VTK  9.3.20240420
vtkOpenGLShaderCache Member List

This is the complete list of members for vtkOpenGLShaderCache, including all inherited members.

AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
BindShader(vtkShaderProgram *shader)vtkOpenGLShaderCacheprotectedvirtual
BreakOnError()vtkObjectstatic
ClearLastShaderBound()vtkOpenGLShaderCacheinlinevirtual
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
Delete()vtkObjectBasevirtual
ElapsedTimevtkOpenGLShaderCacheprotected
FastDelete()vtkObjectBasevirtual
GetAlternateFreeFunction()vtkObjectBaseprotectedstatic
GetClassName() constvtkObjectBase
GetCommand(unsigned long tag)vtkObject
GetCurrentFreeFunction()vtkObjectBaseprotectedstatic
GetCurrentMallocFunction()vtkObjectBaseprotectedstatic
GetCurrentReallocFunction()vtkObjectBaseprotectedstatic
GetDebug()vtkObject
GetGlobalWarningDisplay()vtkObjectstatic
GetIsInMemkind() constvtkObjectBase
GetLastShaderBound()vtkOpenGLShaderCachevirtual
GetMTime()vtkObjectvirtual
GetNumberOfGenerationsFromBase(const char *name)vtkObjectBasevirtual
GetNumberOfGenerationsFromBaseType(const char *name)vtkObjectBasestatic
GetObjectDescription() const overridevtkObjectvirtual
GetObjectName() constvtkObjectvirtual
GetReferenceCount()vtkObjectBaseinline
GetShaderProgram(const char *vertexCode, const char *fragmentCode, const char *geometryCode, const char *tessControlCode, const char *tessEvalCode)vtkOpenGLShaderCacheprotectedvirtual
GetShaderProgram(std::map< vtkShader::Type, vtkShader * > shaders)vtkOpenGLShaderCacheprotectedvirtual
GetSyncGLSLShaderVersion()vtkOpenGLShaderCachevirtual
GetUsingMemkind()vtkObjectBasestatic
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
InitializeObjectBase()vtkObjectBase
InternalvtkOpenGLShaderCacheprotected
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkOpenGLShaderCachevirtual
IsTypeOf(const char *type)vtkOpenGLShaderCachestatic
LastShaderBoundvtkOpenGLShaderCacheprotected
Modified()vtkObjectvirtual
MTimevtkObjectprotected
New()vtkOpenGLShaderCachestatic
NewInstance() constvtkOpenGLShaderCache
NewInstanceInternal() constvtkOpenGLShaderCacheprotectedvirtual
ObjectNamevtkObjectprotected
OpenGLMajorVersionvtkOpenGLShaderCacheprotected
OpenGLMinorVersionvtkOpenGLShaderCacheprotected
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintSelf(ostream &os, vtkIndent indent) overridevtkOpenGLShaderCachevirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
ReadyShaderProgram(const char *vertexCode, const char *fragmentCode, const char *geometryCode, vtkTransformFeedback *cap=nullptr)vtkOpenGLShaderCachevirtual
ReadyShaderProgram(const char *vertexCode, const char *fragmentCode, const char *geometryCode, const char *tessControlCode, const char *tessEvalCode, vtkTransformFeedback *cap=nullptr)vtkOpenGLShaderCachevirtual
ReadyShaderProgram(std::map< vtkShader::Type, vtkShader * > shaders, vtkTransformFeedback *cap=nullptr)vtkOpenGLShaderCachevirtual
ReadyShaderProgram(vtkShaderProgram *shader, vtkTransformFeedback *cap=nullptr)vtkOpenGLShaderCachevirtual
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBase
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
ReleaseCurrentShader()vtkOpenGLShaderCache
ReleaseGraphicsResources(vtkWindow *win)vtkOpenGLShaderCachevirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
ReplaceShaderValues(std::string &VSSource, std::string &FSSource, std::string &GSSource, std::string &TCSSource, std::string &TESSource)vtkOpenGLShaderCacheprotectedvirtual
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
SafeDownCast(vtkObjectBase *o)vtkOpenGLShaderCachestatic
SetDebug(bool debugFlag)vtkObject
SetElapsedTime(float val)vtkOpenGLShaderCacheinline
SetGlobalWarningDisplay(vtkTypeBool val)vtkObjectstatic
SetMemkindDirectory(const char *directoryname)vtkObjectBasestatic
SetObjectName(const std::string &objectName)vtkObjectvirtual
SetReferenceCount(int)vtkObjectBase
SetSyncGLSLShaderVersion(bool)vtkOpenGLShaderCachevirtual
SubjectHelpervtkObjectprotected
Superclass typedefvtkOpenGLShaderCache
SyncGLSLShaderVersionvtkOpenGLShaderCacheprotected
SyncGLSLShaderVersionOff()vtkOpenGLShaderCachevirtual
SyncGLSLShaderVersionOn()vtkOpenGLShaderCachevirtual
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
UsesGarbageCollector() constvtkObjectBaseinlinevirtual
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLShaderCache()vtkOpenGLShaderCacheprotected
WeakPointersvtkObjectBaseprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLShaderCache() overridevtkOpenGLShaderCacheprotected