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Rendering/vtkActorCollection.h

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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    $RCSfile: vtkActorCollection.h,v $
00005   Language:  C++
00006 
00007 
00008 Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
00009 All rights reserved.
00010 
00011 Redistribution and use in source and binary forms, with or without
00012 modification, are permitted provided that the following conditions are met:
00013 
00014  * Redistributions of source code must retain the above copyright notice,
00015    this list of conditions and the following disclaimer.
00016 
00017  * Redistributions in binary form must reproduce the above copyright notice,
00018    this list of conditions and the following disclaimer in the documentation
00019    and/or other materials provided with the distribution.
00020 
00021  * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
00022    of any contributors may be used to endorse or promote products derived
00023    from this software without specific prior written permission.
00024 
00025  * Modified source versions must be plainly marked as such, and must not be
00026    misrepresented as being the original software.
00027 
00028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
00029 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00030 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00031 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
00032 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00033 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00034 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
00035 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
00036 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00037 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00038 
00039 =========================================================================*/
00054 #ifndef __vtkActorC_h
00055 #define __vtkActorC_h
00056 
00057 #include "vtkPropCollection.h"
00058 #include "vtkActor.h"
00059 class vtkProperty;
00060 
00061 class VTK_RENDERING_EXPORT vtkActorCollection : public vtkPropCollection
00062 {
00063 public:
00064   static vtkActorCollection *New();
00065   vtkTypeMacro(vtkActorCollection,vtkPropCollection);
00066 
00068   void AddItem(vtkActor *a);
00069 
00071   vtkActor *GetNextActor();
00072 
00074   vtkActor *GetLastActor();
00075 
00077 
00080   vtkActor *GetNextItem();
00081   vtkActor *GetLastItem();
00083 
00085   void ApplyProperties(vtkProperty *p); 
00086 
00087 protected:
00088   vtkActorCollection() {};
00089   ~vtkActorCollection() {};
00090     
00091 
00092 private:
00093   // hide the standard AddItem from the user and the compiler.
00094   void AddItem(vtkObject *o) { this->vtkCollection::AddItem(o); };
00095   void AddItem(vtkProp *o) { this->vtkPropCollection::AddItem(o); };
00096 
00097 private:
00098   vtkActorCollection(const vtkActorCollection&);  // Not implemented.
00099   void operator=(const vtkActorCollection&);  // Not implemented.
00100 };
00101 
00102 inline void vtkActorCollection::AddItem(vtkActor *a) 
00103 {
00104   this->vtkCollection::AddItem((vtkObject *)a);
00105 }
00106 
00107 inline vtkActor *vtkActorCollection::GetNextActor() 
00108 { 
00109   return static_cast<vtkActor *>(this->GetNextItemAsObject());
00110 }
00111 
00112 inline vtkActor *vtkActorCollection::GetLastActor() 
00113 { 
00114   if ( this->Bottom == NULL )
00115     {
00116     return NULL;
00117     }
00118   else
00119     {
00120     return static_cast<vtkActor *>(this->Bottom->Item);
00121     }
00122 }
00123 
00124 inline vtkActor *vtkActorCollection::GetNextItem() 
00125 { 
00126   return this->GetNextActor();
00127 }
00128 
00129 inline vtkActor *vtkActorCollection::GetLastItem() 
00130 {
00131   return this->GetLastActor();
00132 }
00133 
00134 #endif
00135 
00136 
00137 
00138 
00139 

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