26#include "vtkCommonMathModule.h"
30VTK_ABI_NAMESPACE_BEGIN
88 static void Zero(
double elements[16]);
115 static void Invert(
const double inElements[16],
double outElements[16]);
126 static void Transpose(
const double inElements[16],
double outElements[16]);
157 static void MultiplyPoint(
const double elements[16],
const float in[4],
float out[4]);
158 static void MultiplyPoint(
const double elements[16],
const double in[4],
double out[4]);
166 return this->MultiplyDoublePoint(in);
170 this->MultiplyPoint(in, this->FloatPoint);
171 return this->FloatPoint;
175 this->MultiplyPoint(in, this->DoublePoint);
176 return this->DoublePoint;
184 static void Multiply4x4(
const double a[16],
const double b[16],
double c[16]);
185 static void Multiply4x4(
const double a[16],
const double b[16],
float c[16]);
186 static void MultiplyAndTranspose4x4(
const double a[16],
const double b[16],
float c[16]);
196 static void Adjoint(
const double inElements[16],
double outElements[16]);
207 void SetElement(
int i,
int j,
double value);
212 double GetElement(
int i,
int j)
const {
return this->Element[i][j]; }
222 const double*
GetData()
const {
return *this->Element; }
234 double DoublePoint[4];
247 for (
int i = 0; i < 16; i += 4)
249 for (
int j = 0; j < 4; j++)
252 a[i + 0] * b[j + 0] + a[i + 1] * b[j + 4] + a[i + 2] * b[j + 8] + a[i + 3] * b[j + 12];
256 for (
int k = 0; k < 16; k++)
266 for (
int i = 0; i < 16; i += 4)
268 for (
int j = 0; j < 4; j++)
271 a[i + 0] * b[j + 0] + a[i + 1] * b[j + 4] + a[i + 2] * b[j + 8] + a[i + 3] * b[j + 12];
279 const double a[16],
const double b[16],
float c[16])
281 for (
int i = 0; i < 4; i++)
283 for (
int j = 0; j < 4; j++)
286 c[i + j * 4] = a[it4 + 0] * b[j + 0] + a[it4 + 1] * b[j + 4] + a[it4 + 2] * b[j + 8] +
287 a[it4 + 3] * b[j + 12];
301 if (this->
Element[i][j] != value)
312 return M[0] == 1.0 && M[1] == 0.0 && M[2] == 0.0 && M[3] == 0.0 && M[4] == 0.0 && M[5] == 1.0 &&
313 M[6] == 0.0 && M[7] == 0.0 && M[8] == 0.0 && M[9] == 0.0 && M[10] == 1.0 && M[11] == 0.0 &&
314 M[12] == 0.0 && M[13] == 0.0 && M[14] == 0.0 && M[15] == 1.0;
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
static void Transpose(const double inElements[16], double outElements[16])
static double Determinant(const double elements[16])
void DeepCopy(const vtkMatrix4x4 *source)
Set the elements of the matrix to the same values as the elements of the given source matrix.
static vtkMatrix4x4 * New()
Construct a 4x4 identity matrix.
void DeepCopy(const double elements[16])
Non-static member function.
double GetElement(int i, int j) const
Returns the element i,j from the matrix.
static void MatrixFromRotation(double angle, double x, double y, double z, double matrix[16])
Construct a matrix from a rotation.
double * MultiplyDoublePoint(const double in[4])
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static void Multiply4x4(const vtkMatrix4x4 *a, const vtkMatrix4x4 *b, vtkMatrix4x4 *c)
Multiplies matrices a and b and stores the result in c.
void MultiplyPoint(const double in[4], double out[4])
static void Adjoint(const double inElements[16], double outElements[16])
void MultiplyPoint(const float in[4], float out[4])
Multiply a homogeneous coordinate by this matrix, i.e.
void Adjoint(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)
Compute adjoint of the matrix and put it into out.
void SetData(const double data[16])
Copies data into the matrix.
void Identity()
Set equal to Identity matrix.
static void MatrixFromRotation(double angle, double x, double y, double z, vtkMatrix4x4 *result)
Construct a matrix from a rotation.
double Determinant()
Compute the determinant of the matrix and return it.
void SetElement(int i, int j, double value)
Sets the element i,j in the matrix.
static void DeepCopy(double destination[16], const vtkMatrix4x4 *source)
Set the elements of the given destination buffer to the same values as the elements of the given sour...
void Zero()
Set all of the elements to zero.
double * GetData()
Returns the raw double array holding the matrix.
double Element[4][4]
The internal data is public for historical reasons. Do not use!
static void MultiplyAndTranspose4x4(const double a[16], const double b[16], float c[16])
Multiplies matrices a and b and stores the result in c.
static void DeepCopy(double destination[16], const double source[16])
Copies the given source buffer to the given destination buffer.
static void Invert(const double inElements[16], double outElements[16])
static void Invert(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)
Matrix Inversion (adapted from Richard Carling in "Graphics Gems," Academic Press,...
static void PoseToMatrix(double pos[3], double ori[4], vtkMatrix4x4 *mat)
Given an orientation and position this function will fill in a matrix representing the transformation...
float * MultiplyPoint(const float in[4])
For use in Java or Python.
double * MultiplyPoint(const double in[4])
float * MultiplyFloatPoint(const float in[4])
static void Identity(double elements[16])
static void MultiplyPoint(const double elements[16], const double in[4], double out[4])
static void Zero(double elements[16])
static void Transpose(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)
Transpose the matrix and put it into out.
const double * GetData() const
Returns the raw double array holding the matrix.
~vtkMatrix4x4() override=default
static void MultiplyPoint(const double elements[16], const float in[4], float out[4])
bool IsIdentity()
Returns true if this matrix is equal to the identity matrix.
abstract base class for most VTK objects
virtual void Modified()
Update the modification time for this object.
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
#define VTK_SIZEHINT(...)