VTK  9.3.20240425
vtkSDL2OpenGLRenderWindow Member List

This is the complete list of members for vtkSDL2OpenGLRenderWindow, including all inherited members.

AbortCheckTimevtkRenderWindowprotected
AbortRendervtkRenderWindowprotected
ActivateTexture(vtkTextureObject *)vtkOpenGLRenderWindow
AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddRenderer(vtkRenderer *)vtkRenderWindowvirtual
AlphaBitPlanesvtkRenderWindowprotected
AlphaBitPlanesOff()vtkRenderWindowvirtual
AlphaBitPlanesOn()vtkRenderWindowvirtual
AnaglyphColorMaskvtkRenderWindowprotected
AnaglyphColorSaturationvtkRenderWindowprotected
BlitDisplayFramebuffer()vtkOpenGLRenderWindow
BlitDisplayFramebuffer(int right, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, int destWidth, int destHeight, int bufferMode, int interpolation)vtkOpenGLRenderWindow
BlitDisplayFramebufferColorAndDepth()vtkOpenGLRenderWindow
BlitDisplayFramebuffersToHardware()vtkOpenGLRenderWindowprotectedvirtual
BlitToCurrent enum valuevtkOpenGLRenderWindow
BlitToCurrentWithDepth enum valuevtkOpenGLRenderWindow
BlitToHardware enum valuevtkOpenGLRenderWindow
BlitToRenderFramebuffer(bool includeDepth)vtkOpenGLRenderWindow
BlitToRenderFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, int destWidth, int destHeight, int bufferMode, int interpolation)vtkOpenGLRenderWindow
BordersvtkRenderWindowprotected
BordersOff()vtkRenderWindowvirtual
BordersOn()vtkRenderWindowvirtual
BreakOnError()vtkObjectstatic
CapabilitiesvtkOpenGLRenderWindowprotected
CaptureGL2PSSpecialProps(vtkCollection *specialProps)vtkRenderWindow
CapturingGL2PSSpecialPropsvtkRenderWindowprotected
CheckAbortStatus()vtkRenderWindowvirtual
CheckInRenderStatus()vtkRenderWindowinlinevirtual
Clean()vtkSDL2OpenGLRenderWindow
CleanUpRenderers()vtkSDL2OpenGLRenderWindowprotected
ClearInRenderStatus()vtkRenderWindowinlinevirtual
ContextCreationTimevtkOpenGLRenderWindowprotected
ContextIdvtkSDL2OpenGLRenderWindowprotected
ContextStackvtkSDL2OpenGLRenderWindowprotected
CopyResultFrame()vtkRenderWindowvirtual
CreateAWindow() overridevtkSDL2OpenGLRenderWindowprotectedvirtual
CreateFramebuffers(int width, int height)vtkOpenGLRenderWindowprotected
CurrentCursorvtkRenderWindowprotected
CursorFileNamevtkRenderWindowprotected
DeactivateTexture(vtkTextureObject *)vtkOpenGLRenderWindow
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
DEFAULT_BASE_WINDOW_NAMEvtkSDL2OpenGLRenderWindowprotectedstatic
Delete()vtkObjectBasevirtual
DepthBlitQuadvtkOpenGLRenderWindowprotected
DepthFramebuffervtkOpenGLRenderWindowprotected
DepthReadQuadvtkOpenGLRenderWindowprotected
DesiredUpdateRatevtkRenderWindowprotected
DestroyWindow() overridevtkSDL2OpenGLRenderWindowprotectedvirtual
DetectDPI()vtkWindowinlinevirtual
DeviceIndexvtkRenderWindowprotected
DisplayFramebuffervtkOpenGLRenderWindowprotected
DoStereoRender()vtkRenderWindowprotectedvirtual
DoubleBuffervtkWindowprotected
DoubleBufferOff()vtkWindowvirtual
DoubleBufferOn()vtkWindowvirtual
DPIvtkWindowprotected
DrawPixels(int x1, int y1, int x2, int y2, int numComponents, int dataType, void *data)vtkOpenGLRenderWindowvirtual
DrawPixels(int dstXmin, int dstYmin, int dstXmax, int dstYmax, int srcXmin, int srcYmin, int srcXmax, int srcYmax, int srcWidth, int srcHeight, int numComponents, int dataType, void *data)vtkOpenGLRenderWindowvirtual
