VTK
9.5.20251124
Rendering
OpenGL2
vtkSSAAPass.h
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// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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// SPDX-License-Identifier: BSD-3-Clause
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#ifndef vtkSSAAPass_h
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#define vtkSSAAPass_h
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#include "
vtkRenderPass.h
"
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#include "vtkRenderingOpenGL2Module.h"
// For export macro
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#include "
vtkWrappingHints.h
"
// For VTK_MARSHALAUTO
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VTK_ABI_NAMESPACE_BEGIN
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class
vtkOpenGLFramebufferObject
;
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class
vtkOpenGLHelper
;
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class
vtkTextureObject
;
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class
VTKRENDERINGOPENGL2_EXPORT
VTK_MARSHALAUTO
vtkSSAAPass
:
public
vtkRenderPass
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{
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public
:
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static
vtkSSAAPass
*
New
();
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vtkTypeMacro(
vtkSSAAPass
,
vtkRenderPass
);
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void
PrintSelf
(ostream& os,
vtkIndent
indent)
override
;
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void
Render
(
const
vtkRenderState
* s)
override
;
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void
ReleaseGraphicsResources
(
vtkWindow
* w)
override
;
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vtkGetObjectMacro(
DelegatePass
,
vtkRenderPass
);
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virtual
void
SetDelegatePass
(
vtkRenderPass
* delegatePass);
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vtkSetMacro(ColorFormat,
int
);
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vtkGetMacro(ColorFormat,
int
);
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protected
:
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vtkSSAAPass
();
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~vtkSSAAPass
()
override
;
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vtkOpenGLFramebufferObject
*
FrameBufferObject
;
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vtkTextureObject
*
Pass1
;
// render target for the scene
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vtkTextureObject
*
Pass2
;
// render target for the horizontal pass
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// Structures for the various cell types we render.
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vtkOpenGLHelper
*
SSAAProgram
;
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vtkRenderPass
*
DelegatePass
;
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private
:
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vtkSSAAPass
(
const
vtkSSAAPass
&) =
delete
;
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void
operator=(
const
vtkSSAAPass
&) =
delete
;
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int
ColorFormat;
// framebuffer color texture format
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};
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VTK_ABI_NAMESPACE_END
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#endif
vtkIndent
a simple class to control print indentation
Definition
vtkIndent.h:108
vtkOpenGLFramebufferObject
Internal class which encapsulates OpenGL FramebufferObject.
Definition
vtkOpenGLFramebufferObject.h:175
vtkOpenGLHelper
Definition
vtkOpenGLHelper.h:21
vtkRenderPass::vtkRenderPass
vtkRenderPass()
Default constructor.
vtkRenderState
Context in which a vtkRenderPass will render.
Definition
vtkRenderState.h:30
vtkSSAAPass::vtkSSAAPass
vtkSSAAPass()
Default constructor.
vtkSSAAPass::Pass2
vtkTextureObject * Pass2
Definition
vtkSSAAPass.h:98
vtkSSAAPass::~vtkSSAAPass
~vtkSSAAPass() override
Destructor.
vtkSSAAPass::FrameBufferObject
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
Definition
vtkSSAAPass.h:96
vtkSSAAPass::SSAAProgram
vtkOpenGLHelper * SSAAProgram
Definition
vtkSSAAPass.h:101
vtkSSAAPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkSSAAPass::DelegatePass
vtkRenderPass * DelegatePass
Definition
vtkSSAAPass.h:103
vtkSSAAPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkSSAAPass::New
static vtkSSAAPass * New()
vtkSSAAPass::Pass1
vtkTextureObject * Pass1
Definition
vtkSSAAPass.h:97
vtkSSAAPass::SetDelegatePass
virtual void SetDelegatePass(vtkRenderPass *delegatePass)
Delegate for rendering the image to be processed.
vtkSSAAPass::Render
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkTextureObject
abstracts an OpenGL texture object.
Definition
vtkTextureObject.h:34
vtkWindow
window superclass for vtkRenderWindow
Definition
vtkWindow.h:48
vtkRenderPass.h
vtkWrappingHints.h
VTK_MARSHALAUTO
#define VTK_MARSHALAUTO
Definition
vtkWrappingHints.h:60
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