VTK  9.5.20251208
BucketList2D< TIds > Member List

This is the complete list of members for BucketList2D< TIds >, including all inherited members.

BatchSizevtkBucketList2D
BinRadiusvtkBucketList2D
BoundsvtkBucketList2D
BucketIntersectsCircle(int i, int j, const double center[3], double R2)BucketList2D< TIds >
BucketList2D(vtkStaticPointLocator2D *loc, vtkIdType numPts, int numBuckets)BucketList2D< TIds >inline
BuildLocator() overrideBucketList2D< TIds >inlinevirtual
bXvtkBucketList2D
bYvtkBucketList2D
DataSetvtkBucketList2D
Distance2ToBounds(const double x[3], const double bounds[6])vtkBucketList2D
Distance2ToBucket(const double x[3], const int nei[3])vtkBucketList2D
DivisionsvtkBucketList2D
FastPointsvtkBucketList2D
FindCloseNBoundedPoints(int N, const double x[3], vtkIdList *result)BucketList2D< TIds >
FindClosestNPoints(int N, const double x[3], vtkIdList *result)BucketList2D< TIds >
FindClosestPoint(const double x[3])BucketList2D< TIds >
FindClosestPointWithinRadius(double radius, const double x[3], double inputDataLength, double &dist2)BucketList2D< TIds >
FindNPointsInAnnulus(int N, const double x[3], vtkDist2TupleArray &results, double minDist2=(-0.1), bool sort=true, vtkDoubleArray *petals=nullptr)BucketList2D< TIds >
FindPointsWithinRadius(double R, const double x[3], vtkIdList *result)BucketList2D< TIds >
fXvtkBucketList2D
fYvtkBucketList2D
GenerateFace(int face, int i, int j, int k, vtkPoints *pts, vtkCellArray *polys)vtkBucketList2D
GenerateRepresentation(int level, vtkPolyData *pd)BucketList2D< TIds >
GetBucketBounds(int i, int j, double min[3], double max[3])vtkBucketList2Dinline
GetBucketCenter(int i, int j, double center[3])vtkBucketList2Dinline
GetBucketIndex(const double *x) constvtkBucketList2Dinline
GetBucketIndices(const double *x, int ij[2]) constvtkBucketList2Dinline
GetBucketNeighbors(NeighborBuckets2D *buckets, const int ij[2], const int ndivs[2], int level)vtkBucketList2D
GetIds(vtkIdType bucketNum)BucketList2D< TIds >inline
GetIds(vtkIdType bucketNum, vtkIdList *bList)BucketList2D< TIds >inline
GetNumberOfIds(vtkIdType bucketNum)BucketList2D< TIds >inline
GetOverlappingBuckets(NeighborBuckets2D *buckets, const double x[3], const int ij[2], double dist, int level)BucketList2D< TIds >
GetOverlappingBuckets(NeighborBuckets2D *buckets, const double x[3], double dist, int prevMinLevel[2], int prevMaxLevel[2])BucketList2D< TIds >
HvtkBucketList2D
hXvtkBucketList2D
hX2vtkBucketList2D
hYvtkBucketList2D
hY2vtkBucketList2D
IntersectWithLine(double a0[3], double a1[3], double tol, double &t, double lineX[3], double ptX[3], vtkIdType &ptId)BucketList2D< TIds >
LocatorvtkBucketList2D
MapBucketList2D< TIds >
MaxLevelvtkBucketList2D
MergePoints(double tol, vtkIdType *pointMap)BucketList2D< TIds >
NumBucketsvtkBucketList2D
NumPtsvtkBucketList2D
OffsetsBucketList2D< TIds >
vtkBucketList2D(vtkStaticPointLocator2D *loc, vtkIdType numPts, int numBuckets)vtkBucketList2Dinline
xDvtkBucketList2D
yDvtkBucketList2D
zDvtkBucketList2D
~BucketList2D() overrideBucketList2D< TIds >inline
~vtkBucketList2D()=defaultvtkBucketList2Dvirtual