DrawPixels(int srcWidth, int srcHeight, int numComponents, int dataType, void *data)vtkOpenGLRenderWindowvirtual
DrawPixelsTextureObjectvtkOpenGLRenderWindowprotected
End() overridevtkOpenGLRenderWindowvirtual
ErasevtkWindowprotected
EraseOff()vtkWindowvirtual
EraseOn()vtkWindowvirtual
FastDelete()vtkObjectBasevirtual
Finalize() overridevtkSDL2OpenGLRenderWindowvirtual
FirstRenderTimevtkOpenGLRenderWindowprotected
FlipQuadvtkOpenGLRenderWindowprotected
Frame() overridevtkSDL2OpenGLRenderWindowvirtual
FrameBlitModevtkOpenGLRenderWindowprotected
FrameBlitModes enum namevtkOpenGLRenderWindow
FramebufferFlipYvtkOpenGLRenderWindowprotected
FramebufferFlipYOff()vtkOpenGLRenderWindowvirtual
FramebufferFlipYOn()vtkOpenGLRenderWindowvirtual
FullScreenvtkRenderWindowprotected
FullScreenOff()vtkRenderWindowvirtual
FullScreenOn()vtkRenderWindowvirtual
GetAbortRender()vtkRenderWindowvirtual
GetActualSize()vtkWindow
GetAlphaBitPlanes()vtkRenderWindowvirtual
GetAlternateFreeFunction()vtkObjectBaseprotectedstatic
GetAnaglyphColorMask()vtkRenderWindowvirtual
GetAnaglyphColorMask(int data[2])vtkRenderWindowvirtual
GetAnaglyphColorSaturation()vtkRenderWindowvirtual
GetBorders()vtkRenderWindowvirtual
GetBufferNeedsResolving()vtkOpenGLRenderWindow
GetCapturingGL2PSSpecialProps()vtkRenderWindowvirtual
GetClassName() constvtkObjectBase
GetColorBufferInternalFormat(int attachmentPoint)vtkOpenGLRenderWindow
GetColorBufferSizes(int *rgba) overridevtkSDL2OpenGLRenderWindowvirtual
GetCommand(unsigned long tag)vtkObject
GetContextCreationTime()vtkOpenGLRenderWindowvirtual
GetCurrentCursor()vtkRenderWindowvirtual
GetCurrentFreeFunction()vtkObjectBaseprotectedstatic
GetCurrentMallocFunction()vtkObjectBaseprotectedstatic
GetCurrentReallocFunction()vtkObjectBaseprotectedstatic
GetDebug()vtkObject
GetDefaultTextureInternalFormat(int vtktype, int numComponents, bool needInteger, bool needFloat, bool needSRGB)vtkOpenGLRenderWindow
GetDepthBufferSize() overridevtkOpenGLRenderWindowvirtual
GetDesiredUpdateRate()vtkRenderWindowvirtual
GetDeviceIndex()vtkRenderWindowvirtual
GetDeviceToWorldMatrixForDevice(vtkEventDataDevice device, vtkMatrix4x4 *deviceToWorldMatrix)vtkRenderWindowvirtual
GetDisplayFramebuffer()vtkOpenGLRenderWindowvirtual
GetDoubleBuffer()vtkWindowvirtual
GetDPI()vtkWindowvirtual
GetErase()vtkWindowvirtual
GetEventPending()vtkRenderWindowinlinevirtual
GetFrameBlitMode()vtkOpenGLRenderWindowvirtual
GetFramebufferFlipY()vtkOpenGLRenderWindowvirtual
GetFullScreen()vtkRenderWindowvirtual
GetGenericContext() overridevtkRenderWindowinlinevirtual
GetGenericDisplayId() overridevtkSDL2OpenGLRenderWindowinlinevirtual
GetGenericDrawable() overridevtkSDL2OpenGLRenderWindowinlinevirtual
GetGenericParentId() overridevtkRenderWindowinlinevirtual
GetGenericWindowId() overridevtkSDL2OpenGLRenderWindowinlinevirtual
GetGlobalMaximumNumberOfMultiSamples()vtkOpenGLRenderWindowstatic
GetGlobalWarningDisplay()vtkObjectstatic
GetInAbortCheck()vtkRenderWindowvirtual
GetInteractor()vtkRenderWindowvirtual
GetIsInMemkind() constvtkObjectBase
GetLineSmoothing()vtkRenderWindowvirtual
GetMapped()vtkWindowvirtual
GetMaximumHardwareLineWidth()vtkOpenGLRenderWindowinlinevirtual
GetMTime()vtkObjectvirtual
GetMultiSamples()vtkRenderWindowvirtual
GetNeverRendered()vtkRenderWindowvirtual
