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00041 #include <ctype.h>
00042
00043 typedef float Vector[3];
00044
00045
00046 #define VTK_LIST_INSERT(root, node) list_insert ((List **)&root, reinterpret_cast<List *>(node))
00047 #define VTK_LIST_FIND(root, name) list_find ((List **)&root, name)
00048 #define VTK_LIST_DELETE(root, node) list_delete ((List **)&root, (List *)node)
00049 #define VTK_LIST_KILL(root) list_kill ((List **)&root)
00050
00051 #define VTK_LIST_FIELDS \
00052 char name[80]; \
00053 void *next;
00054
00055
00056 typedef unsigned char byte;
00057 typedef unsigned short word;
00058 typedef unsigned int dword;
00059
00060 typedef struct {
00061 VTK_LIST_FIELDS
00062 } List;
00063
00064
00065 typedef struct {
00066 int a, b, c;
00067 } Face;
00068
00069
00070 typedef struct {
00071 float red, green, blue;
00072 } Colour;
00073
00074
00075
00076 typedef struct {
00077 VTK_LIST_FIELDS
00078
00079 Vector pos;
00080 Colour col;
00081 vtkLight *aLight;
00082 } OmniLight;
00083
00084
00085
00086 typedef struct {
00087 VTK_LIST_FIELDS
00088
00089 Vector pos;
00090 Vector target;
00091 Colour col;
00092 float hotspot;
00093 float falloff;
00094 int shadow_flag;
00095 vtkLight *aLight;
00096 } SpotLight;
00097
00098
00099
00100 typedef struct {
00101 VTK_LIST_FIELDS
00102
00103 Vector pos;
00104 Vector target;
00105 float bank;
00106 float lens;
00107 vtkCamera *aCamera;
00108 } Camera;
00109
00110
00111
00112 typedef struct {
00113 VTK_LIST_FIELDS
00114
00115 int external;
00116 } Material;
00117
00118
00119
00120 typedef struct {
00121 VTK_LIST_FIELDS
00122
00123 Vector center;
00124 Vector lengths;
00125 } Summary;
00126
00127
00128
00129 typedef struct {
00130 VTK_LIST_FIELDS
00131
00132 Colour ambient;
00133 Colour diffuse;
00134 Colour specular;
00135 float shininess;
00136 float transparency;
00137 float reflection;
00138 int self_illum;
00139 char tex_map[40];
00140 float tex_strength;
00141 char bump_map[40];
00142 float bump_strength;
00143 vtkProperty *aProperty;
00144 } MatProp;
00145
00146
00147
00148 class vtkActor;
00149 class vtkPolyDataMapper;
00150 class vtkPolyDataNormals;
00151 class vtkStripper;
00152 class vtkPoints;
00153 class vtkCellArray;
00154 class vtkPolyData;
00155
00156
00157 typedef struct {
00158 VTK_LIST_FIELDS
00159
00160 int vertices;
00161 Vector *vertex;
00162
00163 int faces;
00164 Face *face;
00165 Material **mtl;
00166
00167 int hidden;
00168 int shadow;
00169 vtkActor *anActor;
00170 vtkPolyDataMapper *aMapper;
00171 vtkPolyDataNormals *aNormals;
00172 vtkStripper *aStripper;
00173 vtkPoints *aPoints;
00174 vtkCellArray *aCellArray;
00175 vtkPolyData *aPolyData;
00176
00177 } Mesh;
00178
00179
00180 typedef struct {
00181 dword start;
00182 dword end;
00183 dword length;
00184 word tag;
00185 } Chunk;
00186
00187
00188 typedef struct {
00189 byte red;
00190 byte green;
00191 byte blue;
00192 } Colour_24;
00193
00194
00195