VTK  9.4.20241113
vtkContextActor.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
57#ifndef vtkContextActor_h
58#define vtkContextActor_h
59
60#include "vtkNew.h" // For ivars
61#include "vtkProp.h"
62#include "vtkRenderingContext2DModule.h" // For export macro
63#include "vtkSmartPointer.h" // For ivars
64#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
65
66VTK_ABI_NAMESPACE_BEGIN
67class vtkContext2D;
68class vtkContext3D;
70class vtkContextScene;
71
72class VTKRENDERINGCONTEXT2D_EXPORT VTK_MARSHALAUTO vtkContextActor : public vtkProp
73{
74public:
75 void PrintSelf(ostream& os, vtkIndent indent) override;
76 vtkTypeMacro(vtkContextActor, vtkProp);
77
79
83 int RenderOverlay(vtkViewport* viewport) override;
84
86
91
96
101
108 vtkGetObjectMacro(ForceDevice, vtkContextDevice2D);
116 void ReleaseGraphicsResources(vtkWindow* window) override;
117
118protected:
121
125 virtual void Initialize(vtkViewport* viewport);
126
132
133private:
134 vtkContextActor(const vtkContextActor&) = delete;
135 void operator=(const vtkContextActor&) = delete;
136};
137
138VTK_ABI_NAMESPACE_END
139#endif
Class for drawing 2D primitives to a graphical context.
Class for drawing 3D primitives to a graphical context.
provides a vtkProp derived object.
void ReleaseGraphicsResources(vtkWindow *window) override
Release any graphics resources that are being consumed by this actor.
static vtkContextActor * New()
vtkNew< vtkContext2D > Context
int RenderOverlay(vtkViewport *viewport) override
We only render in the overlay for the context scene.
vtkGetNewMacro(Context, vtkContext2D)
Get the vtkContext2D for the actor.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkContextScene * GetScene()
Get the chart object for the actor.
vtkContextDevice2D * ForceDevice
virtual void Initialize(vtkViewport *viewport)
Initialize the actor - right now we just decide which device to initialize.
void SetScene(vtkContextScene *scene)
Set the scene for the actor.
void SetForceDevice(vtkContextDevice2D *dev)
Force rendering to a specific device.
vtkNew< vtkContext3D > Context3D
vtkSmartPointer< vtkContextScene > Scene
~vtkContextActor() override
Abstract class for drawing 2D primitives.
Provides a 2D scene for vtkContextItem objects.
a simple class to control print indentation
Definition vtkIndent.h:108
Allocate and hold a VTK object.
Definition vtkNew.h:167
abstract superclass for all actors, volumes and annotations
Definition vtkProp.h:66
Hold a reference to a vtkObjectBase instance.
abstract specification for Viewports
Definition vtkViewport.h:65
window superclass for vtkRenderWindow
Definition vtkWindow.h:48
#define VTK_MARSHALAUTO