &direction))
91 dirLight->SetDirection(direction);
92
93 float angularDiameter;
94 if (this->GetFloat({ "angularDiameter" }, &angularDiameter))
95 dirLight->SetAngularDiameter(angularDiameter);
96 }
97
98 /*
99 * Spherical
100 */
101 else if (this->light->GetType() == VisRTX::LightType::SPHERICAL)
102 {
103 VisRTX::SphericalLight* sphereLight = dynamic_cast<VisRTX::SphericalLight*>(this->light);
104
105 VisRTX::Vec3f position;
106 if (this->GetVec3f({ "position" }, &position))
107 sphereLight->SetPosition(position);
108
109 float radius;
110 if (this->GetFloat({ "radius" }, &radius))
111 sphereLight->SetRadius(radius);
112 }
113
114 /*
115 * Spot
116 */
117 else if (this->light->GetType() == VisRTX::LightType::SPOT)
118 {
119 VisRTX::SpotLight* spot = dynamic_cast<VisRTX::SpotLight*>(this->light);
120
121 VisRTX::Vec3f position;
122 if (this->GetVec3f({ "position" }, &position))
123 spot->SetPosition(position);
124
125 VisRTX::Vec3f direction;
126 if (this->GetVec3f({ "direction" }, &direction))
127 spot->SetDirection(direction);
128
129 float openingAngle;
130 if (this->GetFloat({ "openingAngle" }, &openingAngle))
131 spot->SetOpeningAngle(openingAngle);
132
133 float penumbraAngle;
134 if (this->GetFloat({ "penumbraAngle" }, &penumbraAngle))
135 spot->SetPenumbraAngle(penumbraAngle);
136
137 float radius;
138 if (this->GetFloat({ "radius" }, &radius))
139 spot->SetRadius(radius);
140 }
141
142 /*
143 * Quad
144 */
145 else if (this->light->GetType() == VisRTX::LightType::QUAD)
146 {
147 VisRTX::QuadLight* quad = dynamic_cast<VisRTX::QuadLight*>(this->light);
148
149 VisRTX::Vec3f position, edge1, edge2;
150 if (this->GetVec3f({ "position" }, &position) && this->GetVec3f({ "edge1" }, &edge1) && this->GetVec3f({ "edge2" }, &edge2))
151 quad->SetRect(position, edge1, edge2);
152
153 quad->SetTwoSided(false);
154 }
155
156 /*
157 * HDRI
158 */
159 else if (this->light->GetType() == VisRTX::LightType::HDRI)
160 {
161 VisRTX::HDRILight* hdri = dynamic_cast<VisRTX::HDRILight*>(this->light);
162
163 Texture* texture = this->GetObject<Texture>({ "map" });
164 if (texture)
165 hdri->SetTexture(texture->texture);
166
167 VisRTX::Vec3f direction;
168 if (this->GetVec3f({ "dir", "direction" }, &direction))
169 hdri->SetDirection(direction);
170
171 VisRTX::Vec3f up;
172 if (this->GetVec3f({ "up" }, &up))
173 hdri->SetUp(up);
174 }
175 }
176
177 private:
178 VisRTX::Light* light = nullptr;
179 };
180VTK_ABI_NAMESPACE_END
181}
@ RTW_LIGHT
Definition Types.h:147
void Commit() override
Definition Light.h:72
std::string GetType()
Definition Light.h:51
~Light()
Definition Light.h:46
Light(const std::string &type)
Definition Light.h:22
float GetFloat(const std::vector< std::string > &ids, float defaultValue=0.0f, bool *found=nullptr) const
Definition Object.h:136
VisRTX::Vec3f GetVec3f(const std::vector< std::string > &ids, const VisRTX::Vec3f &defaultValue=VisRTX::Vec3f(), bool *found=nullptr) const
Definition Object.h:204
Definition Backend.h:8
#define vtkLogF(verbosity_name,...)
Add to log given the verbosity level.
Definition vtkLogger.h:499