#include <vtkOpenGLTexture.h>
Inheritance diagram for vtkOpenGLTexture:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | Load (vtkRenderer *ren) |
void | ReleaseGraphicsResources (vtkWindow *) |
Static Public Methods | |
vtkOpenGLTexture * | New () |
int | IsTypeOf (const char *type) |
vtkOpenGLTexture * | SafeDownCast (vtkObject *o) |
Protected Methods | |
vtkOpenGLTexture () | |
~vtkOpenGLTexture () | |
vtkOpenGLTexture (const vtkOpenGLTexture &) | |
void | operator= (const vtkOpenGLTexture &) |
unsigned char * | ResampleToPowerOfTwo (int &xsize, int &ysize, unsigned char *dptr, int bpp) |
Protected Attributes | |
vtkTimeStamp | LoadTime |
long | Index |
vtkRenderWindow * | RenderWindow |
vtkOpenGLTexture is a concrete implementation of the abstract class vtkTexture. vtkOpenGLTexture interfaces to the OpenGL rendering library.
Definition at line 59 of file vtkOpenGLTexture.h.
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Definition at line 77 of file vtkOpenGLTexture.h. |
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on. Reimplemented from vtkTexture. |
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Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkTexture. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkTexture. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkTexture. |
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Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkTexture. |
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Implement base class method. Reimplemented from vtkTexture. |
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Release any graphics resources that are being consumed by this texture. The parameter window could be used to determine which graphic resources to release. Using the same texture object in multiple render windows is NOT currently supported. Reimplemented from vtkTexture. |
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Definition at line 78 of file vtkOpenGLTexture.h. |
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Definition at line 83 of file vtkOpenGLTexture.h. |
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Definition at line 84 of file vtkOpenGLTexture.h. |
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Definition at line 85 of file vtkOpenGLTexture.h. |