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vtkCocoaRenderWindow Class Reference

#include <vtkCocoaRenderWindow.h>

Inheritance diagram for vtkCocoaRenderWindow:

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Collaboration diagram for vtkCocoaRenderWindow:

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List of all members.

Detailed Description

Cocoa OpenGL rendering window.

vtkCocoaRenderWindow is a concrete implementation of the abstract class vtkOpenGLRenderWindow. It uses Objective-C++, and the OpenGL and Cocoa APIs. This class's default behaviour is to create an NSWindow and a vtkCocoaGLView which are used together to draw all vtk stuff into. If you already have an NSWindow and vtkCocoaGLView and you want this class to use them you must call both SetWindowId() and SetDisplayId() early on (before WindowInitialize() is executed).

See also:
vtkOpenGLRenderWindow vtkCocoaGLView
Warning:
This header must be in C++ only because it is included by .cxx files. That means no Objective-C may be used. That's why some instance variables are void* instead of what they really should be.

Definition at line 41 of file vtkCocoaRenderWindow.h.

Public Types

typedef vtkOpenGLRenderWindow Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void Start ()
virtual void Frame ()
virtual void WindowConfigure ()
virtual void WindowInitialize ()
virtual void Initialize ()
virtual void SetFullScreen (int)
virtual void WindowRemap ()
virtual int * GetScreenSize ()
virtual int * GetPosition ()
virtual void SetWindowName (const char *)
void SetNextWindowInfo (char *)
virtual void * GetGenericDisplayId ()
virtual void * GetGenericWindowId ()
virtual void * GetGenericContext ()
virtual void * GetDisplayId ()
virtual void SetDisplayId (void *)
virtual void SetParentId (void *)
virtual void * GetGenericParentId ()
virtual void * GetGenericDrawable ()
virtual void SetWindowInfo (char *)
virtual void SetParentInfo (char *)
virtual void * GetWindowId ()
virtual void SetWindowId (void *)
void SetNextWindowId (void *)
virtual void StereoUpdate ()
virtual void SetStereoCapableWindow (int capable)
virtual void MakeCurrent ()
void UpdateContext ()
const char * ReportCapabilities ()
int SupportsOpenGL ()
int IsDirect ()
virtual void SetForceMakeCurrent ()
void Finalize ()
void RegisterTextureResource (GLuint id)
virtual void PrefFullScreen ()
virtual void SetSize (int *)
virtual void SetSize (int, int)
virtual int * GetSize ()
virtual void SetPosition (int *)
virtual void SetPosition (int, int)
virtual int GetEventPending ()
virtual void SetupPalette (void *hDC)
virtual void SetupPixelFormat (void *hDC, void *dwFlags, int debug, int bpp=16, int zbpp=16)
int GetDepthBufferSize ()
virtual void HideCursor ()
virtual void ShowCursor ()

Static Public Member Functions

static vtkCocoaRenderWindowNew ()
static int IsTypeOf (const char *type)
static vtkCocoaRenderWindowSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkCocoaRenderWindow ()
 ~vtkCocoaRenderWindow ()
void CreateGLContext ()


Member Typedef Documentation

typedef vtkOpenGLRenderWindow vtkCocoaRenderWindow::Superclass
 

Reimplemented from vtkOpenGLRenderWindow.

Definition at line 45 of file vtkCocoaRenderWindow.h.


Constructor & Destructor Documentation

vtkCocoaRenderWindow::vtkCocoaRenderWindow  )  [protected]
 

vtkCocoaRenderWindow::~vtkCocoaRenderWindow  )  [protected]
 


Member Function Documentation

static vtkCocoaRenderWindow* vtkCocoaRenderWindow::New  )  [static]
 

Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on.

Reimplemented from vtkRenderWindow.

virtual const char* vtkCocoaRenderWindow::GetClassName  )  [virtual]
 

Reimplemented from vtkOpenGLRenderWindow.

static int vtkCocoaRenderWindow::IsTypeOf const char *  type  )  [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkOpenGLRenderWindow.

virtual int vtkCocoaRenderWindow::IsA const char *  type  )  [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkOpenGLRenderWindow.

static vtkCocoaRenderWindow* vtkCocoaRenderWindow::SafeDownCast vtkObject o  )  [static]
 

Reimplemented from vtkOpenGLRenderWindow.

void vtkCocoaRenderWindow::PrintSelf ostream &  os,
vtkIndent  indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkOpenGLRenderWindow.

virtual void vtkCocoaRenderWindow::Start  )  [virtual]
 

Begin the rendering process.

