Class for drawing 2D primitives to a graphical context.
base class for items that are part of a vtkContextScene.
data structure to represent mouse events.
draws a interactive polyline
bool Paint(vtkContext2D *painter) override
Paint event for the item, called whenever the item needs to be drawn.
std::string GetPoints() const
Set / Get anchor points in the following format "P1x,P1y;P2x,P2y; ... PNx,PNy;" where X denotes the f...
~vtkEqualizerContextItem() override
static vtkEqualizerContextItem * New()
vtkEqualizerContextItem()
bool MouseEnterEvent(const vtkContextMouseEvent &mouse) override
Mouse enter event.
void SetPoints(const std::string &points)
Set / Get anchor points in the following format "P1x,P1y;P2x,P2y; ... PNx,PNy;" where X denotes the f...
bool MouseMoveEvent(const vtkContextMouseEvent &mouse) override
Mouse move event.
bool MouseLeaveEvent(const vtkContextMouseEvent &mouse) override
Mouse leave event.
bool Hit(const vtkContextMouseEvent &mouse) override
Return true if the supplied x, y coordinate is inside the item.
bool MouseButtonReleaseEvent(const vtkContextMouseEvent &mouse) override
Mouse button release event.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
bool MouseButtonPressEvent(const vtkContextMouseEvent &mouse) override
Mouse button down event Return true if the item holds the event, false if the event can be propagated...