VTK
vtkOpenGLFramebufferObject Member List

This is the complete list of members for vtkOpenGLFramebufferObject, including all inherited members.

ActivateBuffer(unsigned int id)vtkOpenGLFramebufferObjectinline
ActivateBuffers()vtkOpenGLFramebufferObjectprotected
ActivateDrawBuffer(unsigned int id)vtkOpenGLFramebufferObject
ActivateDrawBuffers(unsigned int n)vtkOpenGLFramebufferObject
ActivateDrawBuffers(unsigned int *ids, int n)vtkOpenGLFramebufferObject
ActivateReadBuffer(unsigned int id)vtkOpenGLFramebufferObject
ActiveBuffersvtkOpenGLFramebufferObjectprotected
AddColorAttachment(unsigned int attId, vtkTextureObject *tex, unsigned int zslice=0, unsigned int format=0, unsigned int mipmapLevel=0)vtkOpenGLFramebufferObject
AddColorAttachment(unsigned int attId, vtkRenderbuffer *tex)vtkOpenGLFramebufferObject
AddDepthAttachment()vtkOpenGLFramebufferObject
AddDepthAttachment(vtkTextureObject *tex)vtkOpenGLFramebufferObject
AddDepthAttachment(vtkRenderbuffer *tex)vtkOpenGLFramebufferObject
AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AttachColorBuffer(unsigned int index)vtkOpenGLFramebufferObjectprotected
AttachDepthBuffer()vtkOpenGLFramebufferObjectprotected
Bind()vtkOpenGLFramebufferObject
Bind(unsigned int mode)vtkOpenGLFramebufferObject
Blit(const int srcExt[4], const int destExt[4], unsigned int bits, unsigned int mapping)vtkOpenGLFramebufferObjectstatic
BreakOnError()vtkObjectstatic
CheckFrameBufferStatus(unsigned int mode)vtkOpenGLFramebufferObject
CollectRevisions(ostream &)vtkObjectBaseinlineprotectedvirtual
ColorBuffersvtkOpenGLFramebufferObjectprotected
ContextvtkOpenGLFramebufferObjectprotected
CreateFBO()vtkOpenGLFramebufferObjectprotected
DeactivateDrawBuffers()vtkOpenGLFramebufferObject
DeactivateReadBuffer()vtkOpenGLFramebufferObject
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
Delete()vtkObjectBasevirtual
DepthBuffervtkOpenGLFramebufferObjectprotected
DestroyColorBuffers(vtkWindow *win)vtkOpenGLFramebufferObjectprotected
DestroyDepthBuffer(vtkWindow *win)vtkOpenGLFramebufferObjectprotected
DestroyFBO()vtkOpenGLFramebufferObjectprotected
DisplayBuffer(int value)vtkOpenGLFramebufferObjectprotected
DisplayDrawBuffers()vtkOpenGLFramebufferObjectprotected
DisplayFrameBufferAttachment(unsigned int uattachment)vtkOpenGLFramebufferObjectprotected
DisplayFrameBufferAttachments()vtkOpenGLFramebufferObjectprotected
DisplayReadBuffer()vtkOpenGLFramebufferObjectprotected
Download(int extent[4], int vtkType, int nComps, int oglType, int oglFormat)vtkOpenGLFramebufferObject
Download(int extent[4], int vtkType, int nComps, int oglType, int oglFormat, vtkPixelBufferObject *pbo)vtkOpenGLFramebufferObjectstatic
DownloadColor1(int extent[4], int vtkType, int channel)vtkOpenGLFramebufferObject
DownloadColor3(int extent[4], int vtkType)vtkOpenGLFramebufferObject
DownloadColor4(int extent[4], int vtkType)vtkOpenGLFramebufferObject
DownloadDepth(int extent[4], int vtkType)vtkOpenGLFramebufferObject
DrawBindingSavedvtkOpenGLFramebufferObjectprotected
DrawBufferSavedvtkOpenGLFramebufferObjectprotected
FastDelete()vtkObjectBasevirtual
FBOIndexvtkOpenGLFramebufferObjectprotected
GetBothMode()vtkOpenGLFramebufferObjectstatic
GetClassName() const vtkObjectBase
GetCommand(unsigned long tag)vtkObject
GetContext()vtkOpenGLFramebufferObject
GetDebug()vtkObject
GetDrawMode()vtkOpenGLFramebufferObjectstatic
GetFBOIndex()vtkOpenGLFramebufferObjectvirtual
GetFrameBufferStatus(unsigned int mode, const char *&desc)vtkOpenGLFramebufferObjectstatic
GetGlobalWarningDisplay()vtkObjectstatic
GetLastSize() overridevtkOpenGLFramebufferObjectinlinevirtual
GetLastSize(int &_arg1, int &_arg2) overridevtkOpenGLFramebufferObjectinlinevirtual
GetLastSize(int _arg[2]) overridevtkOpenGLFramebufferObjectinlinevirtual
GetMaximumNumberOfActiveTargets()vtkOpenGLFramebufferObject
GetMaximumNumberOfRenderTargets()vtkOpenGLFramebufferObject
GetMTime()vtkObjectvirtual
GetNumberOfColorAttachments()vtkOpenGLFramebufferObject
GetOpenGLType(int vtkType)vtkOpenGLFramebufferObjectprotected
GetReadMode()vtkOpenGLFramebufferObjectstatic
GetReferenceCount()vtkObjectBaseinline
