VTK  9.4.20250309
vtkTextureIO.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
9#ifndef vtkTextureIO_h
10#define vtkTextureIO_h
11
12#include "vtkPixelExtent.h" // for pixel extent
13#include "vtkRenderingLICOpenGL2Module.h" // for export
14
15// included vtkSystemIncludes in vtkPixelExtent
16#include <cstddef> // for NULL
17#include <deque> // for deque
18#include <string> // for string
19
20VTK_ABI_NAMESPACE_BEGIN
22
23class VTKRENDERINGLICOPENGL2_EXPORT vtkTextureIO
24{
25public:
29 static void Write(VTK_FILEPATH const char* filename, vtkTextureObject* texture,
30 const unsigned int* subset = nullptr, const double* origin = nullptr);
31
35 static void Write(VTK_FILEPATH std::string filename, vtkTextureObject* texture,
36 const unsigned int* subset = nullptr, const double* origin = nullptr)
37 {
38 Write(filename.c_str(), texture, subset, origin);
39 }
40
44 static void Write(VTK_FILEPATH std::string filename, vtkTextureObject* texture,
45 const vtkPixelExtent& subset, const double* origin = nullptr)
46 {
47 Write(filename.c_str(), texture, subset.GetDataU(), origin);
48 }
49
53 static void Write(VTK_FILEPATH const char* filename, vtkTextureObject* texture,
54 const std::deque<vtkPixelExtent>& exts, const double* origin = nullptr);
55
57
60 static void Write(VTK_FILEPATH std::string filename, vtkTextureObject* texture,
61 const std::deque<vtkPixelExtent>& exts, const double* origin = nullptr)
62 {
63 Write(filename.c_str(), texture, exts, origin);
64 }
66};
67
68VTK_ABI_NAMESPACE_END
69#endif
70// VTK-HeaderTest-Exclude: vtkTextureIO.h
Representation of a cartesian pixel plane and common operations on it.
unsigned int * GetDataU()
A small collection of I/O routines that write vtkTextureObject to disk for debugging.
static void Write(VTK_FILEPATH std::string filename, vtkTextureObject *texture, const std::deque< vtkPixelExtent > &exts, const double *origin=nullptr)
Write list of subsets to disk as multiblock image data at dataset origin(optional).
static void Write(VTK_FILEPATH std::string filename, vtkTextureObject *texture, const vtkPixelExtent &subset, const double *origin=nullptr)
Write to disk as image data with subset(optional) at dataset origin(optional)
static void Write(VTK_FILEPATH std::string filename, vtkTextureObject *texture, const unsigned int *subset=nullptr, const double *origin=nullptr)
Write to disk as image data with subset(optional) at dataset origin(optional)
static void Write(VTK_FILEPATH const char *filename, vtkTextureObject *texture, const std::deque< vtkPixelExtent > &exts, const double *origin=nullptr)
Write list of subsets to disk as multiblock image data at dataset origin(optional).
static void Write(VTK_FILEPATH const char *filename, vtkTextureObject *texture, const unsigned int *subset=nullptr, const double *origin=nullptr)
Write to disk as image data with subset(optional) at dataset origin(optional)
abstracts an OpenGL texture object.
#define VTK_FILEPATH