GetNoiseTextureUnit()vtkOpenGLRenderWindow
GetNumberOfDevices()vtkRenderWindowinlinevirtual
GetNumberOfGenerationsFromBase(const char *name)vtkObjectBasevirtual
GetNumberOfGenerationsFromBaseType(const char *name)vtkObjectBasestatic
GetNumberOfLayers()vtkRenderWindowvirtual
GetObjectDescription() const overridevtkObjectvirtual
GetObjectName() constvtkObjectvirtual
GetOffScreenRendering()vtkWindowinline
GetOpenGLSupportMessage()vtkOpenGLRenderWindowinline
GetOpenGLVersion(int &major, int &minor)vtkOpenGLRenderWindow
GetPhysicalScale()vtkRenderWindowvirtual
GetPhysicalToWorldMatrix(vtkMatrix4x4 *matrix)vtkRenderWindowvirtual
GetPhysicalTranslation()vtkRenderWindowvirtual
GetPhysicalTranslation(double &, double &, double &)vtkRenderWindowvirtual
GetPhysicalTranslation(double[3])vtkRenderWindowvirtual
GetPhysicalViewDirection()vtkRenderWindowvirtual
GetPhysicalViewDirection(double &, double &, double &)vtkRenderWindowvirtual
GetPhysicalViewDirection(double[3])vtkRenderWindowvirtual
GetPhysicalViewUp()vtkRenderWindowvirtual
GetPhysicalViewUp(double &, double &, double &)vtkRenderWindowvirtual
GetPhysicalViewUp(double[3])vtkRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front, int right) overridevtkOpenGLRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right) overridevtkOpenGLRenderWindowvirtual
GetPlatformSupportsRenderWindowSharing()vtkRenderWindowinlinevirtual
GetPointSmoothing()vtkRenderWindowvirtual
GetPolygonSmoothing()vtkRenderWindowvirtual
GetPosition() overridevtkSDL2OpenGLRenderWindowvirtual
GetReferenceCount()vtkObjectBaseinline
GetRenderBufferTargetDepthSize()vtkOpenGLRenderWindowvirtual
GetRenderers()vtkRenderWindowinline
GetRenderFramebuffer()vtkOpenGLRenderWindowvirtual
GetRenderingBackend() overridevtkOpenGLRenderWindowvirtual
GetRenderLibrary()vtkRenderWindowstatic
GetRGBACharPixelData(int x, int y, int x2, int y2, int front, int right=0) overridevtkOpenGLRenderWindowvirtual
GetRGBACharPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right=0) overridevtkOpenGLRenderWindowvirtual
GetRGBAPixelData(int x, int y, int x2, int y2, int front, int right=0) overridevtkOpenGLRenderWindowvirtual
GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data, int right=0) overridevtkOpenGLRenderWindowvirtual
GetScreenSize() overridevtkSDL2OpenGLRenderWindowvirtual
GetShaderCache()vtkOpenGLRenderWindow
GetSharedRenderWindow()vtkRenderWindowvirtual
GetShowWindow()vtkWindowvirtual
GetSize() overridevtkSDL2OpenGLRenderWindowvirtual
GetState()vtkOpenGLRenderWindowinlinevirtual
GetStencilCapable()vtkRenderWindowvirtual
GetStereoCapableWindow()vtkRenderWindowvirtual
GetStereoRender()vtkRenderWindowvirtual
GetStereoType()vtkRenderWindowvirtual
GetStereoTypeAsString()vtkRenderWindow
GetStereoTypeAsString(int type)vtkRenderWindowstatic
GetSwapBuffers()vtkRenderWindowvirtual
GetTextureUnitForTexture(vtkTextureObject *)vtkOpenGLRenderWindow
GetTextureUnitManager()vtkOpenGLRenderWindow
GetTileScale()vtkWindowvirtual
GetTileScale(int &, int &)vtkWindowvirtual
GetTileScale(int[2])vtkWindowvirtual
GetTileViewport()vtkWindowvirtual
GetTileViewport(double &, double &, double &, double &)vtkWindowvirtual
GetTileViewport(double[4])vtkWindowvirtual
GetTQuad2DVBO()vtkOpenGLRenderWindow
GetUseOffScreenBuffers()vtkWindowvirtual
