00001 /*========================================================================= 00002 00003 Program: Visualization Toolkit 00004 Module: $RCSfile: vtkProjectedTexture.h,v $ 00005 Language: C++ 00006 00007 00008 Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 00009 All rights reserved. 00010 00011 Redistribution and use in source and binary forms, with or without 00012 modification, are permitted provided that the following conditions are met: 00013 00014 * Redistributions of source code must retain the above copyright notice, 00015 this list of conditions and the following disclaimer. 00016 00017 * Redistributions in binary form must reproduce the above copyright notice, 00018 this list of conditions and the following disclaimer in the documentation 00019 and/or other materials provided with the distribution. 00020 00021 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names 00022 of any contributors may be used to endorse or promote products derived 00023 from this software without specific prior written permission. 00024 00025 * Modified source versions must be plainly marked as such, and must not be 00026 misrepresented as being the original software. 00027 00028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' 00029 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00030 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00031 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR 00032 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00033 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00034 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00035 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 00036 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00037 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00038 00039 =========================================================================*/ 00059 #ifndef __vtkProjectedTexture_h 00060 #define __vtkProjectedTexture_h 00061 00062 #include "vtkDataSetToDataSetFilter.h" 00063 00064 class VTK_GRAPHICS_EXPORT vtkProjectedTexture : public vtkDataSetToDataSetFilter 00065 { 00066 public: 00067 static vtkProjectedTexture *New(); 00068 vtkTypeMacro(vtkProjectedTexture,vtkDataSetToDataSetFilter); 00069 void PrintSelf(ostream& os, vtkIndent indent); 00070 00072 00073 vtkSetVector3Macro(Position,float); 00074 vtkGetVectorMacro(Position,float,3); 00076 00078 00080 void SetFocalPoint(float focalPoint[3]); 00081 void SetFocalPoint(float x, float y, float z); 00082 vtkGetVectorMacro(FocalPoint,float,3); 00084 00086 00087 vtkGetVectorMacro(Orientation,float,3); 00089 00090 // Set/Get the up vector of the projector. 00091 vtkSetVector3Macro(Up,float); 00092 vtkGetVectorMacro(Up,float,3); 00093 00094 // Set/Get the aspect ratio of a perpendicular cross-section of the 00095 // the projector's frustum. The aspect ratio consists of three 00096 // numbers: (x, y, z), where x is the width of the 00097 // frustum, y is the height, and z is the perpendicular 00098 // distance from the focus of the projector. 00099 vtkSetVector3Macro(AspectRatio,float); 00100 vtkGetVectorMacro(AspectRatio,float,3); 00101 00103 00104 vtkSetVector2Macro(SRange,float); 00105 vtkGetVectorMacro(SRange,float,2); 00107 00109 00110 vtkSetVector2Macro(TRange,float); 00111 vtkGetVectorMacro(TRange,float,2); 00113 00114 protected: 00115 vtkProjectedTexture(); 00116 ~vtkProjectedTexture() {}; 00117 00118 void Execute(); 00119 void ComputeNormal(); 00120 00121 float Position[3]; 00122 float Orientation[3]; 00123 float FocalPoint[3]; 00124 float Up[3]; 00125 float AspectRatio[3]; 00126 float SRange[2]; 00127 float TRange[2]; 00128 private: 00129 vtkProjectedTexture(const vtkProjectedTexture&); // Not implemented. 00130 void operator=(const vtkProjectedTexture&); // Not implemented. 00131 }; 00132 00133 #endif 00134