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vtkAssembly Class Reference

create hierarchies of vtkProp3Ds (transformable props). More...

#include <vtkAssembly.h>

Inheritance diagram for vtkAssembly:

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Collaboration diagram for vtkAssembly:

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List of all members.

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
void AddPart (vtkProp3D *)
void RemovePart (vtkProp3D *)
vtkProp3DCollectionGetParts ()
void GetActors (vtkPropCollection *)
void GetVolumes (vtkPropCollection *)
int RenderOpaqueGeometry (vtkViewport *ren)
int RenderTranslucentGeometry (vtkViewport *ren)
void ReleaseGraphicsResources (vtkWindow *)
void InitPathTraversal ()
vtkAssemblyPathGetNextPath ()
int GetNumberOfPaths ()
void GetBounds (float bounds[6])
float * GetBounds ()
unsigned long int GetMTime ()
void ShallowCopy (vtkProp *prop)
void SetMapper (vtkMapper *mapper)
vtkMapperGetMapper ()
void SetProperty (vtkProperty *property)
vtkPropertyGetProperty ()
void BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path)

Static Public Methods

vtkAssembly * New ()
int IsTypeOf (const char *type)
vtkAssembly * SafeDownCast (vtkObject *o)

Protected Methods

 vtkAssembly ()
 ~vtkAssembly ()
 vtkAssembly (const vtkAssembly &)
void operator= (const vtkAssembly &)
virtual void UpdatePaths ()

Protected Attributes

vtkProp3DCollectionParts
vtkTimeStamp PathTime

Detailed Description

create hierarchies of vtkProp3Ds (transformable props).

Date:
2000/12/10 20:08:30
Revision:
1.41

vtkAssembly is an object that groups vtkProp3Ds, its subclasses, and other assemblies into a tree-like hierarchy. The vtkProp3Ds and assemblies can then be transformed together by transforming just the root assembly of the hierarchy.

A vtkAssembly object can be used in place of an vtkProp3D since it is a subclass of vtkProp3D. The difference is that vtkAssembly maintains a list of vtkProp3D instances (its "parts") that form the assembly. Then, any operation that transforms (i.e., scales, rotates, translates) the parent assembly will transform all its parts. Note that this process is recursive: you can create groups consisting of assemblies and/or vtkProp3Ds to arbitrary depth.

To add an assembly to the renderer's list of props, you only need to add the root of the assembly. During rendering, the parts of the assembly are rendered during a hierarchical traversal process.

Warning:
Collections of assemblies are slower to render than an equivalent list of actors. This is because to support arbitrary nesting of assemblies, the state of the assemblies (i.e., transformation matrices) must be propagated through the assembly hierarchy.
Warning:
Assemblies can consist of hierarchies of assemblies, where one actor or assembly used in one hierarchy is also used in other hierarchies. However, make that there are no cycles (e.g., parent->child->parent), this will cause program failure.
Warning:
If you wish to create assemblies without any transformation (using the assembly strictly as a grouping mechanism), then you may wish to consider using vtkPropAssembly.
See also:
vtkActor vtkTransform vtkMapper vtkPolyDataMapper vtkPropAssembly
Examples:
vtkAssembly (examples)

Definition at line 98 of file vtkAssembly.h.


Constructor & Destructor Documentation

vtkAssembly::vtkAssembly   [protected]
 

vtkAssembly::~vtkAssembly   [protected]
 

vtkAssembly::vtkAssembly const vtkAssembly &    [inline, protected]
 

Definition at line 182 of file vtkAssembly.h.


Member Function Documentation

vtkAssembly* vtkAssembly::New   [static]
 

Creates an instance with visibility=1, pickable=1, and dragable=1.

Reimplemented from vtkProp.

virtual const char* vtkAssembly::GetClassName   [virtual]
 

Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp3D.

int vtkAssembly::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp3D.

virtual int vtkAssembly::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp3D.

vtkAssembly* vtkAssembly::SafeDownCast vtkObject   o [static]
 

Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp3D.

void vtkAssembly::PrintSelf ostream &    os,
vtkIndent    indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkProp3D.

void vtkAssembly::AddPart vtkProp3D  
 

Add a part to the list of parts.

void vtkAssembly::RemovePart vtkProp3D  
 

Remove a part from the list of parts,

vtkProp3DCollection * vtkAssembly::GetParts   [inline]
 

Return the parts (direct descendants) of this assembly.