Implements vtkRenderWindow.

virtual void vtkCocoaRenderWindow::Frame  )  [virtual]
 

Finish the rendering process.

Implements vtkRenderWindow.

virtual void vtkCocoaRenderWindow::WindowConfigure  )  [virtual]
 

Specify various window parameters.

virtual void vtkCocoaRenderWindow::WindowInitialize  )  [virtual]
 

Initialize the window for rendering.

virtual void vtkCocoaRenderWindow::Initialize  )  [virtual]
 

Initialize the rendering window.

virtual void vtkCocoaRenderWindow::SetFullScreen int   )  [virtual]
 

Change the window to fill the entire screen.

Implements vtkRenderWindow.

virtual void vtkCocoaRenderWindow::WindowRemap  )  [virtual]
 

Remap the window.

Implements vtkRenderWindow.

virtual void vtkCocoaRenderWindow::PrefFullScreen  )  [virtual]
 

Set the preferred window size to full screen.

virtual void vtkCocoaRenderWindow::SetSize int *   )  [virtual]
 

Set the size of the window.

virtual void vtkCocoaRenderWindow::SetSize int  ,
int 
[virtual]
 

Set the preferred window size to full screen.

Reimplemented from vtkWindow.

virtual int* vtkCocoaRenderWindow::GetSize  )  [virtual]
 

Get the current size of the window.

Reimplemented from vtkWindow.

virtual void vtkCocoaRenderWindow::SetPosition int *   )  [virtual]
 

Set the position of the window.

virtual void vtkCocoaRenderWindow::SetPosition int  ,
int 
[virtual]
 

Get the current size of the window.

Reimplemented from vtkWindow.

virtual int* vtkCocoaRenderWindow::GetScreenSize  )  [virtual]
 

Return the scrren size.

Implements vtkWindow.

virtual int* vtkCocoaRenderWindow::GetPosition  )  [virtual]
 

Get the position in screen coordinates of the window.

Reimplemented from vtkWindow.

virtual void vtkCocoaRenderWindow::SetWindowName const char *   )  [virtual]
 

Set the name of the window. This appears at the top of the window normally.

Reimplemented from vtkWindow.

void vtkCocoaRenderWindow::SetNextWindowInfo char *   )  [inline, virtual]
 

This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.

Implements vtkRenderWindow.

Definition at line 97 of file vtkCocoaRenderWindow.h.

virtual void* vtkCocoaRenderWindow::GetGenericDisplayId  )  [inline, virtual]
 

This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.

Implements vtkRenderWindow.

Definition at line 102 of file vtkCocoaRenderWindow.h.

virtual void* vtkCocoaRenderWindow::GetGenericWindowId  )  [inline, virtual]
 

This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.

Implements vtkRenderWindow.

Definition at line 103 of file vtkCocoaRenderWindow.h.

virtual void* vtkCocoaRenderWindow::GetGenericContext  )  [inline, virtual]
 

This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.

Implements vtkRenderWindow.

Definition at line 104 of file vtkCocoaRenderWindow.h.

virtual void* vtkCocoaRenderWindow::GetDisplayId  )  [virtual]
 

Returns the NSView* associated with this vtkRenderWindow.

virtual void vtkCocoaRenderWindow::SetDisplayId void *   )  [virtual]
 

Sets the NSView* associated with this vtkRenderWindow. This class' default behaviour, that is, if you never call this SetDisplayId()/SetWindowId() is to create an NSWindow and a vtkCocoaGLView (NSView subclass) which are used together to draw all vtk stuff into. If you already have an NSWindow and NSView and you want this class to use them you must call both SetWindowId() and SetDisplayId() early on (before WindowInitialize() is executed). In the case of Java, you should call only SetDisplayId().

Implements vtkRenderWindow.

virtual void vtkCocoaRenderWindow::SetParentId void *   )  [inline, virtual]
 

This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.

Implements vtkRenderWindow.

Definition at line 119 of file vtkCocoaRenderWindow.h.

virtual void* vtkCocoaRenderWindow::GetGenericParentId  )  [inline, virtual]
 

This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.

Implements vtkRenderWindow.

Definition at line 123 of file vtkCocoaRenderWindow.h.

virtual void* vtkCocoaRenderWindow::GetGenericDrawable  )  [inline, virtual]
 

This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.

Implements vtkRenderWindow.

Definition at line 128 of file vtkCocoaRenderWindow.h.

virtual void vtkCocoaRenderWindow::SetWindowInfo char *   )  [inline, virtual]
 

This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.

