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Graphics/vtkTextureMapToSphere.h
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00065 #ifndef __vtkTextureMapToSphere_h
00066 #define __vtkTextureMapToSphere_h
00067
00068 #include "vtkDataSetToDataSetFilter.h"
00069
00070 class VTK_GRAPHICS_EXPORT vtkTextureMapToSphere : public vtkDataSetToDataSetFilter
00071 {
00072 public:
00073 vtkTypeRevisionMacro(vtkTextureMapToSphere,vtkDataSetToDataSetFilter);
00074 void PrintSelf(ostream& os, vtkIndent indent);
00075
00078 static vtkTextureMapToSphere *New();
00079
00081
00082 vtkSetVector3Macro(Center,float);
00083 vtkGetVectorMacro(Center,float,3);
00085
00087
00089 vtkSetMacro(AutomaticSphereGeneration,int);
00090 vtkGetMacro(AutomaticSphereGeneration,int);
00091 vtkBooleanMacro(AutomaticSphereGeneration,int);
00093
00095
00099 vtkSetMacro(PreventSeam,int);
00100 vtkGetMacro(PreventSeam,int);
00101 vtkBooleanMacro(PreventSeam,int);
00103
00104 protected:
00105 vtkTextureMapToSphere();
00106 ~vtkTextureMapToSphere() {};
00107
00108 void Execute();
00109
00110 float Center[3];
00111 int AutomaticSphereGeneration;
00112 int PreventSeam;
00113
00114 private:
00115 vtkTextureMapToSphere(const vtkTextureMapToSphere&);
00116 void operator=(const vtkTextureMapToSphere&);
00117 };
00118
00119 #endif
00120
00121