Definition at line 200 of file vtkAssembly.h.

void vtkAssembly::GetActors vtkPropCollection   [virtual]
 

For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.

Reimplemented from vtkProp.

void vtkAssembly::GetVolumes vtkPropCollection   vc [virtual]
 

Reimplemented from vtkProp.

int vtkAssembly::RenderOpaqueGeometry vtkViewport   ren [virtual]
 

Render this assembly and all its parts. The rendering process is recursive. Note that a mapper need not be defined. If not defined, then no geometry will be drawn for this assembly. This allows you to create "logical" assemblies; that is, assemblies that only serve to group and transform its parts.

Reimplemented from vtkProp.

int vtkAssembly::RenderTranslucentGeometry vtkViewport   ren [virtual]
 

Reimplemented from vtkProp.

void vtkAssembly::ReleaseGraphicsResources vtkWindow   [virtual]
 

Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkProp.

void vtkAssembly::InitPathTraversal   [virtual]
 

Methods to traverse the parts of an assembly. Each part (starting from the root) will appear properly transformed and with the correct properties (depending upon the ApplyProperty and ApplyTransform ivars). Note that the part appears as an instance of vtkProp. These methods should be contrasted to those that traverse the list of parts using GetParts(). GetParts() returns a list of children of this assembly, not necessarily with the correct transformation or properties. To use the methods below - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.

Reimplemented from vtkProp3D.

vtkAssemblyPath* vtkAssembly::GetNextPath   [virtual]
 

Reimplemented from vtkProp.

int vtkAssembly::GetNumberOfPaths   [virtual]
 

Reimplemented from vtkProp.

void vtkAssembly::GetBounds float    bounds[6] [inline]
 

Get the bounds for the assembly as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).

Reimplemented from vtkProp3D.

Definition at line 149 of file vtkAssembly.h.

float* vtkAssembly::GetBounds   [virtual]
 

Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). in world coordinates. NULL means that the bounds are not defined.

Reimplemented from vtkProp3D.

unsigned long int vtkAssembly::GetMTime   [virtual]
 

Override default GetMTime method to also consider all of the assembly's parts.

Reimplemented from vtkObject.

void vtkAssembly::ShallowCopy vtkProp   prop [virtual]
 

Shallow copy of an assembly. Overloads the virtual vtkProp method.

Reimplemented from vtkProp3D.

void vtkAssembly::SetMapper vtkMapper   mapper
 

For legacy compatibility. Do not use. Mapper's should no longer be assigned to a vtkAssembly. Create a vtkActor instead, assign the actor to it, and then add the actor as a part in the assembly.

vtkMapper* vtkAssembly::GetMapper  
 

void vtkAssembly::SetProperty vtkProperty   property
 

For legacy compatibility. Do not use. Mapper's should no longer be assigned to a vtkAssembly. Create a vtkActor instead, assign the actor to it, and then add the actor as a part in the assembly.

vtkProperty* vtkAssembly::GetProperty  
 

void vtkAssembly::BuildPaths vtkAssemblyPaths   paths,
vtkAssemblyPath   path
[virtual]
 

WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Overload the superclass' vtkProp BuildPaths() method. Paths consist of an ordered sequence of actors, with transformations properly concatenated.

Reimplemented from vtkProp.

void vtkAssembly::operator= const vtkAssembly &    [inline, protected]
 

Definition at line 183 of file vtkAssembly.h.

virtual void vtkAssembly::UpdatePaths   [protected, virtual]
 


Member Data Documentation

vtkProp3DCollection* vtkAssembly::Parts [protected]
 

Definition at line 186 of file vtkAssembly.h.

vtkTimeStamp vtkAssembly::PathTime [protected]
 

Definition at line 190 of file vtkAssembly.h.


The documentation for this class was generated from the following file:
Generated on Wed Nov 21 12:46:27 2001 for VTK by doxygen1.2.11.1 written by Dimitri van Heesch, © 1997-2001