GetUseSRGBColorSpace()vtkRenderWindowvirtual
GetUsingMemkind()vtkObjectBasestatic
GetUsingSRGBColorSpace()vtkOpenGLRenderWindow
GetVBOCache()vtkOpenGLRenderWindow
GetWindowName()vtkWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2) overridevtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2, float *z) overridevtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) overridevtkOpenGLRenderWindowvirtual
GetZbufferDataAtPoint(int x, int y)vtkRenderWindowinline
GlewInitValidvtkOpenGLRenderWindowprotected
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
GLStateIntegersvtkOpenGLRenderWindowprotected
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
HasRenderer(vtkRenderer *)vtkRenderWindow
HideCursor() overridevtkSDL2OpenGLRenderWindowvirtual
InAbortCheckvtkRenderWindowprotected
Initialize() overridevtkSDL2OpenGLRenderWindowvirtual
InitializedvtkOpenGLRenderWindowprotected
InitializeFromCurrentContext() overridevtkOpenGLRenderWindowvirtual
InitializeObjectBase()vtkObjectBase
InRendervtkRenderWindowprotected
InteractorvtkRenderWindowprotected
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkSDL2OpenGLRenderWindowvirtual
IsCurrent() overridevtkSDL2OpenGLRenderWindowvirtual
IsDirect()vtkRenderWindowinlinevirtual
IsPointSpriteBugPresent()vtkOpenGLRenderWindowinlinevirtual
IsTypeOf(const char *type)vtkSDL2OpenGLRenderWindowstatic
LastMultiSamplesvtkOpenGLRenderWindowprotected
LineSmoothingvtkRenderWindowprotected
LineSmoothingOff()vtkRenderWindowvirtual
LineSmoothingOn()vtkRenderWindowvirtual
MakeCurrent() overridevtkSDL2OpenGLRenderWindowvirtual
MakeRenderWindowInteractor()vtkRenderWindowvirtual
MappedvtkWindowprotected
MaximumHardwareLineWidthvtkOpenGLRenderWindowprotected
Modified()vtkObjectvirtual
MTimevtkObjectprotected
MultiSamplesvtkRenderWindowprotected
NeverRenderedvtkRenderWindowprotected
New()vtkSDL2OpenGLRenderWindowstatic
NewInstance() constvtkSDL2OpenGLRenderWindow
NewInstanceInternal() constvtkSDL2OpenGLRenderWindowprotectedvirtual
NoBlit enum valuevtkOpenGLRenderWindow
NoiseTextureObjectvtkOpenGLRenderWindowprotected
NumberOfLayersvtkRenderWindowprotected
ObjectNamevtkObjectprotected
OffScreenRenderingOff()vtkWindowvirtual
OffScreenRenderingOn()vtkWindowvirtual
OldScreenvtkRenderWindowprotected
OpenGLInit()vtkOpenGLRenderWindowvirtual
OpenGLInitContext()vtkOpenGLRenderWindowvirtual
OpenGLInitState()vtkOpenGLRenderWindowvirtual
OpenGLSupportMessagevtkOpenGLRenderWindowprotected
OpenGLSupportResultvtkOpenGLRenderWindowprotected
OpenGLSupportTestedvtkOpenGLRenderWindowprotected
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
OwnContextvtkOpenGLRenderWindowprotected
PhysicalScalevtkRenderWindowprotected
PhysicalToWorldMatrixModified enum valuevtkRenderWindow
PhysicalTranslationvtkRenderWindowprotected
PhysicalViewDirectionvtkRenderWindowprotected
PhysicalViewUpvtkRenderWindowprotected
PointSmoothingvtkRenderWindowprotected
PointSmoothingOff()vtkRenderWindowvirtual
PointSmoothingOn()vtkRenderWindowvirtual
PolygonSmoothingvtkRenderWindowprotected
PolygonSmoothingOff()vtkRenderWindowvirtual
PolygonSmoothingOn()vtkRenderWindowvirtual
PopContext() overridevtkSDL2OpenGLRenderWindowvirtual
PositionvtkWindowprotected
