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vtkCoordinate Class Reference
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems.
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#include <vtkCoordinate.h>
Inheritance diagram for vtkCoordinate:
[legend]Collaboration diagram for vtkCoordinate:
[legend]List of all members.
Detailed Description
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems.
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Date:
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2000/12/10 20:08:07
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Revision:
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1.22
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Thanks:
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Thanks to Matt Turek who developed this class.
vtkCoordinate represents position in a variety of coordinate systems, and converts position to other coordinate systems. It also supports relative positioning, so you can create a cascade of vtkCoordinate objects (no loops please!) that refer to each other. The typical usage of this object is to set the coordinate system in which to represent a position (e.g., SetCoordinateSystemToNormalizedDisplay()), set the value of the coordinate (e.g., SetValue()), and then invoke the appropriate method to convert to another coordinate system (e.g., GetComputedWorldValue()).
The coordinate systems in vtk are as follows:
DISPLAY - x-y pixel values in window
NORMALIZED DISPLAY - x-y (0,1) normalized values
VIEWPORT - x-y pixel values in viewport
NORMALIZED VIEWPORT - x-y (0,1) normalized value in viewport
VIEW - x-y-z (-1,1) values in camera coordinates. (z is depth)
WORLD - x-y-z global coordinate values
USERDEFINED - x-y-z in User defined space
If you cascade vtkCoordinate objects, you refer to another vtkCoordinate object which in turn can refer to others, and so on. This allows you to create composite groups of things like vtkActor2D that are positioned relative to one another. Note that in cascaded sequences, each vtkCoordinate object may be specified in different coordinate systems!
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See also:
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vtkProp2D vtkActor2D vtkScalarBarActor
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Examples:
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vtkCoordinate (examples)
Definition at line 93 of file vtkCoordinate.h.
Constructor & Destructor Documentation
vtkCoordinate::vtkCoordinate |
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vtkCoordinate::~vtkCoordinate |
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vtkCoordinate::vtkCoordinate |
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const vtkCoordinate & |
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Member Function Documentation
virtual const char* vtkCoordinate::GetClassName |
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Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject. |
int vtkCoordinate::IsTypeOf |
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const char * |
type |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject. |
virtual int vtkCoordinate::IsA |
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const char * |
type |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject. |
vtkCoordinate* vtkCoordinate::SafeDownCast |
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vtkObject * |
o |
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Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject. |
void vtkCoordinate::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject. |
vtkCoordinate* vtkCoordinate::New |
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Creates an instance of this class with the following defaults: value of (0,0,0) in world coordinates.
Reimplemented from vtkObject. |
virtual void vtkCoordinate::SetCoordinateSystem |
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int |
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Set/get the coordinate system which this coordinate is defined in. The options are Display, Normalized Display, Viewport, Normalized Viewport, View, and World. |
virtual int vtkCoordinate::GetCoordinateSystem |
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void vtkCoordinate::SetCoordinateSystemToDisplay |
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void vtkCoordinate::SetCoordinateSystemToNormalizedDisplay |
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void vtkCoordinate::SetCoordinateSystemToViewport |
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void vtkCoordinate::SetCoordinateSystemToNormalizedViewport |
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void vtkCoordinate::SetCoordinateSystemToView |
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void vtkCoordinate::SetCoordinateSystemToWorld |
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const char* vtkCoordinate::GetCoordinateSystemAsString |
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virtual void vtkCoordinate::SetValue |
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float |
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float |
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float |
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Set/get the value of this coordinate. This can be thought of as the position of this coordinate in its coordinate system. |
virtual void vtkCoordinate::SetValue |
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float |
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virtual float* vtkCoordinate::GetValue |
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virtual void vtkCoordinate::GetValue |
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float & |
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float & |
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float & |
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virtual void vtkCoordinate::GetValue |
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float |
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void vtkCoordinate::SetValue |
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float |
a, |
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float |
b |
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virtual void vtkCoordinate::SetReferenceCoordinate |
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vtkCoordinate * |
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If this coordinate is relative to another coordinate, then specify that coordinate as the ReferenceCoordinate. If this is NULL the coordinate is assumed to be absolute. |
virtual vtkCoordinate* vtkCoordinate::GetReferenceCoordinate |
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void vtkCoordinate::SetViewport |
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vtkViewport * |
viewport |
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virtual vtkViewport* vtkCoordinate::GetViewport |
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float* vtkCoordinate::GetComputedWorldValue |
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vtkViewport * |
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Return the computed value in a specified coordinate system. |
int* vtkCoordinate::GetComputedViewportValue |
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vtkViewport * |
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int* vtkCoordinate::GetComputedDisplayValue |
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vtkViewport * |
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int* vtkCoordinate::GetComputedLocalDisplayValue |
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vtkViewport * |
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float* vtkCoordinate::GetComputedFloatViewportValue |
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vtkViewport * |
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float* vtkCoordinate::GetComputedFloatDisplayValue |
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vtkViewport * |
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float* vtkCoordinate::GetComputedValue |
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vtkViewport * |
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GetComputedValue() will return either World, Viewport or Display based on what has been set as the coordinate system. This is good for objects like vtkLineSource, where the user might want to use them as World or Viewport coordinates |
virtual float* vtkCoordinate::GetComputedUserDefinedValue |
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vtkViewport * |
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[inline, virtual] |
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GetComputedUserDefinedValue() is to be used only when the coordinate system is VTK_USERDEFINED. The user must subclass vtkCoordinate and override this function, when set as the TransformCoordinate in 2D-Mappers, the user can customize display of 2D polygons
Definition at line 156 of file vtkCoordinate.h. |
void vtkCoordinate::operator= |
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const vtkCoordinate & |
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[inline, protected] |
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Member Data Documentation
float vtkCoordinate::Value[3] [protected]
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int vtkCoordinate::CoordinateSystem [protected]
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vtkCoordinate* vtkCoordinate::ReferenceCoordinate [protected]
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float vtkCoordinate::ComputedWorldValue[3] [protected]
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int vtkCoordinate::ComputedDisplayValue[2] [protected]
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int vtkCoordinate::ComputedViewportValue[2] [protected]
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int vtkCoordinate::Computing [protected]
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float vtkCoordinate::ComputedFloatDisplayValue[2] [protected]
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float vtkCoordinate::ComputedFloatViewportValue[2] [protected]
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float vtkCoordinate::ComputedUserDefinedValue[3] [protected]
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The documentation for this class was generated from the following file:
Generated on Wed Nov 21 12:47:04 2001 for VTK by
1.2.11.1 written by Dimitri van Heesch,
© 1997-2001