VTK  9.1.20211019
vtkOpenGLState Member List

This is the complete list of members for vtkOpenGLState, including all inherited members.

ActivateTexture(vtkTextureObject *)vtkOpenGLState
AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
BlendFuncSeparate(std::array< unsigned int, 4 > val)vtkOpenGLStateprotected
BreakOnError()vtkObjectstatic
CheckState()vtkOpenGLStateprotected
ClearColor(std::array< float, 4 > val)vtkOpenGLStateprotected
ColorMask(std::array< unsigned char, 4 > val)vtkOpenGLStateprotected
DeactivateTexture(vtkTextureObject *)vtkOpenGLState
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
Delete()vtkObjectBasevirtual
DrawBindingsvtkOpenGLStateprotected
FastDelete()vtkObjectBasevirtual
GetAlternateFreeFunction()vtkObjectBaseprotectedstatic
GetBlendFuncState(int *)vtkOpenGLState
GetClassName() constvtkObjectBase
GetCommand(unsigned long tag)vtkObject
GetCurrentDrawFramebufferState(unsigned int &drawBinding, unsigned int &drawBuffer)vtkOpenGLState
GetCurrentFreeFunction()vtkObjectBaseprotectedstatic
GetCurrentMallocFunction()vtkObjectBaseprotectedstatic
GetCurrentReallocFunction()vtkObjectBaseprotectedstatic
GetDebug()vtkObject
GetDefaultTextureInternalFormat(int vtktype, int numComponents, bool needInteger, bool needFloat, bool needSRGB)vtkOpenGLState
GetEnumState(unsigned int name)vtkOpenGLState
GetGlobalWarningDisplay()vtkObjectstatic
GetIsInMemkind() constvtkObjectBase
GetMTime()vtkObjectvirtual
GetNumberOfGenerationsFromBase(const char *name)vtkObjectBasevirtual
GetNumberOfGenerationsFromBaseType(const char *name)vtkObjectBasestatic
GetReferenceCount()vtkObjectBaseinline
GetRenderer()vtkOpenGLStateinline
GetShaderCache()vtkOpenGLStatevirtual
GetTextureUnitForTexture(vtkTextureObject *)vtkOpenGLState
GetTextureUnitManager()vtkOpenGLState
GetUsingMemkind()vtkObjectBasestatic
GetVBOCache()vtkOpenGLStatevirtual
GetVendor()vtkOpenGLStateinline
GetVersion()vtkOpenGLStateinline
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
Initialize(vtkOpenGLRenderWindow *)vtkOpenGLState
InitializeObjectBase()vtkObjectBase
InitializeTextureInternalFormats()vtkOpenGLStateprotected
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkOpenGLStatevirtual
IsTypeOf(const char *type)vtkOpenGLStatestatic
MajorVersionvtkOpenGLStateprotected
MaxTextureSizevtkOpenGLStateprotected
MinorVersionvtkOpenGLStateprotected
Modified()vtkObjectvirtual
MTimevtkObjectprotected
New()vtkOpenGLStatestatic
NewInstance() constvtkOpenGLState
NewInstanceInternal() constvtkOpenGLStateprotectedvirtual
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
Pop()vtkOpenGLState
PopDrawFramebufferBinding()vtkOpenGLState
PopFramebufferBindings()vtkOpenGLStateinline
PopReadFramebufferBinding()vtkOpenGLState
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintSelf(ostream &os, vtkIndent indent) overridevtkOpenGLStatevirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
Push()vtkOpenGLState
PushDrawFramebufferBinding()vtkOpenGLState
PushFramebufferBindings()vtkOpenGLStateinline
PushReadFramebufferBinding()vtkOpenGLState
ReadBindingsvtkOpenGLStateprotected
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
RenderervtkOpenGLStateprotected
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
Reset()vtkOpenGLState
ResetEnumState(unsigned int name)vtkOpenGLState
ResetFramebufferBindings()vtkOpenGLState
ResetGLActiveTexture()vtkOpenGLState
ResetGLBlendEquationState()vtkOpenGLState
ResetGLBlendFuncState()vtkOpenGLState
ResetGLClearColorState()vtkOpenGLState
ResetGLClearDepthState()vtkOpenGLState
ResetGLColorMaskState()vtkOpenGLState
ResetGLCullFaceState()vtkOpenGLState
ResetGLDepthFuncState()vtkOpenGLState
ResetGLDepthMaskState()vtkOpenGLState
ResetGLScissorState()vtkOpenGLState
ResetGLViewportState()vtkOpenGLState