Implements vtkRenderWindow.

Definition at line 133 of file vtkCocoaRenderWindow.h.

virtual void vtkCocoaRenderWindow::SetParentInfo char *   )  [inline, virtual]
 

This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.

Implements vtkRenderWindow.

Definition at line 137 of file vtkCocoaRenderWindow.h.

virtual void* vtkCocoaRenderWindow::GetWindowId  )  [virtual]
 

Returns the NSWindow* associated with this vtkRenderWindow.

virtual void vtkCocoaRenderWindow::SetWindowId void *   )  [virtual]
 

Sets the NSWindow* associated with this vtkRenderWindow. This class' default behaviour, that is, if you never call this SetDisplayId()/SetWindowId() is to create an NSWindow and a vtkCocoaGLView (NSView subclass) which are used together to draw all vtk stuff into. If you already have an NSWindow and NSView and you want this class to use them you must call both SetWindowId() and SetDisplayId() early on (before WindowInitialize() is executed). In the case of Java, you should call only SetDisplayId().

Implements vtkRenderWindow.

void vtkCocoaRenderWindow::SetNextWindowId void *   )  [inline, virtual]
 

This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.

Implements vtkRenderWindow.

Definition at line 155 of file vtkCocoaRenderWindow.h.

virtual void vtkCocoaRenderWindow::StereoUpdate  )  [virtual]
 

Update system if needed due to stereo rendering.

Reimplemented from vtkOpenGLRenderWindow.

virtual void vtkCocoaRenderWindow::SetStereoCapableWindow int  capable  )  [virtual]
 

Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. This method overrrides the superclass method since this class can actually check whether the window has been realized yet.

Reimplemented from vtkRenderWindow.

virtual void vtkCocoaRenderWindow::MakeCurrent  )  [virtual]
 

Make this windows OpenGL context the current context.

Implements vtkOpenGLRenderWindow.

void vtkCocoaRenderWindow::UpdateContext  ) 
 

Update this window's OpenGL context, e.g. when the window is resized.

const char* vtkCocoaRenderWindow::ReportCapabilities  )  [virtual]
 

Get report of capabilities for the render window

Reimplemented from vtkRenderWindow.

int vtkCocoaRenderWindow::SupportsOpenGL  )  [virtual]
 

Does this render window support OpenGL? 0-false, 1-true

Reimplemented from vtkRenderWindow.

int vtkCocoaRenderWindow::IsDirect  )  [virtual]
 

Is this render window using hardware acceleration? 0-false, 1-true

Reimplemented from vtkRenderWindow.

virtual void vtkCocoaRenderWindow::SetForceMakeCurrent  )  [virtual]
 

If called, allow MakeCurrent() to skip cache-check when called. MakeCurrent() reverts to original behavior of cache-checking on the next render.

Reimplemented from vtkRenderWindow.

virtual int vtkCocoaRenderWindow::GetEventPending  )  [virtual]
 

Check to see if an event is pending for this window. This is a useful check to abort a long render.

Implements vtkRenderWindow.

virtual void vtkCocoaRenderWindow::SetupPalette void *  hDC  )  [virtual]
 

Initialize OpenGL for this window.

virtual void vtkCocoaRenderWindow::SetupPixelFormat void *  hDC,
void *  dwFlags,
int  debug,
int  bpp = 16,
int  zbpp = 16
[virtual]
 

Check to see if an event is pending for this window. This is a useful check to abort a long render.

void vtkCocoaRenderWindow::Finalize  )  [virtual]
 

Clean up device contexts, rendering contexts, etc.

Implements vtkRenderWindow.

void vtkCocoaRenderWindow::RegisterTextureResource GLuint  id  ) 
 

Register a texture name with this render window

Reimplemented from vtkOpenGLRenderWindow.

int vtkCocoaRenderWindow::GetDepthBufferSize  )  [virtual]
 

Get the size of the depth buffer.

Reimplemented from vtkOpenGLRenderWindow.

virtual void vtkCocoaRenderWindow::HideCursor  )  [virtual]
 

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.

Implements vtkRenderWindow.

virtual void vtkCocoaRenderWindow::ShowCursor  )  [virtual]
 

Get the size of the depth buffer.

Implements vtkRenderWindow.

void vtkCocoaRenderWindow::CreateGLContext  )  [protected]
 


The documentation for this class was generated from the following file:
Generated on Mon Jan 21 23:37:51 2008 for VTK by  doxygen 1.4.3-20050530