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
InitializeObjectBase()vtkObjectBase
InitializeViewport(int width, int height)vtkOpenGLFramebufferObject
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkOpenGLFramebufferObjectvirtual
IsSupported(vtkOpenGLRenderWindow *)vtkOpenGLFramebufferObjectinlinestatic
IsTypeOf(const char *type)vtkOpenGLFramebufferObjectstatic
LastSizevtkOpenGLFramebufferObjectprotected
LoadRequiredExtensions(vtkOpenGLRenderWindow *)vtkOpenGLFramebufferObjectinlineprotectedstatic
Modified()vtkObjectvirtual
MTimevtkObjectprotected
New()vtkOpenGLFramebufferObjectstatic
NewInstance() const vtkOpenGLFramebufferObject
NewInstanceInternal() const vtkOpenGLFramebufferObjectprotectedvirtual
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
PopulateFramebuffer(int width, int height)vtkOpenGLFramebufferObject
PopulateFramebuffer(int width, int height, bool useTextures, int numberOfColorAttachments, int colorDataType, bool wantDepthAttachment, int depthBitplanes, int multisamples, bool wantStencilAttachment=false)vtkOpenGLFramebufferObject
PreviousDrawBuffervtkOpenGLFramebufferObjectprotected
PreviousDrawFBOvtkOpenGLFramebufferObjectprotected
PreviousReadBuffervtkOpenGLFramebufferObjectprotected
PreviousReadFBOvtkOpenGLFramebufferObjectprotected
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintRevisions(ostream &)vtkObjectBaseinline
PrintSelf(ostream &os, vtkIndent indent) overridevtkOpenGLFramebufferObjectvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
ReadBindingSavedvtkOpenGLFramebufferObjectprotected
ReadBufferSavedvtkOpenGLFramebufferObjectprotected
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
ReleaseGraphicsResources(vtkWindow *win)vtkOpenGLFramebufferObjectvirtual
RemoveAllObservers()vtkObject
RemoveColorAttachment(unsigned int index)vtkOpenGLFramebufferObject
RemoveColorAttachments(unsigned int num)vtkOpenGLFramebufferObject
RemoveDepthAttachment()vtkOpenGLFramebufferObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
RenderQuad(int minX, int maxX, int minY, int maxY, vtkShaderProgram *program, vtkOpenGLVertexArrayObject *vao)vtkOpenGLFramebufferObject
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
Resize(int width, int height)vtkOpenGLFramebufferObject
ResourceCallbackvtkOpenGLFramebufferObjectprotected
RestorePreviousBindings()vtkOpenGLFramebufferObject
RestorePreviousBindings(unsigned int mode)vtkOpenGLFramebufferObject
RestorePreviousBindingsAndBuffers()vtkOpenGLFramebufferObjectinline
RestorePreviousBindingsAndBuffers(unsigned int mode)vtkOpenGLFramebufferObjectinline
RestorePreviousBuffers()vtkOpenGLFramebufferObject
RestorePreviousBuffers(unsigned int mode)vtkOpenGLFramebufferObject
SafeDownCast(vtkObjectBase *o)vtkOpenGLFramebufferObjectstatic
SaveCurrentBindings()vtkOpenGLFramebufferObject
SaveCurrentBindings(unsigned int mode)vtkOpenGLFramebufferObject
SaveCurrentBindingsAndBuffers()vtkOpenGLFramebufferObjectinline
SaveCurrentBindingsAndBuffers(unsigned int mode)vtkOpenGLFramebufferObjectinline
SaveCurrentBuffers()vtkOpenGLFramebufferObject
SaveCurrentBuffers(unsigned int mode)vtkOpenGLFramebufferObject
SetContext(vtkRenderWindow *context)vtkOpenGLFramebufferObject
SetDebug(bool debugFlag)vtkObject
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetReferenceCount(int)vtkObjectBase
Start(int width, int height)vtkOpenGLFramebufferObject
StartNonOrtho(int width, int height)vtkOpenGLFramebufferObject
SubjectHelpervtkObjectprotected
Superclass typedefvtkOpenGLFramebufferObject
UnBind()vtkOpenGLFramebufferObject
UnBind(unsigned int mode)vtkOpenGLFramebufferObject
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
UpdateSize()vtkOpenGLFramebufferObjectprotected
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkFrameBufferObjectBase()vtkFrameBufferObjectBaseprotected
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLFramebufferObject()vtkOpenGLFramebufferObjectprotected
WeakPointersvtkObjectBaseprotected
~vtkFrameBufferObjectBase() overridevtkFrameBufferObjectBaseprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLFramebufferObject() overridevtkOpenGLFramebufferObjectprotected