SafeDownCast(vtkObjectBase *o)vtkOpenGLStatestatic
Scissor(std::array< int, 4 > val)vtkOpenGLStateprotected
SetDebug(bool debugFlag)vtkObject
SetEnumState(unsigned int name, bool value)vtkOpenGLState
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetMemkindDirectory(const char *directoryname)vtkObjectBasestatic
SetReferenceCount(int)vtkObjectBase
SetTextureUnitManager(vtkTextureUnitManager *textureUnitManager)vtkOpenGLState
SetVBOCache(vtkOpenGLVertexBufferObjectCache *val)vtkOpenGLState
ShaderCachevtkOpenGLStateprotected
StackvtkOpenGLStateprotected
SubjectHelpervtkObjectprotected
Superclass typedefvtkOpenGLState
TextureInternalFormatsvtkOpenGLStateprotected
TextureResourceIdsvtkOpenGLStateprotected
TextureUnitManagervtkOpenGLStateprotected
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
VBOCachevtkOpenGLStateprotected
VendorvtkOpenGLStateprotected
VerifyNoActiveTextures()vtkOpenGLState
VersionvtkOpenGLStateprotected
Viewport(std::array< int, 4 > val)vtkOpenGLStateprotected
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkBindFramebuffer(unsigned int target, vtkOpenGLFramebufferObject *fo)vtkOpenGLState
vtkDrawBuffers(unsigned int n, unsigned int *, vtkOpenGLFramebufferObject *)vtkOpenGLState
vtkglActiveTexture(unsigned int)vtkOpenGLState
vtkglBindFramebuffer(unsigned int target, unsigned int fb)vtkOpenGLState
vtkglBlendEquation(unsigned int val)vtkOpenGLState
vtkglBlendEquationSeparate(unsigned int col, unsigned int alpha)vtkOpenGLState
vtkglBlendFunc(unsigned int sfactor, unsigned int dfactor)vtkOpenGLStateinline
vtkglBlendFuncSeparate(unsigned int sfactorRGB, unsigned int dfactorRGB, unsigned int sfactorAlpha, unsigned int dfactorAlpha)vtkOpenGLState
vtkglBlitFramebuffer(int, int, int, int, int, int, int, int, unsigned int, unsigned int)vtkOpenGLState
vtkglClear(unsigned int mask)vtkOpenGLState
vtkglClearColor(float red, float green, float blue, float alpha)vtkOpenGLState
vtkglClearDepth(double depth)vtkOpenGLState
vtkglColorMask(unsigned char r, unsigned char g, unsigned char b, unsigned char a)vtkOpenGLState
vtkglCullFace(unsigned int val)vtkOpenGLState
vtkglDepthFunc(unsigned int val)vtkOpenGLState
vtkglDepthMask(unsigned char flag)vtkOpenGLState
vtkglDisable(unsigned int cap)vtkOpenGLState
vtkglDrawBuffer(unsigned int)vtkOpenGLState
vtkglDrawBuffers(unsigned int n, unsigned int *)vtkOpenGLState
vtkglEnable(unsigned int cap)vtkOpenGLState
vtkglGetBooleanv(unsigned int pname, unsigned char *params)vtkOpenGLState
vtkglGetDoublev(unsigned int pname, double *params)vtkOpenGLState
vtkglGetFloatv(unsigned int pname, float *params)vtkOpenGLState
vtkglGetIntegerv(unsigned int pname, int *params)vtkOpenGLState
vtkglLineWidth(float)vtkOpenGLState
vtkglPixelStorei(unsigned int, int)vtkOpenGLState
vtkglPointSize(float)vtkOpenGLState
vtkglReadBuffer(unsigned int)vtkOpenGLState
vtkglScissor(int x, int y, int width, int height)vtkOpenGLState
vtkglStencilFunc(unsigned int func, int ref, unsigned int mask)vtkOpenGLState
vtkglStencilFuncSeparate(unsigned int face, unsigned int func, int ref, unsigned int mask)vtkOpenGLState
vtkglStencilMask(unsigned int mask)vtkOpenGLState
vtkglStencilMaskSeparate(unsigned int face, unsigned int mask)vtkOpenGLState
vtkglStencilOp(unsigned int sfail, unsigned int dpfail, unsigned int dppass)vtkOpenGLState
vtkglStencilOpSeparate(unsigned int face, unsigned int sfail, unsigned int dpfail, unsigned int dppass)vtkOpenGLState
vtkglViewport(int x, int y, int width, int height)vtkOpenGLState
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLState()vtkOpenGLStateprotected
vtkReadBuffer(unsigned int, vtkOpenGLFramebufferObject *)vtkOpenGLState
WeakPointersvtkObjectBaseprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLState() overridevtkOpenGLStateprotected