Internal buffer object builder that maintains a cache of VBO groups.
void BuildVBO(vtkOpenGLHelper *cbo, vtkDataArray *positions, vtkUnsignedCharArray *colors, vtkFloatArray *tcoords, std::uintptr_t cacheIdentifier, vtkRenderWindow *renderWindow)
Build vertex buffer objects for these data arrays and add vertex attribute specifications to the vert...
void Erase(std::uintptr_t cacheIdentifier, vtkRenderWindow *renderWindow)
Erase cache entry for given identifier.