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintSelf(ostream &os, vtkIndent indent) overridevtkSDL2OpenGLRenderWindowvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PushContext() overridevtkSDL2OpenGLRenderWindowvirtual
ReadDepthComponent(int depthSize)vtkOpenGLRenderWindowprotected
ReadPixels(const vtkRecti &rect, int front, int glFormat, int glType, void *data, int right=0)vtkOpenGLRenderWindowprotectedvirtual
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBase
RegisterGraphicsResources(vtkGenericOpenGLResourceFreeCallback *cb)vtkOpenGLRenderWindowinline
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
ReleaseCurrent() overridevtkSDL2OpenGLRenderWindowvirtual
ReleaseGraphicsResources(vtkWindow *) overridevtkOpenGLRenderWindowvirtual
ReleaseRGBAPixelData(float *data) overridevtkOpenGLRenderWindowvirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
RemoveRenderer(vtkRenderer *)vtkRenderWindow
Render() overridevtkOpenGLRenderWindowvirtual
RenderBufferTargetDepthSizevtkOpenGLRenderWindowprotected
RenderersvtkRenderWindowprotected
RenderFramebuffervtkOpenGLRenderWindowprotected
RenderTimervtkRenderWindowprotected
ReportCapabilities() overridevtkOpenGLRenderWindowvirtual
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
ResolveFlipRenderFramebuffer()vtkOpenGLRenderWindowprotectedvirtual
ResolveFramebuffervtkOpenGLRenderWindowprotected
ResolveQuadvtkOpenGLRenderWindowprotected
ResourcesvtkOpenGLRenderWindow
RestoreGLState()vtkOpenGLRenderWindowprotected
ResultFramevtkRenderWindowprotected
SafeDownCast(vtkObjectBase *o)vtkSDL2OpenGLRenderWindowstatic
SaveGLState()vtkOpenGLRenderWindowprotected
ScreenSizevtkOpenGLRenderWindowprotected
SetAbortRender(int)vtkRenderWindowvirtual
SetAlphaBitPlanes(vtkTypeBool)vtkRenderWindowvirtual
SetAnaglyphColorMask(int, int)vtkRenderWindowvirtual
SetAnaglyphColorMask(int[2])vtkRenderWindow
SetAnaglyphColorSaturation(float)vtkRenderWindowvirtual
SetBorders(vtkTypeBool)vtkRenderWindowvirtual
SetCurrentCursor(int)vtkRenderWindowvirtual
SetCursorPosition(int, int)vtkRenderWindowinlinevirtual
SetDebug(bool debugFlag)vtkObject
SetDesiredUpdateRate(double)vtkRenderWindowvirtual
SetDeviceIndex(int)vtkRenderWindowvirtual
SetDisplayId(void *) overridevtkRenderWindowinlinevirtual
SetDoubleBuffer(vtkTypeBool)vtkWindowvirtual
SetDPI(int)vtkWindowvirtual
SetErase(vtkTypeBool)vtkWindowvirtual
SetForceMakeCurrent()vtkRenderWindowinlinevirtual
SetFrameBlitMode(FrameBlitModes)vtkOpenGLRenderWindowvirtual
SetFrameBlitModeToBlitToCurrent()vtkOpenGLRenderWindowinline
SetFrameBlitModeToBlitToCurrentWithDepth()vtkOpenGLRenderWindowinline
SetFrameBlitModeToBlitToHardware()vtkOpenGLRenderWindowinline
SetFrameBlitModeToNoBlit()vtkOpenGLRenderWindowinline
SetFramebufferFlipY(bool)vtkOpenGLRenderWindowvirtual
SetFullScreen(vtkTypeBool) overridevtkSDL2OpenGLRenderWindowvirtual
SetGlobalMaximumNumberOfMultiSamples(int val)vtkOpenGLRenderWindowstatic
SetGlobalWarningDisplay(vtkTypeBool val)vtkObjectstatic
SetIcon(vtkImageData *)vtkWindowinlinevirtual
SetInAbortCheck(int)vtkRenderWindowvirtual
SetInteractor(vtkRenderWindowInteractor *)vtkRenderWindowvirtual
SetLineSmoothing(vtkTypeBool)vtkRenderWindowvirtual
SetMemkindDirectory(const char *directoryname)vtkObjectBasestatic
SetMultiSamples(int)vtkRenderWindowvirtual
SetNextWindowId(void *)vtkRenderWindowinlinevirtual
SetNextWindowInfo(const char *)vtkRenderWindowinlinevirtual
