#include <vtkCocoaRenderWindow.h>
Inheritance diagram for vtkCocoaRenderWindow:
vtkCocoaRenderWindow is a concrete implementation of the abstract class vtkOpenGLRenderWindow. It uses Objective-C++, and the OpenGL and Cocoa APIs. This class's default behaviour is to create an NSWindow and a vtkCocoaGLView which are used together to draw all vtk stuff into. If you already have an NSWindow and vtkCocoaGLView and you want this class to use them you must call both SetWindowId() and SetDisplayId() early on (before WindowInitialize() is executed).
Definition at line 41 of file vtkCocoaRenderWindow.h.
Public Types | |
typedef vtkOpenGLRenderWindow | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | Start () |
virtual void | Frame () |
virtual void | WindowConfigure () |
virtual void | WindowInitialize () |
virtual void | Initialize () |
virtual void | SetFullScreen (int) |
virtual void | WindowRemap () |
virtual int * | GetScreenSize () |
virtual int * | GetPosition () |
virtual void | SetWindowName (const char *) |
void | SetNextWindowInfo (char *) |
virtual void * | GetGenericDisplayId () |
virtual void * | GetGenericWindowId () |
virtual void * | GetGenericContext () |
virtual void * | GetDisplayId () |
virtual void | SetDisplayId (void *) |
virtual void | SetParentId (void *) |
virtual void * | GetGenericParentId () |
virtual void * | GetGenericDrawable () |
virtual void | SetWindowInfo (char *) |
virtual void | SetParentInfo (char *) |
virtual void * | GetWindowId () |
virtual void | SetWindowId (void *) |
void | SetNextWindowId (void *) |
virtual void | StereoUpdate () |
virtual void | SetStereoCapableWindow (int capable) |
virtual void | MakeCurrent () |
void | UpdateContext () |
const char * | ReportCapabilities () |
int | SupportsOpenGL () |
int | IsDirect () |
virtual void | SetForceMakeCurrent () |
void | Finalize () |
void | RegisterTextureResource (GLuint id) |
virtual void | PrefFullScreen () |
virtual void | SetSize (int *) |
virtual void | SetSize (int, int) |
virtual int * | GetSize () |
virtual void | SetPosition (int *) |
virtual void | SetPosition (int, int) |
virtual int | GetEventPending () |
virtual void | SetupPalette (void *hDC) |
virtual void | SetupPixelFormat (void *hDC, void *dwFlags, int debug, int bpp=16, int zbpp=16) |
int | GetDepthBufferSize () |
virtual void | HideCursor () |
virtual void | ShowCursor () |
Static Public Member Functions | |
static vtkCocoaRenderWindow * | New () |
static int | IsTypeOf (const char *type) |
static vtkCocoaRenderWindow * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkCocoaRenderWindow () | |
~vtkCocoaRenderWindow () | |
void | CreateGLContext () |
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Reimplemented from vtkOpenGLRenderWindow. Definition at line 45 of file vtkCocoaRenderWindow.h. |
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Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on. Reimplemented from vtkRenderWindow. |
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Reimplemented from vtkOpenGLRenderWindow. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkOpenGLRenderWindow. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkOpenGLRenderWindow. |
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Reimplemented from vtkOpenGLRenderWindow. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkOpenGLRenderWindow. |
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Begin the rendering process. Implements vtkRenderWindow. |
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Finish the rendering process. Implements vtkRenderWindow. |
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Specify various window parameters. |
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Initialize the window for rendering. |
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Initialize the rendering window. |
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Change the window to fill the entire screen. Implements vtkRenderWindow. |
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Remap the window. Implements vtkRenderWindow. |
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Set the preferred window size to full screen. |
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Set the size of the window. |
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Set the preferred window size to full screen. Reimplemented from vtkWindow. |
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Get the current size of the window. Reimplemented from vtkWindow. |
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Set the position of the window. |
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Get the current size of the window. Reimplemented from vtkWindow. |
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Return the scrren size. Implements vtkWindow. |
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Get the position in screen coordinates of the window. Reimplemented from vtkWindow. |
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Set the name of the window. This appears at the top of the window normally. Reimplemented from vtkWindow. |
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This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. Implements vtkRenderWindow. Definition at line 97 of file vtkCocoaRenderWindow.h. |
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This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. Implements vtkRenderWindow. Definition at line 102 of file vtkCocoaRenderWindow.h. |
