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Common/vtkActor2DCollection.h

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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    $RCSfile: vtkActor2DCollection.h,v $
00005   Language:  C++
00006 
00007   Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen 
00008   All rights reserved.
00009   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00010 
00011      This software is distributed WITHOUT ANY WARRANTY; without even 
00012      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
00013      PURPOSE.  See the above copyright notice for more information.
00014 
00015 =========================================================================*/
00042 #ifndef __vtkActor2DCollection_h
00043 #define __vtkActor2DCollection_h
00044 
00045 #include "vtkPropCollection.h"
00046 
00047 #include "vtkActor2D.h" // Needed for inline methods
00048 
00049 class vtkViewport;
00050 
00051 class VTK_COMMON_EXPORT vtkActor2DCollection : public vtkPropCollection
00052 {
00053  public:
00056   static vtkActor2DCollection *New();
00057 
00058   vtkTypeRevisionMacro(vtkActor2DCollection,vtkPropCollection);
00059 
00062   void Sort();
00063   
00066   void AddItem(vtkActor2D *a);
00067 
00069 
00070   int IsItemPresent(vtkActor2D *a);
00071   vtkActor2D *GetNextActor2D();
00072   vtkActor2D *GetLastActor2D();
00074 
00076 
00079  vtkActor2D *GetNextItem();
00080  vtkActor2D *GetLastItem();
00082 
00083     
00085   void RenderOverlay(vtkViewport* viewport);
00086 
00087 
00088 protected:
00089   vtkActor2DCollection() {};
00090   ~vtkActor2DCollection();
00091 
00092   virtual void DeleteElement(vtkCollectionElement *); 
00093 
00094 private:
00095   // hide the standard AddItem from the user and the compiler.
00096   void AddItem(vtkObject *o) { this->vtkCollection::AddItem(o); };
00097   void AddItem(vtkProp *o) { this->vtkPropCollection::AddItem(o); };
00098   int IsItemPresent(vtkObject *o) { return this->vtkCollection::IsItemPresent(o); };
00099 
00100 private:
00101   vtkActor2DCollection(const vtkActor2DCollection&);  // Not implemented.
00102   void operator=(const vtkActor2DCollection&);  // Not implemented.
00103 };
00104 
00105 inline int vtkActor2DCollection::IsItemPresent(vtkActor2D *a) 
00106 {
00107   return this->vtkCollection::IsItemPresent((vtkObject *)a);
00108 }
00109 
00110 inline vtkActor2D *vtkActor2DCollection::GetNextActor2D() 
00111 { 
00112   return static_cast<vtkActor2D *>(this->GetNextItemAsObject());
00113 }
00114 
00115 inline vtkActor2D *vtkActor2DCollection::GetLastActor2D() 
00116 { 
00117   if ( this->Bottom == NULL )
00118     {
00119     return NULL;
00120     }
00121   else
00122     {
00123     return static_cast<vtkActor2D *>(this->Bottom->Item);
00124     }
00125 }
00126 
00127 inline vtkActor2D *vtkActor2DCollection::GetNextItem() 
00128 { 
00129   return this->GetNextActor2D();
00130 }
00131 
00132 inline vtkActor2D *vtkActor2DCollection::GetLastItem() 
00133 {
00134   return this->GetLastActor2D();
00135 }
00136 
00137 #endif
00138 
00139 
00140 
00141 
00142