SetNumberOfLayers(int)vtkRenderWindowvirtual
SetObjectName(const std::string &objectName)vtkObjectvirtual
SetOffScreenRendering(vtkTypeBool val)vtkWindowinline
SetParentId(void *) overridevtkRenderWindowinlinevirtual
SetParentInfo(const char *) overridevtkRenderWindowinlinevirtual
SetPhysicalScale(double)vtkRenderWindowvirtual
SetPhysicalToWorldMatrix(vtkMatrix4x4 *matrix)vtkRenderWindowvirtual
SetPhysicalTranslation(double, double, double)vtkRenderWindowvirtual
SetPhysicalTranslation(double[3])vtkRenderWindowvirtual
SetPhysicalViewDirection(double, double, double)vtkRenderWindowvirtual
SetPhysicalViewDirection(double[3])vtkRenderWindowvirtual
SetPhysicalViewUp(double, double, double)vtkRenderWindowvirtual
SetPhysicalViewUp(double[3])vtkRenderWindowvirtual
SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int right) overridevtkOpenGLRenderWindowvirtual
SetPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int right) overridevtkOpenGLRenderWindowvirtual
SetPointSmoothing(vtkTypeBool)vtkRenderWindowvirtual
SetPolygonSmoothing(vtkTypeBool)vtkRenderWindowvirtual
SetPosition(int, int) overridevtkSDL2OpenGLRenderWindowvirtual
SetPosition(int a[2]) overridevtkSDL2OpenGLRenderWindowinlinevirtual
SetReferenceCount(int)vtkObjectBase
SetRenderBufferTargetDepthSize(int)vtkOpenGLRenderWindowvirtual
SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0, int right=0) overridevtkOpenGLRenderWindowvirtual
SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0, int right=0) overridevtkOpenGLRenderWindowvirtual
SetRGBAPixelData(int x, int y, int x2, int y2, float *data, int front, int blend=0, int right=0) overridevtkOpenGLRenderWindowvirtual
SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0, int right=0) overridevtkOpenGLRenderWindowvirtual
SetSharedRenderWindow(vtkRenderWindow *)vtkRenderWindowvirtual
SetShowWindow(bool val) overridevtkSDL2OpenGLRenderWindowvirtual
SetSize(int, int) overridevtkSDL2OpenGLRenderWindowvirtual
SetSize(int a[2]) overridevtkSDL2OpenGLRenderWindowinlinevirtual
SetStencilCapable(vtkTypeBool)vtkRenderWindowvirtual
SetStereoCapableWindow(vtkTypeBool capable)vtkRenderWindowvirtual
SetStereoRender(vtkTypeBool stereo)vtkRenderWindow
SetStereoType(int)vtkRenderWindow
SetStereoTypeToAnaglyph()vtkRenderWindowinline
SetStereoTypeToCheckerboard()vtkRenderWindowinline
SetStereoTypeToCrystalEyes()vtkRenderWindowinline
SetStereoTypeToDresden()vtkRenderWindowinline
SetStereoTypeToEmulate()vtkRenderWindowinline
SetStereoTypeToFake()vtkRenderWindowinline
SetStereoTypeToInterlaced()vtkRenderWindowinline
SetStereoTypeToLeft()vtkRenderWindowinline
SetStereoTypeToRedBlue()vtkRenderWindowinline
SetStereoTypeToRight()vtkRenderWindowinline
SetStereoTypeToSplitViewportHorizontal()vtkRenderWindowinline
SetSwapBuffers(vtkTypeBool)vtkRenderWindowvirtual
SetSwapControl(int i) overridevtkSDL2OpenGLRenderWindowvirtual
SetTileScale(int, int)vtkWindowvirtual
SetTileScale(int[2])vtkWindow
SetTileScale(int s)vtkWindowinline
SetTileViewport(double, double, double, double)vtkWindowvirtual
SetTileViewport(double[4])vtkWindowvirtual
SetUseOffScreenBuffers(bool)vtkWindowvirtual
SetUseSRGBColorSpace(bool)vtkRenderWindowvirtual
SetWindowId(void *) overridevtkRenderWindowinlinevirtual
SetWindowInfo(const char *) overridevtkRenderWindowinlinevirtual