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This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. Implements vtkRenderWindow. Definition at line 103 of file vtkCocoaRenderWindow.h. |
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This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. Implements vtkRenderWindow. Definition at line 104 of file vtkCocoaRenderWindow.h. |
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Returns the NSView* associated with this vtkRenderWindow. |
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Sets the NSView* associated with this vtkRenderWindow. This class' default behaviour, that is, if you never call this SetDisplayId()/SetWindowId() is to create an NSWindow and a vtkCocoaGLView (NSView subclass) which are used together to draw all vtk stuff into. If you already have an NSWindow and NSView and you want this class to use them you must call both SetWindowId() and SetDisplayId() early on (before WindowInitialize() is executed). In the case of Java, you should call only SetDisplayId(). Implements vtkRenderWindow. |
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This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. Implements vtkRenderWindow. Definition at line 119 of file vtkCocoaRenderWindow.h. |
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This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. Implements vtkRenderWindow. Definition at line 123 of file vtkCocoaRenderWindow.h. |
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This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. Implements vtkRenderWindow. Definition at line 128 of file vtkCocoaRenderWindow.h. |
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This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. Implements vtkRenderWindow. Definition at line 133 of file vtkCocoaRenderWindow.h. |
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This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. Implements vtkRenderWindow. Definition at line 137 of file vtkCocoaRenderWindow.h. |
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Returns the NSWindow* associated with this vtkRenderWindow. |
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Sets the NSWindow* associated with this vtkRenderWindow. This class' default behaviour, that is, if you never call this SetDisplayId()/SetWindowId() is to create an NSWindow and a vtkCocoaGLView (NSView subclass) which are used together to draw all vtk stuff into. If you already have an NSWindow and NSView and you want this class to use them you must call both SetWindowId() and SetDisplayId() early on (before WindowInitialize() is executed). In the case of Java, you should call only SetDisplayId(). Implements vtkRenderWindow. |
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This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. Implements vtkRenderWindow. Definition at line 155 of file vtkCocoaRenderWindow.h. |
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Update system if needed due to stereo rendering. Reimplemented from vtkOpenGLRenderWindow. |
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Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. This method overrrides the superclass method since this class can actually check whether the window has been realized yet. Reimplemented from vtkRenderWindow. |
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Make this windows OpenGL context the current context. Implements vtkOpenGLRenderWindow. |
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Update this window's OpenGL context, e.g. when the window is resized. |
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Get report of capabilities for the render window Reimplemented from vtkRenderWindow. |
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Does this render window support OpenGL? 0-false, 1-true Reimplemented from vtkRenderWindow. |
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Is this render window using hardware acceleration? 0-false, 1-true Reimplemented from vtkRenderWindow. |
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If called, allow MakeCurrent() to skip cache-check when called. MakeCurrent() reverts to original behavior of cache-checking on the next render. Reimplemented from vtkRenderWindow. |
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Check to see if an event is pending for this window. This is a useful check to abort a long render. Implements vtkRenderWindow. |
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Initialize OpenGL for this window. |
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Check to see if an event is pending for this window. This is a useful check to abort a long render. |
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Clean up device contexts, rendering contexts, etc. Implements vtkRenderWindow. |
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Register a texture name with this render window Reimplemented from vtkOpenGLRenderWindow. |
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Get the size of the depth buffer. Reimplemented from vtkOpenGLRenderWindow. |
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Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Implements vtkRenderWindow. |
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Get the size of the depth buffer. Implements vtkRenderWindow. |
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