SetWindowName(const char *) overridevtkSDL2OpenGLRenderWindowvirtual
SetZbufferData(int x1, int y1, int x2, int y2, float *buffer) overridevtkOpenGLRenderWindowvirtual
SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) overridevtkOpenGLRenderWindowvirtual
SharedRenderWindowvtkRenderWindowprotected
ShowCursor() overridevtkSDL2OpenGLRenderWindowvirtual
ShowWindowvtkWindowprotected
ShowWindowOff()vtkWindowvirtual
ShowWindowOn()vtkWindowvirtual
SizevtkWindowprotected
Start() overridevtkOpenGLRenderWindowvirtual
StencilCapablevtkRenderWindowprotected
StencilCapableOff()vtkRenderWindowvirtual
StencilCapableOn()vtkRenderWindowvirtual
StereoBuffervtkRenderWindowprotected
StereoCapableWindowvtkRenderWindowprotected
StereoCapableWindowOff()vtkRenderWindowvirtual
StereoCapableWindowOn()vtkRenderWindowvirtual
StereoMidpoint() overridevtkOpenGLRenderWindowvirtual
StereoRendervtkRenderWindowprotected
StereoRenderComplete()vtkRenderWindowvirtual
StereoRenderOff()vtkRenderWindowvirtual
StereoRenderOn()vtkRenderWindowvirtual
StereoTypevtkRenderWindowprotected
StereoUpdate()vtkRenderWindowvirtual
SubjectHelpervtkObjectprotected
Superclass typedefvtkSDL2OpenGLRenderWindow
SupportsOpenGL() overridevtkOpenGLRenderWindowvirtual
SwapBuffersvtkRenderWindowprotected
SwapBuffersOff()vtkRenderWindowvirtual
SwapBuffersOn()vtkRenderWindowvirtual
TextureDepthBlit(vtkTextureObject *source)vtkOpenGLRenderWindowvirtual
TextureDepthBlit(vtkTextureObject *source, int srcX, int srcY, int srcX2, int srcY2)vtkOpenGLRenderWindowvirtual
TextureDepthBlit(vtkTextureObject *source, int srcX, int srcY, int srcX2, int srcY2, int destX, int destY, int destX2, int destY2)vtkOpenGLRenderWindowvirtual
TileScalevtkWindowprotected
TileSizevtkWindowprotected
TileViewportvtkWindowprotected
TQuad2DVBOvtkOpenGLRenderWindowprotected
UnRegister(vtkObjectBase *o) overridevtkRenderWindowvirtual
UnregisterGraphicsResources(vtkGenericOpenGLResourceFreeCallback *cb)vtkOpenGLRenderWindowinline
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
UseOffScreenBuffersvtkWindowprotected
UseOffScreenBuffersOff()vtkWindowvirtual
UseOffScreenBuffersOn()vtkWindowvirtual
UsesGarbageCollector() constvtkObjectBaseinlinevirtual
UseSRGBColorSpacevtkRenderWindowprotected
UseSRGBColorSpaceOff()vtkRenderWindowvirtual
UseSRGBColorSpaceOn()vtkRenderWindowvirtual
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkGetFilePathMacro(CursorFileName)vtkRenderWindow
vtkGetNewMacro(RenderTimer, vtkRenderTimerLog)vtkRenderWindow
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLRenderWindow()vtkOpenGLRenderWindowprotected
vtkRenderWindow()vtkRenderWindowprotected
vtkSDL2OpenGLRenderWindow()vtkSDL2OpenGLRenderWindowprotected
vtkSetFilePathMacro(CursorFileName)vtkRenderWindow
vtkWindow()vtkWindowprotected
WaitForCompletion() overridevtkOpenGLRenderWindowvirtual
WeakPointersvtkObjectBaseprotected
WindowIdvtkSDL2OpenGLRenderWindowprotected
WindowNamevtkWindowprotected
WindowRemap()vtkRenderWindowinlinevirtual
WindowStackvtkSDL2OpenGLRenderWindowprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLRenderWindow() overridevtkOpenGLRenderWindowprotected
~vtkRenderWindow() overridevtkRenderWindowprotected
~vtkSDL2OpenGLRenderWindow() overridevtkSDL2OpenGLRenderWindowprotected
~vtkWindow() overridevtkWindowprotected